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Kyle

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  1. Kyle

    [AC+R] Video Posting Thread

    Nico User "Poison Doll" GGXX AC+R  テスタメントコンボムービー (Testament Combo Movie) www.nicovideo.jp/watch/sm21708984
  2. Kyle

    Bridget Q & A

    Jais confirmed it: one air block (preferably an Instant Block) restores (1) Jump option + (2) Idou options
  3. Kyle

    Bridget Q & A

    Anne! Sooooooo I'll start & let someone else elaborate. 214K is the rolling special move. (Idou?) You can do two of them once you leave the ground. They home towards the yo-yo & can only be done when the yo-yo is set. If you roll when you are already on the yo-yo, you will be repelled upwards. and to force yourself to be repelled upwards at any position on the screen you want to Kara-cancel Idou into a faultless-Defend. 21[4K]~S. Hold back+kick then immediately and briefly tap another attack (NOT DUST). Jais calls this a "pop-cancel" and in most neutral/zoning/run-away situations, it act's as another jump. This gives Buri (2) Jump options + (2) Idou options. Last thing I will add is, If you air block something, you get jump options restored. (+1) jump option On that note, Instant blocking SIGNIFICANTLY reduces block-stun in the sir, so rely on that when you plan to restore air options and drop on the deck and flop like a fish
  4. All DCC Results: http://www.kuroppi.com/tournamentresults/dcc/ Super Batle Opera 2004 1st: Haitani (Sasquatch) 2nd: t2ya (Zabel) Darkstalkers Combination Cup 2006 1st: Sakai (Zabel), t2ya 2nd: Dara (Demitri), Oboro (Victor) 3rd: Ogawa / Hachiouji 3rd: Kaji / Nakanishi Darkstalkers Combination Cup #2 2007 1st: Nasu, Kosho, Kaji 2nd: Norio (Bishamon), t2ya, Yankee 3rd: Sakamoto / Sasunii / Ogawa Darkstalkers Combination Cup #3 2008 1st: Nasu, Kosho 2nd: Orecom / Dainiku Jedah 3rd: Shimatsuya / Kaji 3rd: Take / Ogawa Darkstalkers Combination Cup #4 2009 1st: DD / nasu 2nd: T2ya / dara 3rd: Shimatsuya / Kaji 3rd: Ogawa / Nakanishi Darkstalkers Combination Cup #5 2010 1st: Orecom 2nd: ego 3rd: panpiina 3rd: Megane Darkstalkers Combination Cup #6 2011 1st: Kaji / Shimatsuya 2nd: Koshou / Nakanishi 3rd: CAA / Takahashi Darkstalkers Combination Cup #7 2012 1st: 2nd: 3rd: 3rd: Oct 27, 2008- GGPO 1. FloE 2. MagnetoManiac 3. Korey 4. Anakron 5. Fuzzy_Snugs 5. Psychotron 7. TGP 7. Kenuran 9. Xanoz 9. FlyingChair 9. DS893 9. MightyMar 13. JenovaSlayer Final Round 2010: NEC 2010: 1: Floe 2: Rithli 3: Kajoq 4: Gbursine 5: Baconoko 5: Hard Bread 7: Comic-Z 7: NerdJosh 9: Kyle W 9: Jeron 9: Lord Knight 9: Damien 13: Chibi 13: Bubuhj 13: Tweleve 13: Wafflez 17: Pfhor 17: Orochimarusama21 17: Andy C 17: Kazi 17: Stephen B 17: Tenchi 17: JonChimpo 17: Wakk Wakk 25: BootyClapper 25: Alex 25: Zalar 25: Bad Fish Final Round XIV 2011: 1: Floe $70 2: MightyMar $20 3: Rithli $10 4: Kajoq 5: Frankie 5: Kyle 7: Zach 7: L-Knight 9: Arcas 9: Zinac 9: Ghibli 9: Iceman 13: Damien 13: Bertell 13: Comic-Z 13: SlyMoogle 17: Richard 17: Vexco 17: PartyEagle 25: MarvelisAss UFGT7 2011: 1. Mighty Mar 2. FLoe 3. Rithli 4. Fuzzy Snugs 5. Kajoq 5. Baco 7. Kyle Wattula 7. Nerd Josh Evo 2011: 1. Rithli 2. Baco 3. Kajoq 4. Diar 5. Ihira/Xanoz 7. Korey/Jason Cole Season's Beatings 2011: EG = Evil Genius VMP = Vampire Arcadia PNW = Pacific NorthWest <3 01. EG Floe Frank/Yeti 02. GGPO Kajoq LeiLei/Yeti 03. GGPO Heroic_Legacy (Chicago) Yeti 04. GGPO MightMar (Chicago) Mummy 05. VMP Professor (Kyle) Morrigan 05. VMP RedPanda (Ailerus) Cat 07. GGPO Mr. Cheezy Bulleta/Demitri 07. VMP TurtleBee (Sluch) Bee 09. Lord Knight (jersey) Bulleta 09. VMP AulBong (ActionHank) Fish 09. VMP Blues Clues (GZ-Matthias) Dog 09. VMP NickCage (FleshPounder) Bulleta 16. Keits (Chicago) Vlad 16. VMP PUNisher (YetiGhettoSlang) Frank 16. VMP EThan (Mini Maw) Lilith 16. VMP Angelo (King Chadwick) Yeti 24. VMP Matt.M (DoragonKoroshi) Jedah 24. VMP Edward (Radical Edward) Vlad 24. VMP White Rabbit (Osirun) Mummy 24. PNW Jason Cole Mummy 24. Dullyana (CBus) Morrigan 24. SonicSpear (CBus) Fish 24. Damian (Jersey) Mummy 24. VMP BirdMigration (Groovyness) Zombie 27. VMP SlayerAlex (SlayerKFK) Zombie 27. Zenblaster (Chicago) Dog 27. Gilty (Chicago/Badass Dormammu) Fish/Bulleta xx. Bye xx. Bye xx. Bye xx. Bye xx. Bye NEC XII 2011: 1: Baconoko 2: ActionHank 3: Kajoq 4: Kyle W 5: Ailerus 5: More4yourBuck 7: Fleshpounder 7: YetiGhettoSlang 9: Braver 9: GBursine 9: Lord Knight 9: Mike Slucher 13: BuhbuhJ 13: DaiAndOh 13: Bob 13: AndyC 17: MotoSurf 17: Apollo 17: Xenozip 17: Ash 17: Comic-Z 17: Hard Bread 17: Ril 17: Almond Candy 25: Dennis H 25: Damian 25: MagnetoManiac 25: Avery 25: NerdJosh Final Round XV 2012: 1. GGPO Kajoq (LeiLei/Sasquatch) 2. Kyle_Wattula (Morrigan) 3. ActionHank (Aulbath) 4. Ailerus (Felicia) 5. Sluch (Q-Bee) 5. Lion’sEye (Gallon) 7. Alphakami (Qbee) 7. Lord Knight (Bulleta) 9. PNW Jason Cole (Anakaris) 9. Monty (Aulbath) 9. Zinac (leiLei) 9. Shag (Sasquatch) 13. Gilty (Aulbath/Bulleta) 13. GGPO Tetsu (Zabel) 13. ShinobiFist (Lilith) 16. BYE- Floe backed out PowerUp 2012: 1. Kyle Wattula (Morrigan) 2. Ray Riticher Kajoq (LeiLei/Sasquatch) 3. Zach Marquette Ailerus (Felicia) 4. Mario Gomez MightMar (Anakaris) 5. Luke Bellamy YeitGhettoSlang (Victor/Sasquatch) 5. Mark Young FleshPounder (Bulleta) 7. Ethan Bellamy MiniMaw (Lilith) 7. Adam Schweikart ActionHank (Aulbath) 9. Matthew Nelson GZ-Matthias (Gallon) 9. Alex Bailey SlayerAlex (Zabel) 9. Korey MIddleton RainbowDash (Aulbath/Sasquatch) 9. Mike Slucher Sluch (Q-bee) 13. Matt Moreland Doragonkoroshi (Jedah) 13. Sean Hengchua gbursine (Lilith/LeiLei) 13. Patrick Walters lion's eye (Gallon) 13. Jaison Wattula Jais (Bishamon) 17th-32nd: ? UFGT8 2012: 1. GGPO MightMar (Mummy) 2. EG Floe (Frank/Yeti) 3. ActionHank (Aulbath) 4. Sluch -(Qbee) 5. Lion's Eye (Gallon) 5. GGPO Kajoq (LeiLei/Sasquatch)
  5. Kyle

