Jump to content

Nokita

Members
  • Content count

    45
  • Joined

  • Last visited

About Nokita

  • Rank
    Bronze Member
  1. Nokita

    [CP] News & Gameplay Discussion (Old)

    Holding it results in a feint,like litchi's...I dunno,5C? 6C? More Terumi stuff: 5D:absorbs 15% on hit,7% on guard. 6D:absorbs 35% on hit,FC 623B: can only be followed up in OD 632146D:consumes 5% Heat for every attack,switches to finisher once the heat gauge reaches 0. Also,terumi apparently has no meterless overheads outside of jump ins. 63214B hits overhead.
  2. Seems like RC'ing it isn't even needed. 5B or 5BB or 5C>OD cancel>BHS>Step>6A>5B>2C>5C>TLC>5B>aerial Does about 6.4K for 50 meter with maximum OD gauge. 5C starter and a sentinel dump(623 C version) added before the 6A increases the damage to about 7.5K. A 5BB starter may not be able to finish the OD version of the aerial ender properly. Could be character specific. And before the mook arrives,here is the latest revision of azrael's frame data from the JP community. Start up Attack LV SD 5A 6 2 2A 9 3 +2 6A 20 4 -4 body attribute invincibility starts at frame 7 or 8. plus or even on block if spaced right 5B 9 3 5BB 13 4 +5 2B 12 3 -7 6B 12 ? -24 (without a dash cancel), head attribute invincibility starts at frame 4 5C 15 4 -3 5C 18 4 0 (max range) 2C 13 3 -3 head attribute invincibility starts at frame 9 6C 28 4 +2 (on standing) 6C 32 4 +6 (on crouch) 3C 15 4 -9 (point blank) 5D 21 4 -4 2D 15 4 -4 6D 26 5? -2 3D 25 5? -2 CT 31 Gustaf 13 +1 has at least 5 active frames Tiger 13 -4 Cobra 10 -6 Leo 10 -14 Sentinel 39 +12 1~9 GP Hornet 27 -19 Valiant 26 -26 Scud 18 BHS 6+4 or 3+3 Growler 11-37,frame 1-10 invincible
  3. Yes,GP on start up + some sort of throw invincibility and projectile on active. Well,the shock wave or whatever is a projectile.Could be that the actual stomp (like,azrael himself) has different properties. Doesn't seem to be the case at the moment,though. GP lasts until he stretches his legs to jump up. Weak as in unoptimized follow ups after the super. He went for the basic rekka combo,then pressed a couple of buttons and somehow ended up with 9K by the time his OD gauge ran out. He feels that breaking 10k shouldn't be a problem at all.
  4. About sentinel dump, * 22C version tracks the opponent (as zeth said,the opponent needs to be in a downed state first.) 623C makes azrael jump about 2 character spaces forward. Can cross up if opponent is crouching. Seems to have a hitbox on both sides. * Attack attribute seems to be projectile.tager can sledge it. * Has full body guard point against strikes,projectiles and apparently throws during start up. * GP duration is short making it kind of hard to use under pressure. Loses cleanly to multi hitting moves or rapid fired jabs for example. OD BHS: *OD version of BHS has full body GP during start up. Can follow up with 2C on CH close to the corner.(character specific) 22C and phalanx work,too. *Leads to about 9K for a weak hit confirm by the time OD runs out. OD BHS CH>OD BHS does about 5.7k damage. *5A seems to be 6F. Trades with ragna's 5A after a blocked gustaf buster.
  5. I'll go ahead and post a little bit of information for you guys. A short list of things that 6A can beat: Ragna: 5B O 5C O 2B X 2C X 6C X 5D(2nd hit) O JB X JC X Hells fang O Tsuika O Gauntlet Hades X Additonal attack X Blood scythe X Inferno Divider O Carnage scissors O Jin: 5B O 5C O 5D X? 2B X 2C O 3C X 6B X JB X JC X 2D X 6D X ice sword X Dp O Tager: 2D O 6C O Taokaka: Hexa edge O Platinum: bat O spinny super O Amane: drills O (probably 5D/2D) Azrael Proration Data: Character combo rate: 90% Damage/P1/P2 5A 300/100/85 5B 500/100/89 5BB 500?/100/89 5C 800/100/89 2A 300/85/85 2B 580/100/89 2C 800/80/82 6A 820/90/92 6B 860/80/82 6C 900/80/92 3C 860/80/92 JA 300/90/85 JB 600/90/89 JC 760/90/89 J2C Gustav 800/80/89 Tiger 600/100/89 Cobra 450/100.89 Leopard 1250 100/92 (623C) 1000/?/? (22C) 600/?/79 Drive: Hitting a weakpoint increases the base damage a move does.(brackets) 5D 800 (1200)/85/92 2D 680 (900)/82/92 6D 1000 (1500)/85/92 3D 1000 (1500)/95/92 JD 680 (900)/90/89 J2D 680 (900)/90/89 Valiant 900 (1200)/85/82 Hornet 900 (1200)/95/82 BHS 3000/?/? 40% minimum dmg Misc: *Health is 12K. Azrael can take 24 2B's from ragna (500 dmg each) and 12 dead spikes(1k each). *2A,5BB,6C,Sentinel Dump(623C version only?) and Gustav buster are all + on block. Gustav buster is estimated to be +1. Sentinel dump is said to be around +12. *3C>rc>j.A is said to be a nigh invisible overhead.The reward for a j.A starter is low. *The wiki says that the invincibility of his counter assault expires shortly before it goes active. *His forward dash can be jump cancel canceled into any of his ground based specials.(and crush trigger apparently.) The notation for his rekka in this case is 662369C or 662147C. Video evidence is there somewhere. *6B can supposedly be dash canceled during the part where he spins around after the uppercut. *Phalanx cannon x 3 works.Does about 2.6k damage. Tacking on a BHS at the end seems possible.The guy isn't sure whether it was a red beat or not. In any case it ended up doing around 4k. The bullets penetrate all the shit that is flying around during rachel's tempest dahlia.
