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Famhuss

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About Famhuss

  • Rank
    Silver Member
  • Birthday 09/24/1991

Other Info

  • Location
    Europe, Holland
  • PSN
    SidxvanGuard
  1. Famhuss

    [CP] News & Gameplay Discussion (Old)

    The way I see it Bloodedge could revolve more around using the scythe and the sword forms of his weapon. His drive could possibly be a way to switch between both forms, he could retain his old sword based moves and blood scythe if you wanted and have some scythe based moves added. That sounds pretty fun to me though.
  2. Famhuss

    [CP] News & Gameplay Discussion (Old)

    Back to ustream carnival we go!
  3. Famhuss

    [CP] News & Gameplay Discussion (Old)

    Ichigo Ragna vs a bunch of ppl. I think it's Amane and Azreal players taking turns at him. http://live.nicovideo.jp/watch/lv116431075?ref=ser&zroute=search&keyword=BBCP
  4. Famhuss

    What is your favorite matchup?

    Ragna vs the world
  5. Famhuss

    [CS2] Lambda Combo Thread

    Posting for a friend: Does anybody know of any universal combo's that are short and 2k+ dmg? I tried looking through the combo thread but no dmg or heatgain information is given.
  6. Famhuss

    [CS2] Ragna vs Bang

    So how are you guys holding up against his guard points? I usually use 3c which often hits him for some reason or if you are able to react to the fact he guardpointed you gatteling into 5D will score you CH against him. In my experience you should never block his 2d since he can JC it and you will end up going through one of his blockstrings again or worse, your DP will be baited.
  7. Famhuss

    [CS2] Ragna Combos Thread

    Hey I got it to work, Raziel was right I mistook the 5d(1) for a 5d, it worked like charm afterwards. The damage was 6392 and the heatgain was 53 so now the first page can be updated.
  8. Famhuss

    [CS2] Ragna Combos Thread

    Delaying the Tsuika didn't help, here is a vid. It will probably help in discovering the problem: http://www.youtube.com/watch?v=xJqrFV5DAVQ
  9. Famhuss

    [CS2] Ragna Combos Thread

    Ok I have been trying to do this combo: 6B, 5C, 6C, 214214D, dash 5D(1), 214D, dash 6D, j.D whiff, 5D(1), 214B -> 214D, dash 6D, 623D -> 236C -> 214D, j.D, j.214C, 5D, 214A -> 214D, 214A -> 214D, 214214D For some reason the second hit of the 1st HF whiffs. Does anybody know what I'm doing wrong?
  10. Famhuss

    [CS2] Ragna Combos Thread

    Hey a quick question, are the BK comboes on the first page all of the BK comboes ever posted in this thread? I thought of asking ahead since it would save me or reading through 9 pages. I'm particularly looking for pratical corner BK comboes starting off with 50 heat and yami enders.
  11. Famhuss

    [CS2] Ragna Tutorial Video

    That's true, but it does help people get a basic idea of what they can do in such a situation. As what to do after it, well that's where they can try out things for themselves imo.
  12. Famhuss

    [CS2] Ragna Tutorial Video

    A pretty noobish way for mixup would be 5b>5c>2c>6b/6c>... It is only used really close but more often than not beginners will just have learned stuff like 5b>5c>HF and probably run up 5b>5c. A little trick I use, making this so easy, is that you still have 5b>5c to confirm wheter you whiffed, the moves hit or if your opponent blocked. Then you can always add an overhead(GH), a low(2D) or take a primer(DS) when out of range. @Kayeff, having visual material of doing things sounds good since it adds just that much more power to a statement, wouldn't that also have the risk of the vid getting to long? Some more DS talk in general couldn't hurt imo, meaty deadspike in the corner is really nice or even that lots of normals gattle into it and it gives you frame advantage. That or I missed the boat somewhere on how DS suddenly became a bad move...
  13. Famhuss

    [CS2] Ragna Tutorial Video

    As a player stuck in limbo between a beginner and an mmm intermediate I feel my time to shine has come with that question lol. CT was my first FG and that game taught me : 1. You need to know a combo. 2. You need to realise you need to block. 3. The whole notation thing and stuff was picked up here also. CS1 taught me: 1. You need to know more than 1 combo(for real?) 2. You need to know blockstrings(here I was like, so I can't do 5b>5c>HF on a blocking opponent?!) 3. Learn what reversals are and what wake up means. 2.5 You need to know what hitconfirm means and find ways to use it.(Since I never knew when to use a blockstring or a combo...) 2.5.5 You need to know what mixup means. 3. (pretty close to CS2) You need to know what a frame trap is and why you should use it. CS2 taught me: 1. Pay attention to where you are on the screen.(and where your opponent is) 2. Unused meter is wasted meter, learn RC's in combo's and blockstrings. 3. Meter management(yeah it took me this long to find out that ragna lived on meter...) 4. Hitconfirm even beter(5c CH> 4k was enough incentive for this) 5. Variate your blockstrings to keep your opponent on his toes. So these are the points I think need to be covered. The ragna 101 page does give you a run down on ragna's normals and specials and some beginner comboes but in my opinion does lack other aspects like pure FG basics or some of the other points I have mentioned. To me it felt like it was made for people who already played FG's but were just new to Blazblue. It depends on who your target audience is really.... People migrating from other FGs or total beginners. Don't think this is a to bad a place to go over those things since ragna is kind of the starting point for lots of people in this game. It might help to say that there is no scene whatsoever where I live and I had to gather everything out of these forums so yeah, I guess your target audience would probably be ppl who are involved in some kind of scene so they would have picked up lot's of these things much faster.
  14. Famhuss

    [CS2] Ragna Combos Thread

    Ok somethings I got messing around; P2 close to corner 5b>6a>JC>j.c>j.d>j.c>214c>5d(1)>214d>5c>5d>214d>623D>236c>214D 3244 dmg, 41 heat and oki in corner. Trying to make a BK variant.
  15. Famhuss

    [CS1-CSE] Valkenhayn General Discussion

    hello ppl, So i just bought valk yesterday and was thinking of learning him. After doing some challange mode and reading a couple topics on this site I felt kind of lost =/ So maybe some more experienced ppl would like to help me out? I have played Ragna since CT so I am fammiliar with BB in general. 1. What does valk's tool set look like? 5b and 5c look like nice pokes and 2c is probably an anti air, 6c is an overhead, 6a has a guard point(dunno if thats really good) are there any more normals like this? 2. What combo's would you consider to be BnB? I tried looking in the technical discussion thread but the sheer amount of combo's boggled my mind... 3. Valk is suppossed to have really good pressure, could you give me an example of this in the form of a blockstrings etc? 4. What are good hitconfirms voor valk? I'm not expecting to someone to spoon me all the awnsers as much as I'm looking for a place to start... Tyvm in advance!
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