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kotokot

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Everything posted by kotokot

  1. kotokot

    [CSE] Makoto Nanaya Changes Discussion Thread

    some combos again: from midscreen 2A with 50% 2A>5CC>214A~CCCCC RC>2D>2C>214A~C~B>5CC>j.B>j.D>214A~C~A 3114/-37+16 2A>5CC>214A~CCCCC RC>2D>2C>214A~C~B>5CC>sj.B>j.C>j.B>dj.B>623C~D 3140/-37+21 2A>5CC>214A~CCCCC RC>2D>2C>214A~C~B>5CC>j.B>j.D>5D>5CC>sj.B>j.C>j.B>dj.B>623C~D 3448/-37+33 2A>5CC>214A~CCCCC RC>5D>2D>2C>236A~D>5CC>j.B>j.D>5CC>sj.B>j.C>j.B>dj.B>623C~D 3574/-37+36 you cannot combo 214A~C~B if you used 5B. I think you can get more damage by using PF, but it eats your heat and is harder to be in corner at the end, i.e. 2D must hit from needed side. Other starters must be pretty same, 2B could be not working or working without 2C.
  2. http://i1077.photobucket.com/albums/w472/Ezackel/tumblr_lybwjtDIs51r67mswo1_500.png so that's a reason why she is saying "Negative penal-waaaaaah"
  3. kotokot

    [CSE] Arakune Technical & Gameplay Discussion Thread

    something>5D j.B/j.6A/B/C>iad j.4A/B 5B/6A>4B(without IB) normals>bees bees>normals bees>other bees%)
  4. 236A from +7 to 0, to easy to ib( Tested, it is true. Best starter 8F <3 bought makoto announcer, best announcer ever <3
  5. kotokot

    [CSE] Makoto Nanaya Changes Discussion Thread

    its either barrier, either PF if they rolls behind you. 3C beats anything with head/body attribute with superslow recovery. You can punish some supers with 3[C] for whiffing super and 5C CH/2C FC punish.
  6. kotokot

    What do you call these

    startup is biggest problem for most of this, opponent can block after recovery in much cases, and some of this cannot hit crouching opponent(bangs 6C)) though it's pretty usable, but i wish hakus 6B had more reward, than 3k for 8 stars in corner( and some of them are just hateful evil things, like noels 2D and heartcar because it avoids almost every grounded attack. i'm using "low invul moves", though it isn't correct.
  7. kotokot

    [CSE] Makoto Nanaya Changes Discussion Thread

    Proration on PF is 75/90 now. With DP ender it would be about 4500-4800, i think it's pretty okay. 236236D at the end adds less than 1k in most cases, don't think its worth 50% if it wouldn't kill opponent. Prefer to have for better midscreen combos and having RC for mixups/DP. Heat gain would be lower, about 15, cooldown on PF(2) is 470F=(can get a bit more heat with 236A~D. she is okay, but weaker than other chars. The only problem is to be close to your opponent)
  8. well, i don't believe to this guide too, but this better to be tested to be sure) mash 2A harder, thats lesson)but seriously i think it can be used for better meaty by chaining 2A. if anyone will find makoto announcer samples, post it)it can help me to spend some points in xbl or save it for me)
  9. i preffer second what's with her jab animation? She losing her hand like Ragna some time ago? self canceled 2A is 5F 5B damage 550 5C startup 8F(is this real :O) 6C startup 14F 2D lv3 prorates are 80/90 4BC damage is 800 j.BC 90/55 CA is 50/92 at least this is how it is written in csex guide book(there is too much errors, lol)) MAKOTO ANNOUNCER!!
  10. i wrote fuzzy guard, i.e. after standing blocking 5B(or low j.B) it is true instant overhead on all chars. Jump in j.2C hits lower, than Rachels 6A guardpoint. So either you hit earlier than your opponent, either j.2C must be done super high. Just like Valkenhayn j.C, but not so broken shit). You can use chair as AA, 5B, lobelias, but must be careful.
  11. kotokot

    [CSE] Makoto Nanaya Changes Discussion Thread

    Midscreen combos for 214A~D: 214A~D>PF>2D>2C>214A~C~B>5CC>sj.B>j.C>dj.B>j.C>623C~D 4525/-47+7 214A~D FC>2D>2C>214A~C~B>5CC>sj.B>j.C>dj.B>j.C>623C~D 3863/31 Midscreen to corner: 214A~D FC>2D>2C>214A~C~B>5CC>j.B>j.D>5D>214A~C~B>5CC>sj.B>j.C>dj.B>j.C>623C~D 4581/48 no PF combo because can't do PF>2D>2C>214A~C~B stable=(
  12. dash barrier is the only strategy for Rawwrgna( thought it's only squirrels strategy( OR YOU CAN BET EVERYTHING ON ZERO AND TRY TO PARRY
  13. 6A losing to hakus j.2C. Try less zoning with lobelias, because of kishuu. Learn different lobelias with wind, some of them are harder to cut for Haku. Don't use chair versus good Hakumen. Learn ib and gaps in his pressure. Watch for the stars, he have very limited options and mixups without it. Save more wind for running away. Note that he have fuzzy guard instant overhead 5B j.B. Remember about his a/b chains, even on whiff he can cancel it. Don't eat 5C when he have 3 stars, it's really painful)His reward have greatly increased and his combos carries you into corner. You don't want to be raped in corner) This matchup is pretty hard to play, check this http://www.dustloop.com/forums/showthread.php?11576-CS2-Rachel-v-Hakumen , or create matchup thread for CSEX. fuck, can you have used spoiler tag?)
  14. kotokot

