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I saw you doing 236B SMP > 214C > 236D in the corner. Ender corner confirms in 2C(1) > 214A > 236D is a bit more effective because you stay right in front of the opponent while baiting DPs since Izayoi moves herself back. You also get a gapless 50-50 by doing either Hover j.C or walk forward 2B
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Oh, that was you I played that long set with the other night? Sorry I let that Hakumen interrupt the set. Saw you walk up to the cab to rematch, so I was mashing X preemptively, then next thing I know, saw a Hakumen teleport on the cab, and it was too late to cancel.
Yeah, I initially started doing that 236B SMP because I was trying to come up with a way to cover all tech options with 236D. I just kinda assumed it was legit, because everyone I tried it on got caught. Then you sh...
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