  6. *5B>6D>6A>6D The last 6D does not hit.Ignis apparently steps further forward during 6D. 6D slower start up? *Val Tus: Tracks the opponent.(no explanations were given,said to be strong) *Val Lanto: Faster start up?Better hitbox? *Geara act: still slow as fuck. *6C>Val tus connects. useful for OD cancel. *6C>Gad Leis connects. j.B>j.C>(dash) 5B>6B>5C1>2C>6C>Gad Leis BnB combo part for relius without ignis. *OD: -4D launches really high.does not wall bounce/wall stick apparently. -Val lanto is faster,causes slide down. -Duo Bios:"Is it unlimited?" (Don't know what he's referring to.Similiar to unlimited Relius maybe?) -Val Tus:causes wall stick. *5B>3C>ODc>5B works. *Corner: 4D>geara nose>val lanto>5C>2C>6C>Val tus supposedly works. (might be OD only,assuming the part about the different properties during OD is actually true.) Somewhat questionable,but better then nothing.
  7. A little bit of clarification and a couple of additional notes. Bel rafino does not track fullscreen. The max range is like, about as long as his 5B. Give or take a few. Sorry,should've been more clear. Lugia is emergency techable on normal hit. Relius does not get that much additional time on counter hit either. rc>dash 5B is about all he gets on CH for the A and B version. Can't do shit about the C version without Ignis. Other then that Ignis needs to be close enough to pick them up with 6D/4D/2D or whatever. Doing 4D>Lugia instead of 4D>3C doesn't even give you a knock down of some sorts. 4D>3C>Lugia doesn't work either.Too slow. Not that good. Ignis consumes about 1000 units in 5 seconds for doing nothing. That's almost 3 or 4 times as much as in csex. Sounds fucking crazy. A throw can only be followed up with 236C in the corner. They don't bounce high enough for anything else. 236C and j.236C launches less or the gravity is stronger. Getting stuff like j.236C>j.214B>5C/3C to work is tough. It not impossible,but Relius does not have easy access to it anymore. Only the hitbox in front of Relius/to the side of Relius has been changed. For all that it's worth,the hitbox on the lower part of his j.B is unchanged. Air throw>2C>6C>Gad Leis>j.B>j.C blue beats between the j.B and j.C
  8. Req Vinum command has been changed to 2363214 C. http://sp.bbcp.ac/chara17.php Throw>5B does not seem to work anymore. Crush trigger seems to have good proration. Crush trigger causes stagger state on a ground hit. Crush Trigger is supposedly done by Relius alone. Ignis consumes more gauge in idle state. Gad Leis has same move proration. The second hit of Gad Leis tends to miss on an airborne Makoto after 6C. Free punish for her. Geara Nose is slower. Geara Nose>2A x3>2B (Nose hits at this point) Geara Nose has terrible proration. j.B hitbox nerf. 236C may have more recovery. Haas apparently has same move proration.(Both versions count.) Geara Lugia is currently said to be fairly useless against everyone but Tager due to the slow start up and the small reward. The location the scissors appear at isn't that helpful either. According to Tori the sweet spot for Relius would actually be somewhere between A Lugia and B Lugia. Time will tell,I guess. (Loke test 1:B Lugia CH>rc>5B works. Depending on the spacing, Lugia>2D can also work.) Bel Rafino (Loketest 1) tracks the opponent now.
  9. Geara nose:Trajectory may have changed. The overdrive has no effect if Ignis is broken. 6D can be used 8 times with a full gauge. 4D 10 times. 2D 5 times. Val Lanto: costs 2000(3000). It takes 13 ticks of the clock for ignis to fully recover. Pretty much the same values as CSEX. 2D>Gad leis works. 5B>2C>2D1>6C>2D2>Gad leis does not work. Gad Leis>2A/5A works. 5B>236C>214A>2C>6C>Gad Leis about 3.3k 6B>Tk 236C>2C>6C>Gad leis>5C>6B>j.B>j.C>j.236C Might blue beat if haas is used at the end. 5C>236c>214a>6C>214A>5C>2C>4D>3C>Vol tedo About 4.8k damage. 2B>3C>6D>Gad Leis>5C>2C>6C>214A>6B>j.B>j.B>j.C>j.236C about 3.5k
  10. Some guy retweeted this,saying that Gad Leis looks quite similiar. https://twitter.com/kamoihito/status/197367235822624768 Tori also referred to Gad Leis as the multipurpose knife/swiss army knife. Other then that,lots of theory fighting about Geara Lugia. As already mentioned,it's being compared to eddie's drills and eddie's invite hell. Really awesome.
  11. I hear a lot of talk about a sword regarding that move. A short range stab or swing with a sword to be specific. The swiss army knife could qualify as a sword,I guess. Geara Lugia has scissors coming out of the ground. (lol?) Comparable to eddie's drills. Ground 236C>naiads seems impossible to follow up at the moment. 6C launches on grounded hit apparently.
  12. Nokita

