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Hatred Edge

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Posts posted by Hatred Edge


  1. Order-Sol getting wall stick from BHB lvl2 is a nice touch. I wonder if it's vs aerial opponent only or ground+aerial. His current changes are damn good. Ground slide from BRP lvl2 is sweet but I do worry what they're going to do to balance him out. Who recalls people thinking Order-Sol was going to be top tier in Slash and AC before the game came out? I would be happy at the thought of Sol having a FB Sidewinder but I'm expecting his normal SW combos to be weakened. Clean Hit Bandit Bringer is better than ground slide. I'm excited but I am going to be cautious.


  2. The Japanese have no intention of programming AI that fights intelligently. They've been doing this crap since day one. Either the AI is a cheating bitch or is a retard. No middle ground. You can pretty much steamroll any opponent in BB by doing run up DPs with Ragna. They always get hit after they tech and they always ALWAYS attack. So you can do whatever, have them tech, do Gauntlet Hades and bam. Free counters. Tsubaki spams DPs all day. I haven't seen DP spam that bad since SSFIV Ken. She's also completely reckless with her charging and will charge right in front of you and let you hit her with a crouch combo.

    Sorry Blade, the Japanese(and anyone else) designed FGs to be played vs people and the AI has been and always will be a poor substitute.


  3. Been having some trouble. Been practicing on Tager if that has any effect.

    (crouching opponent only) 6B, 2C, 6C (DC), 6A (HJC), j.C, j.D (JC), j.D, j.214C, 5D (1st hit), 214A -> 214D BE whiffs. Every time.

    (corner) j.C, 5B, 5C, 214A -> 214D (RC), [6D, j.D (JC) j.C, j.214C] x2, 5D, 623D -> 236C -> 214D The first hit of BE connects but the rest whiffs.


  4. I still cannot believe you can't do/have trouble with -combo into BR1 at the end of a combo starting with j.P -have trouble with JI combos If you had some medical condition I could understand but not being able to aim a jump? All you do in hold the jump button in the direction you're going to jump. I can't put it in more layman terms than that.


  5. ok did any1 see how little hp is recovered by devoured by darkness? goddamn it

    Yeah, they reduced his life regain too much in CS in my opinion. Doesn't justify his "glass jaw" at all.

    Is it just me or does Inferno Divider rise a lot faster?

    I saw Ch ID's with no followup being done and the player(Kaqn?) opted to do a standard ground to air combo instead and it works.

  6. actually i've seen someone posted in the blazblue bbs ragna section mentioning that his new move actually drops pretty fast, almost as fast as taokaka's dancing edge, but i have no idea if this is true

    it hits for a maximum of 4 hits (tested on standing tager), and after an opponent blocks it ragna is at a slight disadvantage (this was tested on noel who 2P at the same time with ragna after she blocks the move and she wins)

    dead spike and hell's fang additional hit are the moves that break the guard primer

    If his new move drops fast it'll be a welcomed addition. Like Blaze mentioned in the other thread: TK Dives. Now if it could hit overhead....
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