    [CS2/EX] Hakumen Info and Discussion

    6B/Hotaru/Tsubaki anyone? btw everyone have framedata now, except Ragna, Litchi and Mu. Kishuu total 18F, 5-14F invul. Shuppu 3+7/3+11 projectile. 1-4F invul. I'll have tons of fun translating this again, lol.
  15. you just failing at this=( use the advanced input, Luke
  16. hitting with j.A rising and j.A 2D is different, because 2D makes you lower even in j.A startup. If someone isn't lazy you can test setting dummy on ib and blocking only first hit. I think it will be still same as i said before, but on some chars can be 1F gap because j.A have 3 active frames.
  17. kotokot

    [CSE] Makoto Nanaya Changes Discussion Thread

    214A~D can be followed on CH, 3C beats most DPs, but yeah, its bad idea)yes, it does have risk, but 5C CH or 214A~D/214C~D reward is pretty high 3500-6000+ damage. I'm not using 214A~D, 214A~C~B without 50% heat for RC and generaly preffer reseting after 2A/5A/2B without heat.
  18. kotokot

    BBCS Extend Tier List Thread

    on other chars you must have enough fast jab recovery and timing is much harder(1-2F for most dps/dds with good 2A - 8F recovery). D DP is slooow. Some players don't do dp if they have no heat for RC or they aren't sure if it'll hit. If you are talking about just blocking dp, than you have chance that your opponent will just mash something on wake and you lose adventage.
  19. kotokot

    BBCS Extend Tier List Thread

    I disagree such low reward for Rachel. She have great corner carry combos, good knockdown from most combos, can setup George or pumpkin. She still have great damage from 5B if you have wind and heat. Her corner combos from any starter does at least 3k+, regenerate wind, sets George+sometimes pumpkin and give ioh/low mixup. Talking about her neutral game, it very strong depends on matchup. She have S+++ versus Arakune, but B-C rank for Lambda, Relius, Carl, etc. In total i think it can be lowered to A-. I disagree Makotos rankings too. About reward, i think it can be a bit higher: Her counter hit combos are strong, though it can be hard to hitconfirm. From good starter(5C) in corner or in most places on midscreen on CH she have 4500+ without heat usage. On normal hit she can RC for better corner carry and damage. Neutral must be worse: she does not have anything good except 6A and 5B. Most chars can zone her with long pokes. She must be very close to opponent for starting pressure. Offensive i think better: Makoto have very much ways to reset pressure, tons of frametraps, options for baiting mashing/reversals(214A~D/214B/214C~D). Though it's punishable, it greatly rewarded if you confirm right. On some chars she can do 5A on crouching in blockstun, what gives you +2 on normal block. You must note that Jins D DP can be beaten by option selects on meaty. I.E. 2A~5B~DP/Invulnerable DD/Block/Parry. It does works on most DPs except Ragnas and MUs afaik(both can be clashed, but require tight spacing and right char), but it's harder to do and some chars can't do this because long 2A recovery
  20. holy shit! Read Rele: I already wrote that i ate houtenjins while i did this on hazama on IB.
  21. kotokot

    [CSE] Rachel International Videos + Critiques

    no, i'm still bad( ached sphinx looks not good in this video, he whiffs to much and give you space and time to summon pumpkin or lobelia. Random whiffed 236C:psyduck: 2. :/ he is really forgives your errors, other tagers would ib fork and punish lobelias. Random spark bolts. He does not have ib and not actually playing this matchup. 3. Alot of eating 4B, random things after recovery like j.C and etc. by the way isn't this "Critiques" thread?
  22. this it's gapless on most chars, except Hazama, Rachel, Noel and Litchy
  23. yes IB have less blockstun. And i have sad experience with Hazamas legs to say this) 13F green throws are pretty breakable. block switching at this speed is not that hard. I tested on Bang how to get out of his command throw with Hakumen, and "mashing" hotaru with proper timing after 2A/5A gave me ib for 2A, standing ib for 5B and fatal hotaru for grab. This haven't solved problem at all, because bang can delay something or do other things. Chars with dp can do 6236 after 5B ib and if you delay overhead, you will eat dp, though delayed 2B will beat this. i don't have much people to play and some of them can ib Rachel blockstrings 5 of 10 times) though 1-2F gap does not affects most people, they even doesn't know matchup at good level.
  24. kotokot

    [CSE] Rachel International Videos + Critiques

    your opponents were too weak( i'm very sad if this is one of the best lambda in american xbl( try to summoning pumpkin safer, lambda could own you for your random summons. Play with tager less aggressive, your friend did wrong sledges in wrong places, was generally bad at blocking and neutral, and respect 360/720 and mtw.
  25. this is bad way to test gaps>< you must set dummy to instant blocking and blocking only first hit. Mashing does not helps, lol. The point of 5A 2D j.A is that this is Rachel specific for having gap to have fastest possible j.A, not delayed. Or you must delay j.A if it's done during blockstun. The only thing she can do is backdash and you can punish it. If you delay it is easier to block. And your opponent can just switch blocking low to high after ~10F(like blocking jumpins/empty jumps), so if you don't delay 2B things are even worse. it was tested in cs2, this is the only chars that immune to ioh. So platinum is ok. I can give the all char specific shit that i tested with this.
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