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Everything posted by kotokot
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[CP] News & Gameplay Discussion (Old)
kotokot replied to kosmos badgirl's topic in BlazBlue Gameplay
bluerevo didn't had much tagers, but it had team,that lost to dacidbro:-) bad mat cups becomes bit better with every bb, this time he looks pretty strong. and most of his hard matchups aren't that bad as considered by forum/yt players. -
samthegreat dont whiff against mu, never stop doing chairs if you not sure if it hits, its easy 7-8k for mu, and you at best can half of it on ch watch for lazors. Throw is great option against it, even if it isnt green you must apply pressure in corner, since its unwinnable in neutral. Dont run from this bitch stop doing pumpkin instead frog in combos for oki you can go for 5B clash with dp same as against ragna. Work on knockdowns and oki air lobelias have landing recovery, so you can always be punished for whiffing it work on ib, in this matchup ib is really easy and gives you shitloads of heat use td for approaching and mixups instead setting up frog and pumpkin mu strengths are in absolutely retarded damage from 5c ch/2c ch and in corner and 50/50 mixup with 6b/6b rc 2b with retarded 22f startup and safety on block, so you must try dont give her chance spam it. Lazors are annoying, but cant really hurt you much if you not failing holding block/avoiding it.
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Jin it to win it
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seems like its kurehane
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[CSE] Makoto Nanaya's General Gameplay Discussion Thread
kotokot replied to OmniSScythe's topic in Archives
for multihit attacks only, though applies only to advantage, for heat better to ib every hit. for rolling forward from corner there is os 214214D~AB -
respect naotos houtenjin in corner, it leads to easy over 9k combos:<
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some setups, oki, char specific stuff, properties on moves, etc. Less combos, more usable stuff.
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[CP] News & Gameplay Discussion (Old)
kotokot replied to kosmos badgirl's topic in BlazBlue Gameplay
a+b i think is a plusminus b http://jbbs.m.livedoor.jp/b/i.cgi/game/45148/1344171130/132 some new info about raoh azrael, too lazy for translating. May be later or someone else. -
[CSE] Makoto Nanaya's General Gameplay Discussion Thread
kotokot replied to OmniSScythe's topic in Archives
play a lot%)now with pad i feel like i have no hands and playing with facerolling it. bbcsex is best of bb edition, but fuck this lazy community, most of players still drops bnbs, though playing bb since ct, and too much hype for p4u and ggxxac+r. -
[CSE] Makoto Nanaya's General Gameplay Discussion Thread
kotokot replied to OmniSScythe's topic in Archives
Sherlock Shellingford counterpicking. With colors! -
is it just me or most of wishlists seems retarded? and when scrubs will stop complaining about arakune? he wasn't even S-tier after CT.
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you must hold 6C in some combos for going into mugen. Though its hardly usable.
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restart option in versus and netplay(why no one fucking did it?). and Celica A. Mercury%) lol at Ragna bad mixups, he have best crossup, fuzzy guard after 6B RC and other. He just needs some meter for mixups.
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[CSE]The Rachel Sanctuary (Free for all, some posts NSFW) 8.0!
kotokot replied to gli's topic in Archive
i'm top 3 in unlims tournament with Rachel lol. Unlimited George is so unlimited. Nu is still broken=( -
[CSE] Makoto Nanaya's General Gameplay Discussion Thread
kotokot replied to OmniSScythe's topic in Archives
it's hase -
-7. feels kinda stupid because to punish it properly you have to ib it.
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but Arakune took responsibility!
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oookay
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[CSE] Makoto Nanaya's General Gameplay Discussion Thread
kotokot replied to OmniSScythe's topic in Archives
goro wasn't gdlk at bluerevo=(at least not in 1/4 and judging from his twitter. sherlock shellinford if my brackets are right%) -
[CSE] Makoto Nanaya's General Gameplay Discussion Thread
kotokot replied to OmniSScythe's topic in Archives
you can use mash 2A tactics or 214A~C~A/214A~C CH~B or 214A~D or 214B/C or 214A~C reset. -
rape: csex - cs2 2A 5B 6B 3C 6C j.A j.CC j.2C
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[CSE] Makoto Nanaya's General Gameplay Discussion Thread
kotokot replied to OmniSScythe's topic in Archives
why valk matchup here?%) 236A - now can't be punished on ib=( jabs for wolf form if you want play safely. [w]5B>5C>j.A can be beated by 6A without ib unlike other chars, though he can bait it. Cannons can trade with 6A or whiff if think. 6A have guardpoint since 5th frame, can beat with frametraps. Instant overhead can't be blocked on reaction, see for jump cancelable attacks and 50 heat. -
opponent can OS crossup 2363214A+B+D 214214A+B+D 412364A+B+D 421A+B+D for C specials/supers is possible C~A+B but is much harder and isn't that effective. very char specific because different invul/input/hitbox, can beat forward dash, j.236A/B, 236A/B, loses to j.236C/236C.