    [VS] Archived Tournament results

    TSB June 23rd 2013 1. Bacon 2. Sex Muffin 3. Jay1dask8 4. bread 5. uhg Darkstalkers: Death & Rebirth 2013 9v9 Exhibition: Team Kajoq (30) vs Team Fleshpounder (28) Kajoq Skankin garbage Ailerus YetiGhettoSlang Osirun Action hank Groovy Sluch Minimaww Fleshpounder Kyle Jais Dyne Sketch Lion's eye Matthias Murder by death Sonic spear 64 Dante's Inferno #9: 1. Skankin garbage (Gallon) 2. Lion's eye (Gallon) 3. Dyne (Jedah) 4. Ailerus (Felicia) 5. Mini maww (Lilith) 6. Kyle wattula (Morrigan) 7. Kajoq (LeiLei) 8. YetiGhettoSlang (Sasquatch Dante's Inferno Final Pool Results: 1st- Skankin Garbage 2nd- Kajoq 3rd- Dyne 3rd- MiniMaww 5th- Lion's Eye 5th- Ailerus 7th- YetiGhettoSlang 7th- KyleW Team Tournament Top 3: 1) Go! Poppy! - Sketch, Ailerus, SkankinGarbage 2) Misanthropy- Dyne, Jakarta, RIP177 3) Instant Crush- Lion's Eye, Fleshpounder, KyleW Vampire Hunter Top 4: 1) Dyne (Phobos) 2) Skankin (Morrigan) 3) AlphaKami (Donovan) 3)Sketch (Morrigan) Vampire Savior Top 8: 1st- SkankinGarbage (Gallon) 2nd- Dyne (Jedah) 3rd- YetiGhettoSlang (Sasquatch) 4th- Acti0nHank (Aulbath) 5th- KyleW (Morrigan) 5th-Osirun (Anakaris) 7th-Lion's Eye (Gallon) 7th-Ailerus (Felicia) Rookies tournament: 1) The Thickness 2) Minion 3) Klimax 4) Cheeseface Immortal 5) Tret 5) Clue2025 7) Naimat 7) Klein 9) Alex Bellamy 9) Zeth
  6. Kyle

