mizuiro-kitsune

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About mizuiro-kitsune

  • Rank
    Bronze Member

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  • Location
    Scranton PA
  • PSN
    mizuiro-kitsune
  1. ASW making a new Dragon Ball fighting game (2.5D)

    Is there any new information on the how to sign up for the closed beta for DBFZ? I know sign ups start tomorrow, so I don't wana miss out Edit: NM, it was pushed back...
  2. [LM] News & Gameplay Discussion

    We made to the $170,000 stretch goal! Now that we have a new Arcana, does that mean we officially have an uneven number of playable characters and Arcanas? I'm also curious as to what kind of "Game Balancing" they'll do...
  3. [LM] News & Gameplay Discussion

    Maybe we'll get 'em in AH4?
  4. [LM] News & Gameplay Discussion

    Is there any chance one of the stretch goals is going to be a PS4 (DLC only) release? I would like for that to be the case, but it looks like there are only 3 stretch goals, so each goal is probably going to be one of the 3 new characters, correct?
  5. [LM] News & Gameplay Discussion

    I MIGHT do the $45 rewards bundle... Can anyone vouch for the music of AH3?
  6. Jam Kuradoberi Video Discussion/Posting Thread

    That's all 1.03 footage, correct?
  7. BBCF Es Demonstration from Dengeki

    Do we know how Es' Drive works?
  8. Jam Kuradoberi General Discussion

    Even MORE Jam! I don't think this is 1.03, but either way, this Jam is going HAM! https://www.youtube.com/watch?v=5mLzRBriimY
  9. Jam Kuradoberi General Discussion

    Very cool! Do you guys know if there's any good 1.03 Jam Vids up yet?
  10. Jam Kuradoberi General Discussion

    I want to know more about 2D: If it knocks the opponent further up, does that mean 2D>236K's will be easier?
  11. Jam Kuradoberi General Discussion

    Sure.
  12. Jam Kuradoberi General Discussion

    That being Said, Jam's patch notes have been fully translated. What do you guys think? - Crouching Hurtbox Hurtbox while being hit increased upwards - 6K Knocks away less when hit CH state ends when the active frames do Special Cancel window increased by 8F - 2S Special Cancel window increased by 7F - 2HS Special Cancel window increased by 2F - 6HS Special Cancel window increased by 4F - 2D Knock up the opponent further - Throw Number of hits during combo does not change the height the opponent is knocked up - Charge Charge time for 1 stock reduced from 44F to 41F Charge time for MAX stock reduced from 86F to 77F Stock does not go away if Jam gets hit during Charge after 41F - Ryuujin (Power-up) Ground Version: Damage increased from 75 to 80 Invul increased from the moment she leaves the ground until 1F after the attack activates - Kenroukyaku Normal version is Invul until activation Power-up version in the air is Throw Invul Normal version has prorate 90% - Hamonkyaku Knocks up the opponent further Hitbox increased upwards - Hyapposhinshou Hurtbox during dash decreased downwards - Senrishinshou Hurtbox during dash decreased downwards - Pao-Saishinshou Bug during Overdrive animation fixed
  13. [Xrd] News & Gameplay Discussion 2 - Console is Out!

    Sounds about right. Some people are seriously jumping the gun by calling the 6K>5HS "Loop" "broken".
  14. [Xrd] News & Gameplay Discussion 2 - Console is Out!

    I have two questions: Does anyone know what exactly "Improved usability" means? And Did anyone translate Jam's stuff yet?
  15. Jam Kuradoberi General Discussion

    I was gonna post a 1h15m Jam video, but not that the balance patch has been announced, it feels like a pointless thing to do...