mizuiro-kitsune
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Everything posted by mizuiro-kitsune
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We made to the $170,000 stretch goal! Now that we have a new Arcana, does that mean we officially have an uneven number of playable characters and Arcanas? I'm also curious as to what kind of "Game Balancing" they'll do...
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Maybe we'll get 'em in AH4?
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Is there any chance one of the stretch goals is going to be a PS4 (DLC only) release? I would like for that to be the case, but it looks like there are only 3 stretch goals, so each goal is probably going to be one of the 3 new characters, correct?
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I MIGHT do the $45 rewards bundle... Can anyone vouch for the music of AH3?
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Jam Kuradoberi Video Discussion/Posting Thread
mizuiro-kitsune replied to Amadeous's topic in Jam Kuradoberi
That's all 1.03 footage, correct? -
Do we know how Es' Drive works?
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Even MORE Jam! I don't think this is 1.03, but either way, this Jam is going HAM! https://www.youtube.com/watch?v=5mLzRBriimY
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Very cool! Do you guys know if there's any good 1.03 Jam Vids up yet?
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I want to know more about 2D: If it knocks the opponent further up, does that mean 2D>236K's will be easier?
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Sure.
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That being Said, Jam's patch notes have been fully translated. What do you guys think? - Crouching Hurtbox Hurtbox while being hit increased upwards - 6K Knocks away less when hit CH state ends when the active frames do Special Cancel window increased by 8F - 2S Special Cancel window increased by 7F - 2HS Special Cancel window increased by 2F - 6HS Special Cancel window increased by 4F - 2D Knock up the opponent further - Throw Number of hits during combo does not change the height the opponent is knocked up - Charge Charge time for 1 stock reduced from 44F to 41F Charge time for MAX stock reduced from 86F to 77F Stock does not go away if Jam gets hit during Charge after 41F - Ryuujin (Power-up) Ground Version: Damage increased from 75 to 80 Invul increased from the moment she leaves the ground until 1F after the attack activates - Kenroukyaku Normal version is Invul until activation Power-up version in the air is Throw Invul Normal version has prorate 90% - Hamonkyaku Knocks up the opponent further Hitbox increased upwards - Hyapposhinshou Hurtbox during dash decreased downwards - Senrishinshou Hurtbox during dash decreased downwards - Pao-Saishinshou Bug during Overdrive animation fixed
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[Xrd] News & Gameplay Discussion 2 - Console is Out!
mizuiro-kitsune replied to Anne's topic in Guilty Room
Sounds about right. Some people are seriously jumping the gun by calling the 6K>5HS "Loop" "broken". -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
mizuiro-kitsune replied to Anne's topic in Guilty Room
I have two questions: Does anyone know what exactly "Improved usability" means? And Did anyone translate Jam's stuff yet? -
I was gonna post a 1h15m Jam video, but not that the balance patch has been announced, it feels like a pointless thing to do...
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I agree with this. In fact, I find Jam's whole 236S~ move set very underwhelming in XrdR. Has anyone made any use of her 236S~K yet? I've been watching a lot of Jam matches and I honestly don't think I've seen it once...