    [VS] Video Thread

    Darkstalkers D&R: Guilty Gear TN vs OH & Singles www.youtube.com/watch?v=E_zRGkysU2A Darkstalkers D&R ST Games 2013 www.youtube.com/watch?v=d6x5vZ6U4-g Darkstalkers D&R 9V9 Part 1 www.youtube.com/watch?v=_mA4nxZtWos Darkstalkers D&R 9V9 Part 2 www.youtube.com/watch?v=ldzHWRwN94o Darkstalkers D&R 9V9 Part 3 www.youtube.com/watch?v=zEkd4muqEyk Darkstalkers D&R Inferno #8, Singles & Finals www.youtube.com/watch?v=TnzErKOT0Fs
  7. Kyle

    [VS] Archived Tournament results

    Final Round (2013) 1. EG| FLoe (Sasquatch) 2. Kajoq (LeiLei) 3. MightyMar (Anakaris) 4. KyleW (Morrigan) 5.Ailerus (Felicia) 5. Sluch (Qbee) 7. MiniMaww (Lilith) 7. Sketch (Qbee) ECT5 (2013) http://www.dustloop.com/forums/content.php?523-ECT5-%282013%29-Vampire-Savior-Results 1. Baco (Bulleta) 2. MGV Apollo (Zabel) 3. More4YourBuck (Q-Bee) 4. EG|fLoE (Sasquatch, Victor) 5. Bonclyde (Demitri) 5. Hard Bread (Gallon) 7. Filthy Casual (Zabel) 7. Sketch (Q-Bee) Grand Finals Baco (Bulleta) vs. MGV Apollo (Zabel) – 3-2 Losers Finals More4YourBuck (Q-Bee) vs. MGV Apollo (Zabel) – 0-3 Winners Finals Baco (Bulleta) vs. More4YourBuck (Q-Bee) – 3-0 Losers Semi-finals MGV Apollo (Zabel) vs. EG|fLoE (Sasquatch, Victor) – 2-1 Top 8 Winners More4YourBuck (Q-Bee) vs. Hard Bread (Gallon) – 2-1
  8. Kyle

    [VS] General Discussion

    Oh, I didn't know! Which of the (5), I have no idea. >_< We once had a cabinet problem in which command-supers would not register. This was due to a lack of sufficient power. weird, huh. B/c the vsav ran, but not the command super! The Taxi cost $105 b/c I had to drunkely pee. lol. there went a fraction of my vacation funds. Good times tho. We missed "last-train" (3) times and only did a Taxi once. We stayed at a 24-hour diner and drank the night away. =D
  9. Kyle

