Jump to content

someonewhodied

Members
  • Content count

    2,934
  • Joined

  • Last visited

Everything posted by someonewhodied

  1. someonewhodied

    [CPE] ν-13 Gameplay Discussion

    Character Profile: Name: ν-No.13- (ニュー) Height: 155cm Weight: 45kg Birthday: 12/31 Japanese VA: Kanako Kondou "After the events in Calamity Trigger following her battle with Ragna the Bloodedge, she was thought to have perished in the Cauldron alone. Nu is later revived by her own will to fuse with Ragna in a form referred to by Hazama as the “Sword of Hades”; though she retains her appearence and personality from the previous games. She is re-tuned by Hazama to stand in Ragna’s way once again." -BlazBlueWiki Please have any Nu-13 story-related discussion to the Chrono Phantasma Story Thread - HERE Gameplay Overview: Move Descriptions:5A: A quick jab, whiffs on most crouching opponents. 6F. Can be used to antiair. 5B: Nu knees her opponent. OTGs. Combo Filler. Can gatling into throw for a Tick throw. 5C: Nu shoots her swords. 8 Hits, Good combo filler and a good punish tool. Terrible in neutral. 2A: Low jab, can be used to poke out of pressure. 1F slower than 5A. 2B: A low poke. +-0 on block, her best tool to reset pressure or poke in neutral close-up. 2C: Nu crouches and swings her swords above her. Antiair. Head invul starts on frame 9. Small hitbox behind Nu. 6A: Typical Antiair. Frame 6 Head Invul. Better than 2C in most situations. 6B: Nu sticks her leg out to kick the opponent. Good combo starter, on par with 5C. Used to punish moves and as combo filler. 6C: Nu swings her swords forward. 8 Hits Long Reach. Her best normal in combos. Has SMP. Hard Knockdown. 3C: Nu sweeps the opponent with her swords. 8 Hits, Long Reach. Combos into C spike chaser and is used to OTG opponents or to float them. j.A: A quick jab in the air. j.B: A quick kick in the air. Fast and has a good horizontal hitbox. Hits below nu too. j.C: Nu spins her swords around her. (Horizontal) 8 Hits, fast startup. Hits behind Nu, can be used to cross up. j.2C: Nu Spins her swords around her (Vertical) 8 Hits, slow startup. Hits above Nu. Drives: All have a ~D followup for a second sword which is required for combos. 5D: Forward 2D: 45 Degree Angle 6D: 30 Degree Angle 4D: Overhead, tracks opponent location, hits behind them. j.D: 15 Degrees Up j.6D: 15 Degrees Down j.2D: 45 Degrees Down 214A/B/C: Gravity Seed. Can cancel normals and most specials into and out of it. 623C: Anti-Air. 1st Frame Head Invul. Floats above most low moves after ~frame8. Floats on hit. j.623C: Air Version. No Invul. 236D: Sickle Storm: Nu slides a wheel on the ground towards the opponent. Floats on hit. ~C: Backwards[D]: Slower, Wallbounces Midscreen214D: Spike Chaser: Spikes come out of the ground. Floats on hit. Guaranteed to come out after a certain amount of startup. ~C: Faster, 2 Spikes.[D]: Charged Version, Goes fullscreenj.214D: Crescent. Hits Overhead. Cancels momentum. ~C: Cancels the move. Can follow up with other moves.[D]: Cancels the move into itself. Nu falls during it. Plus on block, comboable meterless on hit. Can cancel into ~C236236D: Legacy Edge: Nu launches a lot of swords at the opponent. Guarenteed Startup after a certain amout of frames. 632146D: Calamity Sword: Large Sword in front of nu. There is a gap. Has invul but is easy to avoid. 214214D: Astral. Strike Property. OD Changes: Other Threads:CPE Video Thread: http://www.dustloop.com/forums/index.php?/topic/9600-cp20-v-13-video-thread/CPE Combo Thread: http://www.dustloop.com/forums/index.php?/topic/10638-cpe-v-13-combo-thread/CPE Gameplay Improvement Thread/Questions: http://www.dustloop.com/forums/index.php?/topic/10640-cpe-v-13-critique-qa-and-help-thread/
  2. someonewhodied

    [CPEX] PSN Match Finder/GGs Thread

    You mean kokonoe has to deal with wakeup options? I just use restands :v
  3. Another fun oki setup for 50 meter: X>3C>5A>5B>6A>22A>66[A]>5D>5C>6C>236[D]>j.B>22B+]D[>5C>214A>5C>2C>236B(1)>RC>2C(SMP)>22C>6B/2B Works off of: 2B(1)>5C>3C or 6B>5C>3C so this makes it so you get a restand and 2C SMPs while it still has its minimum hitstun. The fireball comes down and hits once. Just once. Then the combo is over with 3 hits of fireball left. Your teleport will make any sort of reversal whiff and the fireball will force them to block the next 3 hits. (or get hit). If it hits just finish the combo with the typical 5A>5B>6A>5B>5C>3C>22B If its blocked, you can 6B or 2B for an invisible mixup ( visual blocked by fireball). The mixup you get is weaker than typical 236B>5C>22B>214A oki but this takes away any sort of reversal and escape options your opponent has. I just use it on people who are DP happy.
  4. Improved corner oki: X>236B>5C>5D>5C>22B>214A Out of DP range, doesn't bluebeat, can't be rolled, meatys regular tech with lightning, meatys latetech with fireball. X>3C>5A>6A>6C>j.D>j.B>j.236D>22B>5C>214A>5C>2C>236B>22B>66/44 tech chase. The fireball lets them tech way before bunker explosion and meatys them in the air. You can 66/44 to make it a 50/50 if bunker hits or they don't tech, lightning hits them. on bluebeat just 5C knockdown on new combo, 6C>stuff.
  5. someonewhodied

