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True_Tech

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  • Content count

    136
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About True_Tech

  • Rank
    #Swagmonster
  • Birthday 07/16/1986

Contact

  • Website URL
    http://www.techmorobo.com
  • AIM
    TrueTeezy

Other Info

  • Location
    The 37th Chamber,CO
  • XBL
    TC True_Tech
  • PSN
    True_Tech
  1. True_Tech

    [Xrd] I-No Gameplay Discussion

    had a chance to test this vs eddie fly moves yet? this has been a bane for me. I'm at work right now i'll try it out when I get home but just wondering.
  2. True_Tech

    [Xrd] I-No Gameplay Discussion

    he means off 2k,2s, which yes is so stupid that that won't hit when you're out of 2d range.
  3. True_Tech

    [Xrd] I-No Gameplay Discussion

    quickly tested against sol, i got it to work though it's pretty strict on the motion. I didn't test against other stuff cause its pretty late but if other people haven't by the time I wake up I'll try it against dash in's from chars plus low profile moves like el 2h. https://www.youtube.com/watch?v=OA5qPDIhWpo
  4. True_Tech

    [Xrd] I-No Gameplay Discussion

    will you make sure that biscuits plays gambino to match your sweater?
  5. True_Tech

    [Xrd] I-No Gameplay Discussion

    keep forgetting to make the video cause i'm too lazy to move my ps3, I wonder if I can do it on pad and just upload via ps4 lol
  6. True_Tech

    [Xrd] I-No Gameplay Discussion

    For those that are having issues with iad combos, I downloaded u-zen's psn replay and saw his input for iad which looked like 23696, I kinda flipped it and came up with 2147866, basically a 360 ending in 66, that may help anyone that has some issues. I found it pretty consistent, and sj iad works on everyone. I'm trying to decide if I want to stick with that input or just go with 866, but I have almost equal success with both though the 360 seems a better for me personally on 2p side. I'll record a video tomorrow to show the timing.
  7. True_Tech

    [Xrd] I-No Gameplay Discussion

    yes pls
  8. True_Tech

    [Xrd] I-No Gameplay Discussion

    i didn't notice that s dive not going through chars as easy change, i'm excited about that making corner combos easier for those days when i'm not feeling the iad, or i'm going for the easy kill but i miss the spacing or jump forward instead of neutral jump and s dive crosses up
  9. True_Tech

    [Xrd] I-No Gameplay Discussion

    theres that word repel again, does it put you in the reel back reject so you get hit, or does it just knock you away?
  10. True_Tech

    [Xrd] I-No Gameplay Discussion

    i'm really worried right now about the blitzshield projectile change, i thought it meant you got knocked back, which i wouldn't have liked but ok i'll take it, but if you get rejected for vcl oki and they get a knockdown off that i'm gonna be upset.
  11. True_Tech

    [Xrd] I-No Gameplay Discussion

    not essential at all, it helps with mixups being able to to jc into almost instant overheads or overhead fdc low, but some i-nos never use it at all. I see osca and u-zen use it a lot, u-zen often bursts early so he can use it, but I don't think i ever see hasegawa do it, that said i prefer u-zen to hasegawa Sent from my iPhone using Tapatalk
  12. True_Tech

    [Xrd] I-No Gameplay Discussion

    I don't think it's vital as in you can't play her without it, but the iad combos give more damage, corner carry, and take a way a lot of spacing and character specifics that the dive combos have. ie knowing when to neutral/back/forward j.hs so you don't cross under with s dive, how long you have to hold the dives, stuff like that. I would personally recommend everyone continue to work on them even if you can't do them in tourney try to go for em in casual when the game isn't on the line or work on them in training mode till you have them pretty good I think it's worth it.
  13. True_Tech

    [Xrd] I-No Gameplay Discussion

    another thing to remember is that leo gets hit crouching by hcl so you can always get a knockdown
  14. True_Tech

    [Xrd] I-No Gameplay Discussion

    thank yooooooooooou landed it immediately
  15. True_Tech

    [Xrd] I-No Gameplay Discussion

    Been having some trouble with the j.s cross up off fdc, when I try to do it she doesn't turn around so I assume i'm inputting wrong. could someone tell me the inputs for getting her to turn around and get the low j.s off the fdc? http://youtu.be/xvYtgL7Z8Eo?t=6m15s quick example
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