    [VS] General Discussion

    The Japanese VSAV scene informally meets up four to six days a week. Tuesday thru Sunday, they all arrive at intended arcades (game centers) from 5pm - 11pm. These locations differ per day and are located all around Tokyo. (This rotation helps support all arcades in Tokyo, not just their favorites.) Every scheduled arcade I was able to visit, has at least (4) head-to-head VSAV setups. Mikado @Baba events had (7). Players stand in a horizontal line behind all the cabinets and wait their turn to spend 50-Yen. All plays are one-match. You lose once, you get off the machine, stand in line and chat w/ friends about VSAV. (1) match is quick, like a samurai. Super effective for exhausted Tournament Organizers. The Japanese VSAV community has three distinct player bases. The initial wave of players from 1997 when the title released in the arcades. This includes their most experienced bunch, players like BUZZ_Gallon, KEN_Gallon, Oouchi_Jedah & EGO_LeiLei have been around since the first day. A few years into the life of VSAV, Tougeki-2004 hosted the title and brought in a new, slightly younger player base. I believe this is players like Futana_Jedah, Kaji_Lilith, Hisacchi_LeiLei, To-Ho_Bulleta. Finally, ~2010 a new wave of rookies joined the vsav scene, KEN_Gallon & EGO_LeiLei started an event to bring in newer players by hosting rookie-only tournaments. This invited their latest wave of players, OliveOil_Jedah, Oshi_Felicia, RYNE_Felicia, Matsuoka_LeiLei, SERI_Morrigan, etc. Good luck to Jay-Duck (formerly 2KNL8) as he recently joins the JP rookie scene, coming from Cincy, Ohio! Initial release: http://www.youtube.com/user/ukio987 Second Wave- http://darkstalkers.wordpress.com/category/tougekisbo/ Third Wave- http://www.youtube.com/user/Celimorrigan Japanese transportation is vastly different from their international competitors. The train system is so efficient, effective & cheap that cars are not the dominating transportation method. Similar to New York, even if you choose to drive, good-luck finding a parking spot. Trains start at 5am and leave, on-time, flawlessly, until “last-train” around midnight. If you happen to miss the last-train, or choose to leave the last train because you have to pee that bad, you’ll have to get a cab or a hotel. Coupling the reliability of the trains with Japan’s lack of “Public Intoxication” laws, drinking is an important pastime. Just like the FGC here in the states, players enjoy going out, chatting matches, dissecting strategies, eating good food and having beers with great company. When we able to meet up with their players, most would leave the arcades about 10pm and head out to dinner. Restaurants or Izakaya, Nama-Beeru was guaranteed! While I was growing in Guilty Gear (~2007), our community in middle-Kentucky learned that dinner talks were just as advantageous as the match-grind. I was completely humbled and happy to see that JP VSAV players have been doing this since 1997. I too, learned equal VSAV details while Big-Brunching than grinding matches. After playing long sets with JP’s, I believe the quality that far supersedes USA’s VSAV play is tenacious defense. Japanese players can block, very well, for a long periods. These players can TechHit the first attack, read empty cross-up’s, landing lows and DarkForce out of psychic throws. This quality is probably the biggest reason why we see so few successful Low tier characters in Japan. Players like Kaji_Lilith, Oouchi_Jedah, Kame_Victor, Shimatsuya_Jedah, Oboro_Victor, Chikyuu_Anakaris & Dara_Demitri are inspirational to the eastern VSAV scene as much as the western community. Kaji’s mind is like a computer. Just a regular match, no big event. Notice how many times the players have confrontations and how few times actual damage is dealt: http://www.youtube.com/watch?v=RC2846Zpl1g
  10. Kyle

    [VS] General Discussion

    Japanese competitive play: - Very patient at neutral - Qbee, Bishamon & Jedah do more Guard-Cancels than any other character. The GC-OS is legit and should be abused. - Tech-Hit w/ a staggered (2)-Finger Slide. - Cannot 1-frame DarkForce on wake-up. Can only DarkForce on frame-2. - Players actually use kara-pursuits for meter gain - Their defense is very strong Specific things I will be working on to improve my Morrigan: - More stand blocking - Less Reversal-ShadowBlade - Use cr.lk, st.mk xx Demon instead of cr.lk, cr.mp, st.mk xx Demon - Faster confirms on Tech-Hits. Tech-hit than move/approach/counterpoke/dash etc. - More tricky throw/low mix-ups. J.mk is not going to be reliable in competitive play Arcades I visited: - Mikado @Baba. - Amusement-Ace - Club Sega @Akihabara - Club Sega @Shinjuku - Teitou Station @Akihabara players I’ve met: I got to do matches w/ 31 of these 36 players XD KEN_Gallon Kaji_Lilith Sakamoto_Qbee Kosho_Bulleta Komemaru_Zabel EGO_LeiLei DD_Sas Oouchi_Jedah Shimatsuya_Jedah Uminoko_Aulbath General-Madulass_LeiLei SHUU_Bishamon Oshi_Felicia Paprika_Demitri Fuunio_Qbee Buzz_Gallon Nishiken_Morrigan Nakanishi_Bishamon Sasunii_Sasquatch Kowappa_Sasquatch Sasazuka_LeiLei/Morrigan OliveOil_Jedah Seri_Morrigan Guratan_Felicia Ran-T_Bishamon Chikyuu_Anakaris Hisachi_LeiLei Okekebei_Sasquatch STO_LeiLei To-Ho_Bulleta ShigShig_Bulleta MAB_Gallon Tsuchineko_Qbee Matsuoka_LeiLei Yamamoto_Lilith OraOra-Q_Qbee NEO_Bishamon TKO_Sasquatch
  11. You can Mash Buttons+Directions to reduce the duration of: Aulbath- Bubble, Gas, Echo QBee- Honey, LeiLei- Stun, Sasquatch- Ice Bishamon- Possession
  12. Kyle

