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Everything posted by Hatred Edge
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Problem is it's a 23F startup move which is more than his 5D. I use it and I've seen TB and various others use it but still 23F is a lot. It can be effective still despite that. And it's safe on block. It's not hard to use at all. That's a bad idea. 5HS has big pushback and even if you cancel into GB as early as you can(CC or not) thanks to the pushback you be punished before you even reach the FRC point. The FRC point is really late like Ky's Stun Edge. It's too easy to see coming. If they don't want to risk eating a Gunblaze by doing some slow attack they can just throw or in Sol/Potemkin's case command throw you.
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Hatred Edge replied to Kairi's topic in Archive
It means to cancel like 2K, 2DxxBandit Revolver. -
BMS: The SB parts would be better if you SB attacks that are commom in actual gameplay. Like let's say Sol jumps in with a j.P and I-no jumps up SB a hit, air throw and combo after it. The SB portions you did were too unlikey to actually happen. It's a good vid. Didn't blow me away. It's not you, it's a trademark curse of I-no combo videos. Because of how I-no is, her combos don't allow for much variety.
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-Learn to IB or even better SB his EXE beasts. -Learn to IB his strings. -No point of FDing him out since EXE Beast will just lock you down and you'll look like a fool for wasting meter. -Learn to 1F jump i.e. pressing FD as you jump in which not "dust cloud" appears so you get out of EXE Beast pressure and tick throw setups.
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Noob question indeed... 632146+K or S K-Horizontal Chemical Love S-Vertical Chemical Love
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Really? I still believe Sol is pretty low in the mid tiers.
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- crazy larry
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Sol is near bottom of the C ranks. No way he's better than Faust or Ky. Sol are Anji are the bottom of the C. Top C IMO are Ky, Faust, Order-Sol. Everyone else is debatable. I take it Slayer is lower than Potemkin because Potemkin does better against Testament and Eddie.... Highly doubt he's worse than Jam and Baiken though.
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- crazy larry
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Honest truth: I forgot Order-Sol had BHB. I haven't used it in months. Kinda like how I forgot he has a 6K too.
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It does a lot of damage? Really? For shit and giggles I started throwing out SWs against the CPU in training mode and the damage was crap.
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Well isn't this going nice? Reaver, what do you think LM AKira's guides are missing? I know you know that some things you must learn to apply yourself since we all face different opponents.
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Somewhat, yes to a degree because everyone does that. If you can't go for a big damage combo and know that you're gonna get some little damage it's best to go for a knockdown to at least be at an advantage. Let's say you're at lvl.1. With little tension you hit your opponent. You know you can't get a decent damage combo and can't do a CC followup combo. So what do you do? Get a knockdown. You can still AC/manual to lvl up and/or get in close/pressure with oki. You're putting yourself at the advantage. When you do have the means to get that high damage combo you go for it.
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The 'trick" is the timing. Never mash any attacks in GG since mashing does crap for you outside of Sol's GV and stagger/faint recovery. You can't hit it too early because then you can't connect all the attacks and might end up with the 2nd j.D whiffing. It's not hard to pull off since by the time Order-Sol is near the opponent there's a good chance you'll be at the right angle. And your opponent will float down a bit. That's kinda broad. Mainly becuase everyone uses the throw combo/basic knockdown/Rock it lvl.2 or 3/BRP lvl.3 and most of Order-Sol's combos can end with the same finishers or variations of the same enders. A basic with no JI is corner throw j.HS?>j.D>dj.HS.j.D>BRP. Basic gatlings for him are whatever ends in a knockdown. Starts with 5/2K ends with 2D. That combo doesn't knockdown and that's why no one uses it. Most people tend to aim for a knockdown with low damage strings with Order-Sol. You can use that string for a blockstring if you want to do a AC FRC string.
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I remember that. Didn't know that was negative edging since I only learned what it was until earlier this year.
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Negative edge his CC? Never thought of that.
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First set the dummy to " counter= First hit" in training mode. 2D CH will give you a bigger window to CC then followup with 5K. That'll get you a feel for it. Input CC as soon as you can and release D to get the fastest recovery. That combo is a bit of a pain to pull off.
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Abominable K: -You have pretty much no poking game at all. Use more 2K,2S,5K,2P. You need to do block strings with GF FRC added to the mix. -Gotta get used to landing a hit THEN going into Grand Viper. -Never do GF close range without an FRC. That's asking for punishment. -When you land a hit and cannot go into a high damage combo, go for a knockdown and DO NOT OTG GF a grounded opponent. That's a really bad habit. Sol has to get his knockdowns in vs Venom. And why the lack BR in a short combo? That's what you should be doing instead of just doing GFs. -Never open with Bandit Bringer or Riot Stomp. -If you have no meter, focus on getting in and getting knockdowns, using pokes, throws, etc. Sol doesn't need meter to wreck anyone's face. If you get a knockdown you can do a meaty Gunflame or do OTG 2K>5S GF when they are in the corner. -The one I know you can punsih Venom using Fafnir is his 5D. -If Venom does Dubi Curve(the move when his strikes down then a ball comes out) outside of a combo you can punish with VV or to be a true bastard, GV. It's a free opening. -Work on those Sidewinder combos. It sucks to see you drop them halfway.
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Air/TK BR doesn't knockdown on hit, BR does.
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Hatred Edge replied to Kairi's topic in Archive
Okay, I got it. Thanks guys. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Hatred Edge replied to Kairi's topic in Archive
What I meant was: can you pressure an opponent with a series of normals jumping in and be safe upon landing, but since the landing recovery is there is guess the answer is no? -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Hatred Edge replied to Kairi's topic in Archive
I wanted to know... why is it that if you perform a jump in, upon landing you can always get thrown? Landing recovery? And are there any kind of jump in block strings that are throw safe? -
Guilty Gear FAQ Thread - Ask your questions here!
Hatred Edge replied to Kairi's topic in Guilty Room
Damn dude. What pad are you using? I play on pad all the time. -
2D CC 6K whiff 6K CH?! Never heard of anyone using the Spartan Kick(that's right) like that before.
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GF FRC is great no doubt. But there's no way 2D CH GV is pointless.
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Pointless how? You get huge tension free damage. Plus you won't always have meter to do GF FRC. And not doable? Please enlighten me....