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Jam Kuradoberi Video Discussion/Posting Thread
mizuiro-kitsune replied to Amadeous's topic in Jam Kuradoberi
Lots more Jam matches (Mostly Jam vs Bedman). Bedman seems to be a bit of a tough match up for Jam -
Jam Kuradoberi Video Discussion/Posting Thread
mizuiro-kitsune replied to Amadeous's topic in Jam Kuradoberi
TONS of actual Jam matches. (Not training/testing) https://www.youtube.com/watch?v=nyencJ8_ywc This is my fist time REALLY looking at Xrd Jam. She has a bunch of new move and a new super, but she seems like the same old Jam to me. Also, it was kind of disappointing to see the new super miss at every attempt... -
Since I don't see a CF thread for Platinum yet, I guess I'll share this CF Platinum footage here: Platinum footage start times: 0:08, 9:23, 13:54, 24:00, 29:55 and 33:26 Footage of Platinum's New "Halo Boomerang" item: 1:20 15:02, 30:10 Footage of Platinum's Exceed Accel being used (doesn't hit though): 17:10
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[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
mizuiro-kitsune replied to kosmos badgirl's topic in BlazBlue Gameplay
I'm VERY happy to see Nine as a playable character, I hope Jubei and Trinity Glassfille get DLC treatment so we can have the whole "Six Heroes" set. That "Naoto" fellow looks kinda neat though I don't know too much about him (He works for Rachel, yes?). I Can't say I'm too thrilled about Hibiki, when I first saw him, I wasn't a big fan and I couldn't help but think "Oh no... This ass-hat is going to be a playable character sooner or later..." I don't know about Platinums new "Heart car" but I'm DYING to see her new item in action! -
[CP2.0] Platinum the Trinity Video Thread
mizuiro-kitsune replied to Kieofire's topic in Platinum the Trinity
Sorry, but I cannot identify the players in the GAMEacho videos. 03/15/2015 a-cho BBCP 『AchoRevoCup~関西ニューヒーãƒãƒ¼èª•ç”Ÿ!~ã€æ–°äººæˆ¦1on1大会 終了後 野試åˆâ‘ [03/15/2015] Platinum vs Relius 05/24/2015 a-choã€KSB後夜ç¥ã€‘BLAZBLUE CHRONO PHANTASMA 3on3大会 終了後 é‡Žè©¦åˆ A B and Cç体 [05/04/2015] Platinum vs Litchi [05/04/2015] Kagura vs Platinum [05/04/2015] Kagura vs Platinum [05/04/2015] Kagura vs Platinum [05/04/2015] Platinum vs Kagura [05/04/2015] Ragna vs Platinum [05/04/2015] Ragna vs Platinum [05/04/2015] Relius vs Platinum [05/04/2015] Azreal vs Platinum [05/04/2015] Taokaka vs Platinum [05/04/2015] Platinum vs Valkenhayn [05/04/2015] Platinum vs Hakumen [05/04/2015] Platinum vs Nu-13 [05/04/2015] Platinum vs Hakumen -
Guilty Gear FAQ Thread - Ask your questions here!
mizuiro-kitsune replied to Kairi's topic in Guilty Room
I have a question regarding the new dust in Revelator https://www.youtube.com/watch?v=BH1HkH8vdes Is this new dust supposed to replace the original Homing Dash in Sign or is it going to be a third dust option? -
Anyone else a tad disappointed that Platinum wasn't placed a bit higher in Goro and Dora's rankings? http://shoryuken.com/2015/04/15/goro-and-dora-share-their-blazblue-chronophantasma-2-0-character-rankings/
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[CP2.0] Platinum the Trinity Video Thread
mizuiro-kitsune replied to Kieofire's topic in Platinum the Trinity
10/28/2014 Mizonokuchi Taito 3on3 [10/28/2014] kuresu (tsubaki) vs kotarÅ (platinum) 11/3/2014 Athena Nipponbashi [11/3/2014] Matoi (Kokonoe) vs Yumekami (Platinum) 11/8/2014 Fujisawa Fanfan 3on3 [11/8/2014] chiyoko (Platinum) vs gaki (Noel) 11/8/2014 Nisshi Nippori 2on2 [11/8/2014] kÅji (Ragna) vs yamachi (Platinum) [11/8/2014] mitsurugi (Hazama) vs yamachi (Platinum) [11/8/2014] Elive (mu-12) vs yamachi (Platinum) 11/4/2014 Mizonokuchi Taito 3on3 [11/4/2014] kotarÅ (platinum) vs yuri chan (tsubaki) 11/10/2014 Central Hachiouji [11/10/2014] 8C (Platinum) VS Serizawa (μ-12-) FT5 11/14/2014 Tachikawa 3on3 [11/14/2014] 8C (Platinum) vs Ju roku cha (Izayoi) [11/14/2014] 8C (Platinum) vs Serizawa (Mu-12) [11/14/2014] 8C (Platinum) vs Yuuto (Taokaka) 11/15/2014 Shinjuku Sportsland 3on3 [11/15/2014] Zero (Rachel) vs ??? (platinum) (2 matches) [11/15/2014] Ichiko (Bullet) vs ??? (platinum) [11/15/2014] Koreru (Izayoi) vs ??? (Platinum) -
Wow! It feels like they're trying to add more incentive to use Overdrive over Break Burst's...
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So, if I'm reading this correctly: a MJOD item is even better than a MJ item?! If that's the case, I can't wait to see how they all work in MJOD form!