    [VS] General Discussion

    Most of this info is not new to VSAV or strong character specialist. This is just new for me & I want to share what I learned in Japan. =D Zabel- Emphasize how much control he has at ¾ screen. Bell’s ability to close the gap and use limb extension creates very efficient footsies outside of the opponents optimum offensive range. Sasquatch- Can short-hop over short crouchers & 1-frame ES-Big Brunch before the turn around w/ input of 6, 6321[4]PP. Short-hop into hp-throw is a super effective way to punish tech-hits & jump outs w/o losing momentum on a st.mp. When opponents manage to get above the rollercoaster-squatch, the go-to answer is always st.hp & a short-hop on the reset. vs Qbee, corner OKI w/ j.hp~j.hk. Can easily land into a throw to cover all jump outs and put the bee on the ground. Against short crouchers a short-hop j,hk is a fun cross-up (which most sas players know), but the new trick here is when the opponent actually stand blocks and Sas never crosses. This is an amazing throw setup. The opponent recovers just as Sas lands. I recommend a normal throw to OS the jump too. When fighting a defensive Bishamon, your goal is to walk him to the corner to take away his zoning game. This takes patience & Time. Just Tech-Hit and advance. Qbee- 9, 9~J.lp~J.lk as an input buffer for accuracy on close ranged IAD traps. Japanese advice for beating Q-bee is to jump more than her and get above her. *Fuck Kyubee Desu* Gallon- If Morrigan tries to setup a Finishing Shower from a cr.hk & does not command cancel the super, Gallon can wake-up neutral and ES-Beast Canon for a huge punish. From the ES-GC he can combo: ES-BC_9~1, Land, ES-Climb Razer. OKI w/ DF~Command Throw; the escape is to stand & block. Holding [4] will have the character stepping out of throw range and can than punish the cl.hk w/ a low. Bulleta- Late J.lp is the best way to punish TechHits. leads to cr.lp, RENDA st.lp … Japanese Bulleta’s jump on wake-up more than qbee’s. Once you use grounded attacks to beat their Up+Backs, they use grandma. >_> Aulbath- poke w/ cr.lk because on hit you can LINK cr.lp into whatever & on block it is a great tick-throw or setup for IOH J.lk~J.2hk. During Bubble traps against characters w/ armor (Sas & Bish). Be prepared to punish their DarkForce w/ dashing ES-Command Throw. The Punch version. cr.mk at max range is GC safe st.lp works against crouching Sasquatch Anti-Finishing Shower trick is to Dark Force & go to the top of the screen, than command hop off the stingray and use the drill to spend time off screen as the missiles disappear. Felicia- Midscreen DarkForce BnB can be extended with short-hop J.mk, LINK cr.lk (helper hits) than back to the typical repeat BnB. [cr.lk, RENDA cr.lk, (helper hits), walk forward.]x2 Best corner OKI is to 44J.mk, cr.mp XX ES-Buckler; for the cross-up overhead or the landing low. This is ideal b/c it always ends in a cornered opponent. Compare this to a quick left/right walk-thru and Felicia’s mixup has a chance to leave the corner. Bishamon- Has a terrible time against Bulleta. Even tho he can UB, he still gets circles ran around him up close. Against opponents w/ high/low OKI, it’s ideal to back roll and wake-up w/ a Hp-iri giri LeiLei- Post pursuit whiff 50/50 is from st.mp. Here you can go into cr.mk xx TNRH or just st.mp xx TNRH. This also covers jumpouts and gives her the opportunity to react and confirm the resets into ideal scenarios. 66~cr.lk blows up TechHIt attempts. Can link into another cr.lk and confirm a big combo. Demitri- Nothing new, Sorry. Lilith- Tiger Knee Soul Flash than react to the opponents movement. You can lure them into jumping at your soul flash by backdashing, than react to their 9-jump w/ a d.hp for the grounded UB. If you do a higher TK & confirm the opponent 9-jumps, Lilith should Super Jump full air chain into a grounded UB. SJ.lp, j.lk, j.mp, j.mk, j.hp, j.hk, Land, and UB w/ st.hp or d.mk or s.lp. When spaced correctly cr.lp, cr.lk & cr.mk are GC/DP safe. Use this to mount offense on a cornered character w/ a dp. If a d.mk resets opponents in the corner, Lilith still has time to do a cornber walk-thru mixup. D.lp x Throw OS is sooooooo strong. Seriously, the centerpiece of Kaji’s advancing mixup game. learn to ABUSE this trick. Video coming soon! Morrigan- At neutral state she is best used as a reactive character. Wh0iff st.lp is a good opportunity to make the opponent twitch & react to their movement. cr.hk & cr.mk can be GC/Dp saf. When opponents grab escape all of Morrigan’s normal throws, they do not take reduced damage. This allows Morrigan to go for the throw-kill sooner. Jedah- Claw x Wheel glitch is caused by Tech-Hitting the wheel standing and getting hit by the UB-Claw at the same time. Sooo cool. From a reset a 6~[6] LATE j.hk is a weird cross-up in which the opponent CANNOT techhit & forces them to crouch, but than Jedah can Autocorrect j.mp. After Jedah throws an ES-Wheel and confirms the air block, usually he goes for the UB-claw, However, most characters have an ability to stall their air mobility and avoid the claw after blocking the wheel. Shimatsuya was confirming their air block and then jumping into a full airchain to punish their movement options. Very effective at high lvl play. Oouchi says d.hp infinite is “EASY!”. lol. just hold 6[6] and double-strum the J.hp. Saw him do 13-repetitions on SHUU Bishamon. We were all cheering. Jedah’s DarkForce is a serious threat, it’s a get-out-of-jail-free card and when he is in the state all JP”s completely respected him and ran away. The frame-trap mixup post Jedah’s airdash is to chain to J.hp. He can also delay the j.hp by a few frames in efforts to punish a chicken block. Regardless this usually setups a grounded UB or st.lp or cr.mk depending ondistance. Doing IOH J.hk at a correct height to confirm a ground combo is critical. Input 6~[6] than hit j.hk as soon as possible. I recommend double strumming it. Ground combo’s on hit always ended in st.mk for the +1 frame. Unless it was for the kill, than they would chain to cr.hk or cr.hp depending on spacing. Takes an experienced player to recognize where cr.hk would whiff & cr.hp is prefered. Corner throw OKI w/ a low wheel than d.j.mp is really strong. To input the pit super as a low-profile you buffer the inputs during cr.mk. contrasted to inputting 2, 5, 2+PPP and forcing jedah to stand up during the execution. Against fireball characters, Jedah’s abuse advancing w/ 44~6[6] j.hp to confirm fireball punishes or stopping and staying at neutral. HIgh lvl play has opponents trying to force 3-hit jumps-in against tall characters such as Jedah. however, the first attack needs to be very high. Jedah can recognize this, step toward than whiff cr.mk to force a low-profile and change the opponents spaceing. they will typically land BEHIND Jedah and he gets a free throw from this situation. Shimatsuya ABUSED this against Kaji & I. Victor- Nothing new, Sorry. Anakaris- The Anak glitch w/ grounded UB not working is under this condition: Anakaris uses a curse or a coffin than once he lands, he does not return to a neutral standing position. so first frame dash or crouch into an attack is All-Guard enabled. ___________________________________________________________ I’ll have a few more write up regarding their community, events, playstyles etc.
  13. Kyle

