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Argent Zero

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Everything posted by Argent Zero

  1. Argent Zero

    [CPEX] PSN Match Finder/GGs Thread

    GGs to both of you and others that I played last night. Still felt like I lost some too many because of being too careless/reckless. I'd rather not play too defensive till curse activates, but I have no choice. Forgive me... I do look forward for those video uploads, Waltz. It might give me some insight on what I did wrong at the very last moments.
  2. Argent Zero

    [CPEX] PSN Match Finder/GGs Thread

    GGs to Doge, JRivera, and others
  3. Argent Zero

    Site Feedback/Suggestions

    Is there a problem with the links in previous posts in general? When I click on one it just opens a new tab in Chorme to the same page I was on. EDITED: Nevermind, the links are just plain broken. Gonna have to relink it manually
  4. Argent Zero

    [CPEX] PSN Match Finder/GGs Thread

    GGs to XIIBlades, Jrell, and everyone else I played tonight
  5. Argent Zero

    [CPEX] PSN Match Finder/GGs Thread

    GGs to everyone I played last night
  6. Argent Zero

    [CPEX] PSN Match Finder/GGs Thread

    Thx for the invite, the game, and very sorry for the lag. It was good the first few matches though. Once again, thanks and apologies orz
  7. Argent Zero

    [CPEX] PSN Match Finder/GGs Thread

    PS3 How long?
  8. Argent Zero

    [CPEX] PSN Match Finder/GGs Thread

    Player room up if anyone's interested You got a room up?
  9. Argent Zero

    [CPEX] PSN Match Finder/GGs Thread

    GGs to everyone I played last night
  10. Argent Zero

    [CPEX] PSN Match Finder/GGs Thread

    Everybody has to start somewhere. And with the new CF over the horizon (1 year) that's more motivation to play. Just punch the training dummy for a few hours and then fight randoms online in the lobbies or player rooms. You'll get adjusted in no time (^ω^)
  11. http://www.famitsu.com/news/201507/29084546.html  中止の理由は、「イベント当日に大変な混雑が予想されますため、お客様の安全性を考慮し、中止とさせて頂くことになりました」(リリースより)とのこと。 The reason for cancellation is due to the sheer volume of people we anticipate coming to the event, will create too much congestion.
  12. That's too bad... I was hoping players would report more findings. Ah well.
  13. Argent Zero

    [CPEX] PSN Match Finder/GGs Thread

    GGs to Hyponic and everyone else in the lobbies and Player matches
  14. Argent Zero

    [CPEX] PSN Match Finder/GGs Thread

    GGs to peoples I've played from the past few days
  15. 頼みました I don't know Nu to begin with :D
  16. I'd like to think translators answered all of the requests made by everyone seeing that there aren't that many translation requests right now. Translators would be happy to do their thing, but the least people who are requesting translation can do is gather the information beforehand. Give and take, eh?
  17. Argent Zero

    [CPEX] PSN Match Finder/GGs Thread

    GGs to people. Finally I feel confident with Arakune again. Just got to take a break so I forget about the past Arakune and accept this one.
  18. Argent Zero

    [CF] Loketest News (NEWS ONLY OR INFRACTION)

    j2C won't be able to pursue if opponent is too high up. Will be able to pursue low altitude. Anyone else?
  19. Argent Zero

    [CF] Loketest News (NEWS ONLY OR INFRACTION)

    Ah, yes. That makes much more sense. Thanks! 4D Wall Splat at corner, 2D causes slide at corner.
  20. Argent Zero

    [CF] Loketest News (NEWS ONLY OR INFRACTION)

    4D Wall Splat > 2D corner causes opponent to slide? Anyone else with their interpretation?
  21. Argent Zero

    [CPEX] PSN Match Finder/GGs Thread

    GGs to Dread and everyone else. OK, slowly getting back my groove. I think. Well, I'm not getting pummeled like yesterday. Ah, this is what happens when you take a 3 month break from a game
  22. Argent Zero

    [CF] Loketest News (NEWS ONLY OR INFRACTION)

    ジンの強化を解釈してたらなんか泣けてきたぜw アラクネ使いとして Thanks for the links. The worst part is when I forget how to translate 硬直 = cool down lol Also thanks for the better wording regarding Jin's Rehhyou follow up thing.
  23. Argent Zero