    [CS1-CSE] Valkenhayn General Discussion

    There are some issues with following up w5B on airborne opponents as far as I read. Based on what they say it impossible to follow it up right now like he used to do. I have no idea how valk's new wolf normals work or look. Hima is the only one that mentioned them and he kept it pretty short tbh. EDIT:Japan is getting bodied by that rasen wolf command change. Lots of execution errors.Accidentally transforming back to human,getting a rasen dash instead of transforming back,stuff like that. The combo part wj.A>5D>2C is not working. Hima to the rescue. j.B>j.B>j.C>air DD works. Anything else that involves j.C>air DD does not work at the moment.
  13. Nokita

    [CS1-CSE] Valkenhayn General Discussion

    Very basic wolf bnb wolf A > wolf B > wolf C>6D> wolf JA nachtjager is supposedly impossible to follow up. EDIT:Courtesy of Hima.
  14. A little bit of information. 6B>6C gatling is gone. Apparently, 5B>3C>236C>214A>6C>214A>5C>JB>JB>j236C>214A blue beats at the end. The guy says he might've messed up somehow. Geara Lugia: The A,B and C button determine the range where the attack happens. Slow startup.Supposedly hits low. Gad Leis: damn slow. hits in front of relius.(?) About as long as 5D. (No idea what he's referring to.Could be a typo.)
  15. Day 1 Valkenhayn impressions: *Rasenwolf command changed to direction + D With this,the wolf break system has been eliminated apparently. *2C>6B does not connect on a grounded opponent. *Nacht rosen>[JB>JA]>2C does not work or its really tight. Seems like they end up being too low for the 2C to hit. *JC>air DD is difficult to connect. Hima isn't sure why. *w.5B does not launch. w.5B does not cause float on air hit. *w.5C is a sweep. *w.JC is a diagonal kick. Source:jbbs,twitter,hima
×