    [VS] General Discussion

    Hey~oooooo We played last week. Good to see you on here. :3
  14. Kyle

    [VS] Video Thread

    DPG2 5th qualifier complete. Congratz to Sakamoto Qbee for being a qualifier. http://www.youtube.com/watch?v=t7OqLa-aIhk
  15. Kyle

    [VS] Video Thread

    Capcom JP event w/ exhibition of Nakanishi vs Haitani. has English Subtitles march23rd weekend http://www.ustream.tv/recorded/30540301
  16. Kyle

    [VS] Japanese Player Base

    Haitani, SAKO & Nekohashi has left retirement and are active at DS:R. I have updated their info
  17. WHY ALL THE JAPANESE?: Because the strongest media, players base and tournaments are located there. Don't forget the titles were created in Japanese as well. JAPANESE PLAYER BASE: I will be using this section to create a list characters throughout Vampire Savior, as well as strong players for each: English/Phonics: Japanese Scripts Japanese player Wiki http://www21.atwiki.jp/vsplayer/ VAMPIRE SAVIOR (ヴァンパイア セイヴァ) Aulbath (オルバス) *English name changed to Rikuo http://www21.atwiki.jp/vsplayer/pages/24.html Bow https://twitter.com/bow_Aulbath Uminoko (海の子) https://twitter.com/uminoko_ashino http://blog.livedoor.jp/uminoko_ashino/ Sho (しょう) Osakana (おさかな) Haiiro (灰色) https://twitter.com/haiiroaulbath YOU Anakaris (アナカリス) http://www21.atwiki.jp/vsplayer/pages/25.html Chikyuu (地球) https://twitter.com/chikyuu_digital Kazu (カズ) https://twitter.com/AnyJ777 MegaStar (メガスタ) Clio (くりお) Bishamon (ビシャモン) http://www21.atwiki.jp/vsplayer/pages/17.html Nuki (ヌキ) https://twitter.com/nuki2 *Retired Nakanishi (ナカニシ) https://twitter.com/sonic883b http://bishavi.com/ SHU (修) https://twitter.com/shu180sx http://darkstalkers.moryou.com/ Rantei (らんてぃ) https://twitter.com/Ran__T Bulleta (バレッタ) *English name changed to B.B. Hood http://www21.atwiki.jp/vsplayer/pages/23.html SAKO https://twitter.com/sakonoko Kosho (コショー) Morikata (モリカタ) Toho (徒歩) SigSig (しぐしぐ) https://twitter.com/sig_bulleta SuperMotiMoti (スーパーモチモチ) https://twitter.com/supermotimoti Demitri (デミトリ) http://www21.atwiki.jp/vsplayer/pages/13.html Dara (だら) https://twitter.com/tomoaki0213 http://blog.livedoor.jp/darablog/archives/4399148.html Megane (メガネ) *Also plays I-No in Guilty Gear Azuwan (アズワン) https://twitter.com/azone48106 Chapa (チャパ) Paprika (パプリカ) https://twitter.com/papurikuo Felicia (フェリシア) http://www21.atwiki.jp/vsplayer/pages/27.html Cat-K (cat-k@アライ)https://twitter.com/araidon P Orecom (俺こん) https://twitter.com/orecomchan http://www.youtube.com/user/orecomchan Nekohashi (ねこはし) https://twitter.com/u1yutty http://youdeal.jp/vr/ https://twitter.com/YOUDEAL_INC Guratan (グラタン) https://twitter.com/guratan_felicia http://blog.livedoor.jp/guratan_felicia/ RINE or LYNE (リネ) SAW Teruchika (てるちか) https://twitter.com/tel1999 Oshi (おっしー) https://twitter.com/black_earth_23 Gallon (ガロン) *English name changed to John Talbain http://www21.atwiki.jp/vsplayer/pages/15.html Takahashi (たかはし) https://twitter.com/takahashigallon http://www.youtube.com/user/takahashi301 Haneman (ハネマン)/(ロン ハネマン) BUZZ https://twitter.com/dance_gallon KEN https://twitter.com/KENGALLON http://blog.livedoor.jp/kengallon/ Cerberus (ケルベロス) https://twitter.com/inuoh7650 MAB