    [CF] Loketest News (NEWS ONLY OR INFRACTION)

    http://www.dustloop.com/forums/index.php/topic/11030-cf-loketest-news-news-only-or-infraction/?p=926935 OK gonna do them from top to bottom (the least these guys can do is write up a report instead of posting multiple info in twitter) 5B>5C>3C>214D>C Followup>2B>5C>6C, 6C did not connect. 5C's untechable time reduced? 5D>2C will connect. Throw (dc)>OD>5B connect? 5C seems not. Yukikaze damage reduced? 5B's advantage frame(?) reduced? Clashed with Noel's 5A. Corner combo = 6C>6D>OD>632456D>RC>6A>6D>6C>623C>6B>j214C>6C>Gekka (exceed accel) almost 6900 near 6C execution. (will connect without 6C) Corner 5C>3C>214D>Followup>2C>6B>Hizangeki/Hizanshou>2B, Hizan will not connect. OD>236D... don't know what changed 6B>236D connects. Aerial Hisshou has a taunt motion Yukikaze damage 3120 Jin's 5A has +1 Frame advantage Even with cOD, it only lasts 5 counts, doesn't change even after 6D or throw(dc). So the biggest point around this time is to do OD on OKI, opponent wiffs an attack, and start the combo with 6C or 6D (maximum damage) 3C>214D>followup>2C>6B>dl Hizzan>2B, 2B doesn't make it in time. It might work if you try real hard. 623D>5C>2C doesn't connect. 3C>214D>6A, 3C>214D combos! 3C>dl 214D>6A, Freeze doesn't make it in time. Depending on dl or oki timing, 6A>freeze possibility. If both throw(dc)>OD and throw>cOD didn't change, corner throw>cOD>623C>6B>214C>6C>22C>5C>3C>623B>6C>Gekka may be a possiblity? 6B cool down frame increased, 6B>6A doesn't connect 6B>5B does connect only if the opponent is crouching. Probably +5F to 5B Between 6C>6D an opponent clashed with 6D after trying to counter them. The startup really hasn't changed? Opponent floats less after hit. 6C>6D>6C>6D>5B, 5B aerial hits faster. (May be caused by 6C) Hishousetsu(I hope I got that right) New move, comand 236D. 3 Hit thens freezes opponent, this doesn't change from the old Hishougeki Fast startup, 6B>236D, 3C>236D, JD(freeze)>236D all connects. Won't connect from jC or j2C. If 236D doesn't hit the opponent, will remain out for 3 secs. Disappears if it clashes. After pursuing an opponent's oki with 3C>dl 236D>6A, after 236D was guarded 6A connected. With the right timing, if the 3rd hit of 236D hits before 6A, there may be possibility for the opponent to freeze and followup with another combo. 623C (rehhyou) Faster startup. 5B>5C>623C hit confirmed during nuetral position. Because of this, 623C may be around 17F startup. Still usable as a combo part for corners and can be picked up with 5B OD OD count for the following are the same as doing a cOD: RC, throw(dc), 6D>OD Because of this, throw>cOD is more useful in situations. 6D>6C>cOD has a better chance of racking up more damage than 6D>cOD Jin's Exceed Accel is called Gekka Hyouran (I do hope I got it right). Starts by slicing upwards diagonally. It's like 623B but half the length and thicker in wideness. Once hit, it'll trap the opponent in an ice pillar, Jin will jump and begin slashing the opponent. Finally, Jin will smack the opponent down. If executed as a combo finisher, it did around 1000 (AF may be effecting the damage) Will connect to any OD version freeze. Will connect with 6C only at the corner. OD 236D(rc)>Gekka will connect. Great move to use to boost damage no matter what positioning. Little under OD 236D damage wise. As a combo finisher, use OD 236D if you can kill with around 1300 damage. If you don't have enough heat, just use Gekka. Requested by Hakimiru and clarified by Errol (thanks) ジン触った感想 5B 5C 3C 氷翔刹から何か出来そうな気がした… 5Cからエリアル行けたから、わんちゃん発生が早くなった裂氷なら拾えるかもしれないから誰かに試してほしいです。 画面端、火力でるきせん今んとこ 5B5Cひれんそう2B5Cでその後6C繋がらんかったし、わんちゃんしゃがみくらいの5C6C繋がらんかも… 明日その辺しらべよー I feel like something should work after 5B>5C>3C>Hishousetsu. 5C goes into aerial, so there's a possibility Rehhyou might work as a pickup since it's gotten faster. At the corner, 5B>5C>623D>2B>5C>6C, 6C didn't connect. 5C>6C may connect if the opponent is crouching hit. There, I did it. Foo.... that was long. TBH, when doing these translation, I have no idea what half of these attacks are (unless they're Arakune or Tager) I guess I need to have a broader view on each character...
  24. Argent Zero

    [CF] Loketest News (NEWS ONLY OR INFRACTION)

    Thanks Errol, that makes a whole lot of sense now
  25. Argent Zero

    [CF] Loketest News (NEWS ONLY OR INFRACTION)

    AH so that's what they were impling. But wait, then why would they use わんちゃん? Were they just comparing it to as such? If so, then it makes sense (the author used excess text and made things confusing)
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