Jump to content

Partialartist

Members
  • Content count

    104
  • Joined

  • Last visited

2 Followers

About Partialartist

  • Rank
    Showoff

Other Info

  • Location
    The Bean
  • XBL
    TheIdiomatic(PS3)
  • PSN
    CoBaNaBaCo
  1. Partialartist

    [CSE] Jin Combo Thread (Updated: 7/19)

    About 2P starter position. B+C > 214A (whiff) > 5C > 6C > DC > j.C > j.2C > JC > j.2C > 214C 2764 damage 27 heat. Decent corner combo, for air unblockable 5B setup. 5B > 5C > 623B > 6B > 214A > 44 > 5C > 6C > DC > j.C > j.2C > JC > j.2C > j.C > j.D 3458 damage.
  2. Partialartist

    [CS1] Jin Gameplay Discussion v2 (No bitching edition)

    Might want to rework your notation, because none of that makes any sense.
  3. Partialartist

    [CS1] Jin Combo Thread (and a quick guide on mix-up)

    I'm inclined to agree. Anyway, instead of doing a single jump combo into j.D > j.236D, doing a double jump combo into just j.D does the same thing. No need to use the heat. Less running, too.
  4. Partialartist

    [CS1] Jin Combo Thread (and a quick guide on mix-up)

    You can't tech out of ice. With the scenario I mentioned, the opponent has a little bit of time to do something, between when you that and land, but Jin is at an advantage. I already recognized the error with the supposed unblockable and have now moved onto actual practical applications, such as the one above. Catch them with 5A, just as they thaw and you can go high/low/throw, when they land. 5B works, too, but you lose the 6A, at least until CS2. You can try ...665B(JC) > j.A, dash j.236D crossup, or any number of things. The point is that you do the air combo, then spend 25 heat to put the opponent in a bad position(as they thaw they're forced to block in the air and guess your followup). It's not an unblockable, but it's not bad.
  5. Partialartist

    [CS1] Jin Combo Thread (and a quick guide on mix-up)

    Weird. I don't know why I couldn't block it earlier, but now I can. Seemed too good to be true. Edit: You can use it on other ways, I suppose. ...j.D > 236D, land, 665A/665B > 5C/2C/2B/6A
  6. Partialartist

    [CS1] Jin Combo Thread (and a quick guide on mix-up)

    I just programmed the computer to do it. First time I was able to barrier block, which is why I edited my post, but since then I haven't been able to block it at all. Looks legit. Edit: Ragna can air DP out of it, but I think anyone without one is screwed. And it looks like there's some character specificity to it. For instance, the j.236D hits Noel too late, so the 66C combos. Tested on most of the cast. Only ones I had trouble with were Noel, Tao, Tager and Hazama, though I used the same programmed sequence for all of them. Might just have to adjust the timing for a couple of them. Also played a couple of matches online and did it off of a different combo. Felt like I did it late, so I don't know if it was legit or he just didn't block.
  7. Partialartist

    [CS1] Jin Combo Thread (and a quick guide on mix-up)

    Nevermind. Dumb computer.
  8. Partialartist

    BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)

    Occurred early · 5D The wall-bound CH · 5D Looser · JD Shinjuku correction? That's what Google translate is giving me, from the blog.
  9. Partialartist

    BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)

    Bang buffs. Something about a faster 5D?
  10. Partialartist

    [CS2] Jin Changes in BBCS2 location test. NO WISHLISTS

    I assumed it was back and forth, forever.
  11. Partialartist

    [CS2] Jin Changes in BBCS2 location test. NO WISHLISTS

    Jin's fine. He's gonna be a beast in CS2. Just watch.
  12. Partialartist

    [CS1] Jin Combo Thread (and a quick guide on mix-up)

    Huh, so they aren't. CH 5B > 6C has been used since CT. I'm surprised it's not there. The other one is good, if you catch them too far out to do 5C > 6C. What I meant about the third one is you didn't mention the conditions. It needs to be CH, on a standing opponent. If they're in the air, they'll be too high up for the 6A to connect. As for the 6A > 623D, it'll work, if they don't immediately tech. If they do, they can get in a reversal. Edit: Shame to have the top of a page not have anything new, so here's a 100 heat combo. Midscreen 3C(RC), 6C(DC), 5C > 6C > 2D, 66B, Sekkajin, 6C(DC), 5C, 623D, 5C > D Super, 6C > 623C [5191 damage].
  13. Partialartist

    [CS1] Jin Combo Thread (and a quick guide on mix-up)

    Actually, in the test it was fast enough that it combo'd from 5C. Only problem was that the freeze was so short that you couldn't follow up with anything, except for a corner CH. I'm well aware of the odds of getting a 5D to land in the current game, but I have a habit of testing out combos with new releases in mind, once I start hearing about changes. Also, the first two you posted are already well known and the last one doesn't make any sense, as written.
  14. Partialartist

    [CS1] Jin Combo Thread (and a quick guide on mix-up)

    Variant for a close 5D: 5D(DC), Sekkajin, 6C(DC), 5C(JC) > sj.B > j.2C(JC) > dj.2C > 214D, 6C > 214C[3502 damage] Can be done from 0 heat and gains 11 heat. This seems more applicable to CS2, for a couple of reasons. 1. Since 5D will be faster, it'll be better against air dashers. 2. As of the last test, CH 5D(DC?), 5B worked in the corner. According to current data, there's only a 1 frame difference between the startup of 5B and Sekkajin. It might work.
  15. Partialartist

    [CS2] Jin Changes in BBCS2 location test. NO WISHLISTS

    Jin is getting an overall buff, but you'd drop him, because his shitty overhead remains shitty, but in a different way?
×