https://twitter.com/MABgallon Verti (ヴェルチ) Kage https://twitter.com/kagesummer Jedah (ジェダ) http://www21.atwiki.jp/vsplayer/pages/18.html Oouchi (大内ジェダ) Shimatsuya (始末屋) https://twitter.com/shimatuya Hoe (ほえ) Teitoku (ていとく) https://twitter.com/teitokujedah OliveOil (オリーブオイル) https://twitter.com/olive_oil_jedah Rookie Champion DPG2 Artist J.B https://twitter.com/JB_twitte LeiLei (レイレイ) *English name changed to Hsien-Ko http://www21.atwiki.jp/vsplayer/pages/14.html Ego (えご) http://www.youtube.com/user/ukio987 https://plus.google.com/u/0/115761815971534581062/posts Sasazuka (笹塚) https://twitter.com/Sasazuka00 Hidacchi (ヒサシ/ひだっち / ヒダッチ) https://twitter.com/HisashiHsienKo Shin Cradle (シンクレイドル) https://twitter.com/ShinVampire 99 (九十九) https://twitter.com/inatsuku Atsuta (あつた ) https://twitter.com/LittleJanneROKA Matsuoka (松岡) https://twitter.com/MatsuLei Lilith (リリス) http://www21.atwiki.jp/vsplayer/pages/21.html Kaji https://twitter.com/Ryusuimaster Take (たけ) Kim (きむ) https://twitter.com/kimlilith K Yamamoto (山本) Futana (フタナ) *Retired from Jedah Morrigan (モリガン) http://www21.atwiki.jp/vsplayer/pages/19.html Takepon (たけぽん) https://twitter.com/takepopon http://www8.plala.or.jp/nekonekohouse/himetono/world/morrigan/morrigan.htm *Retired Nishiken (にしけん) (西建) ARK https://twitter.com/arkmorrigan Yajima (やじまT.T) Satou (佐藤) BOO Madam (マダム) Sasazuka (笹塚) https://twitter.com/Sasazuka00 Seri (せり) https://twitter.com/Celibaka http://www.youtube.com/user/Celimorrigan Rookie Champion 1310 Kou (コウ) Black Screen (くろえ) Morikami (モリカミ) Take (たけ) Sume (皇) https://twitter.com/sume_mori Q-Bee (キュービィ)(ランダム) http://www21.atwiki.jp/vsplayer/pages/22.html Gyu-Bee (牛-bee) Yankii (ヤンキ) Oraora (おらおら) https://twitter.com/oraoraqbee Sakamoto (さかもと) https://twitter.com/sakamoto7691 www.youtube.com/user/sakamoto7691 *Often called Saka-Q Panpiina (パンピーナ) https://twitter.com/panpi_na SIN Hunou (不能) https://twitter.com/hunou Rookie Champion Sasquatch (サスカッチ) http://www21.atwiki.jp/vsplayer/pages/16.html DD (山岡士郎)https://twitter.com/DDsas http://blog.livedoor.jp/iamddsas23/ TKO http://www.youtube.com/user/keyboardmasterTKO?feature=watch Sasuni (サス兄) https://twitter.com/sasquatch21chan http://www.youtube.com/channel/UCr_qlYFz9KjvwZxMJf5dZ-g Nasu (ナス) https://twitter.com/nasu_stupid Kuma (クマ) https://twitter.com/kumamk Haitani (ハイタニ) https://twitter.com/hai090 Kowappa (こわっぱ) https://twitter.com/kowappa0530 Taka https://twitter.com/Taka_00001 Okeikeibei (OKKB) (おけけび) https://twitter.com/okkb_tt Hosakawa (ホソカワ) Victor (ビクトル) http://www21.atwiki.jp/vsplayer/pages/26.html Oboro (オボロ) https://twitter.com/OBOROCK Kame (カメ) https://twitter.com/kame_victor http://www.ustream.tv/channel/kame8 19 yrs old (19歳) https://twitter.com/19sai_ Zabel (ザベル) *English name changed to L.Raptor http://www21.atwiki.jp/vsplayer/pages/20.html T2ya https://twitter.com/t2ya55 *Sometimes named Tetsuya Yamakawa (やまかわ) https://twitter.com/yamakawa_zabel Sakai (サカイ) https://twitter.com/masahikokkkkk Ogawa (オガワ) https://twitter.com/asyura333 Komemearu (こめめある) https://twitter.com/komemaru_z Aojiru (青汁ガイル) https://twitter.com/aojiru_zabel CAA Hope this helps everyone, Many thanks to Tetsu/TRM Tenkai-45! Kyle
  18. Kyle

    [VS] Simple Q&A thread

    Here's your answer- 連打C時 H:+9 G:+8 硬直差の範囲 H:+6~+8 G:+5~+7 ※連打C時も持続の当て方により硬直差は変化 I didn't recall it being a RENDA either. =/
  19. Kyle

    [VS] Simple Q&A thread

    This thread is a place for people to ask simple questions. Only rule is you should quote the question when answering. I'll start: How do I punish Demitri's DP?
  20. Kyle

    [VS] Simple Q&A thread

    Set training mode dummy to- Action: JUMP Guard: ALL As Zabel, antiair w/ any of these- st.lp st.lp, cr.lk whiff st.6lp, cr.lk whiff st.hp, cr.lp, cr.lp, cr.lk whiff Than, recover and IAD, Fast fall, descending J.lk. when Timed correctly it is UB. 99~7~*J.LK, cr.lk, st.6lk, 6~4PP. *J.lk should hit on the last few active frames, MEATY. Good luck!!!! ^_^
  21. "Short-hop" characters can hold "1" immediately and always guarantee the earliest possible short hop. Sas, Gallon, Felicia. 66~[1], attack.
  22. Kyle

    [VS] Simple Q&A thread

    2f startup 100% invinc IIRC
  23. Darkstalkers: Resurrection Competitive Standards 130318 Unifying VSAV’s 2013-Series of “Major” events. Confirmed: FR, ECT5, DS:D&R, EVO Potentially: UFGT & Unnamed SoCal-Event 1) Tournament Format All of these events will be Double Eliminating tournaments. All matches are best of three while Winners-Finals, Losers-Finals & Grand-Finals are best of five. Please note, playing local matches gives the opportunity to save local replays. Using arcade mode bypasses the additional menu and has proceeding matches starting faster. 2) CRT or ASUS Monitor Capcom specifically recommended using CRT’s as it facilitates the most accurate Arcade-Perfect port. We T.O.’s believe the entire community has minimal adjustments to make while transitioning to this title. B/c of this adjustment, we will take the opportunity to transition to ASUS Monitors and offer the convenience of setups and logistics of hardware for future tournaments. We don’t want to be the only community in the FGC who requires CRT’s and potentially alienate ourselves. 3) Console: Xbox/Playstation Both are acceptable, unless we are proven a single console is inferior. 4) Graphic filter: Smooth/Crisp/None Options under the graphic filter of: NONE. This is in effect until we are proven that filters do not impact performance. We are requesting VSAV’s system’s extraordinaire, JedPossum, to aid in the research. 5) High definition: On/Off An Inquire is in motion w/ I.G.|Keits to confirm exactly what this changes. If it’s just portraits, we are completely indifferent to which options are chooses: 4x3 Aspect Ratio. No widescreen or stretched displays. 6) Button mapping: Yes/No Due to the innate limitations of mapping DarkForce, TechHit inputs only accounting for 1-input and IAD’s having the ability to be input too fast. We are not going to be moderating how players choose to configure their controllers. 7) In-game achievement/updates on the sidebars: On/Off This feature will be disabled. For competitive play, these are distracting. 8) "Fetus of God" Stage is Tournament Banned. Stage is proven to be wider than others. Some games have variable stage widths. however, VSAV has all stages the same except one. Iron Galaxy, Please correct this! 9) "Iron Horse, Iron Terror" Stage is Tournament legal. We are glad to have access to this! 10) Dark Gallon He is Tournament legal. Only difference to Gallon is a lower defense modifier and a graphics “buff”. 11) Shadow It is Tournament banned. The design of this “character” breaks the tournament standard which the winner is character-locked and the loser may choose a differently. 12) Oboro Bishamon - Japanese opinion: https://twitter.com/VMP_KyleW/status/313637238103764992 - If our community ban’s Oboro & Capcom releases future DLC characters, what is the impact? - We believe he is mid-tier and currently has no abusive/broken tools. We’re eager to see him develop. https://twitter.com/VMP_KyleW/status/311571347614617600 - Similar titles have “boss characters” banned b/c of their imbalances. (GG:^C/3SO) - Similar titles have “Added characters” allowed, superseding the Arcade scene. (SSFIV) - Banning him would exclude a player-base. (A very small group) - Banning him would allow “majors” to continue being played on Arcade Hardware - Allowing him would give Bishamon player a unique advantage. Is this any more than A Morrigan player using Lilith? T.O.’s are a “Hung Jury” & need to have a final conference. This will be in the near future <3 VSAV
  24. Glad to play w/ ya! keep at it. We'll play lots more. I'll get a mic and we can chat about strats and level you up

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