    [CPEX] PSN Match Finder/GGs Thread

    uh oops sorry koopa i think i killed your room ;;
  6. New oki setup idea: X>236B>665C>5D>5C>214A/B>22B Graviton is weakened compared to 1.1 so they fall to the ground faster (Emergency tech/nontech over airtech). Fireball catches rolls thanks to graviton pull slowing it down a bit. After setting lightning you can pick up after fireball. with like 5B>236D or something.
  7. someonewhodied

    Site Feedback/Suggestions

    Would it be possible to implement a small box on each subforum that would give twitter feeds for specific tags? Like for a character subforum, it would show tweets with #dustloop #blazblue #ragna in a box on the ragna subforum, #dustloop #persona #netplay would show up on the online play subforum of the Persona forums. I've noticed twitter is still more active for FG info than here and doing this would unify the info for characters between sites as well as allow for people to see activity on both sites. (as long as people don't start abusing that system, in which case it would be a waste) shortened tags would also work #DL, #bb, #p4, #gg, #uni, and the abbreviated character names like #bg, #ta, #rg Of course 140 character limit on twitter including the tags so it wouldn't make posting here useless, but shorter thoughts are usually just slapped onto twitter anyways so this would make it easier to see both.
  8. someonewhodied

    [CPE] ν-13 Gameplay Discussion

    in CF spike chaser is swapped out for that new homing move that is basically a mu12 stein.
  9. someonewhodied

    [CPE] ν-13 Gameplay Discussion

    Weaker definitely but way more fun. That stein will definitely create some cool setups. We'll lose about 1K average per combo now though because new routes will use 236D early instead. From what i hear it is basically a slower gravity cancel so if that is true, i theorize that we will probably have this as our strong N-Starter BnB: X>236D~214B>5DD>iadj.C>6A>6C>236[D]>665DD>236DC~214D>2B>6A>tk623C>]D[>2DD>j.DD>j.6DD>j.DD>j.214D (Looks long but its actually about the same length as our current ones) Currently for practice you can do: X>3C>236D~214B>5DD>iadj.C>66A>6C>236[D]>665DD>236DC>3C>214DC~214A>2DD>tk214[D](whiff/oki) Losing spike chaser hurts our neutral more though.
  10. someonewhodied

    [CPEX] PSN Match Finder/GGs Thread

    http://i.imgur.com/cZw1mLi.jpg TFW you win by mashing DP while at low health with no meter.
  11. someonewhodied

    [CPEX] PSN Match Finder/GGs Thread

    Mashing on wakeup is ALWAYS the answer. Its netplay after all
  12. Chip Damage Setup: X>B Bunker>5C>delay9D>5B>5C>TK B superball, or regular C superball 2B(1)>Ice gun If nontech: 2B>some superball>Icegun>some bullets>Rest of Superball>236D>5C>22B oki On Neutral tech: 2B>some superball>Icegun>some Bullets>rest of Superball>236D>6B>delay 5C>2C>236B>5C>22B oki On Neutral tech and block: 2B(block)>Super Ball Blockstun>Ice gun>More Superball>ball floats in front of them>another ice gun blocked (total 2.5K chip from ice guns, more from ball)
  13. someonewhodied

    [CPEX] Valkenhayn Combo Thread - Less Launching, More Biting

    w5C starter for good damage non counterhit for 50 meter. w[5C>236A>5D]>2C>6B>2C>2147B>j9D>w[j.B>j.C>5B>236B>j236B>j.236C>3D5D]>j.C>3C>632146 4924 Damage used wolf meter: 60% recovered throughout combo: 50% Net loss of wolf meter: 10%
  14. someonewhodied

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    Amane should have everything related to drills sped up. More chip, gain drill meter faster, overheat faster, and recover from overheat faster. And make his j.2B an overhead. Jesus. It LOOKS like an overhead. It ACTS like an overhead. Yet it isn't one. Also that character select theme is really hype. Maybe i'll have music on for a BB game finally
  15. someonewhodied

    [CPE] ν-13 Gameplay Discussion

    236[D]>5D>2D>6D>2DD>236D214B>5D>2D>6D>2D>ODC>6D>2DD>6D>2DD>iadj.B>j623C~214B>2DD>6D>sj.DD>j.6DD>j.DD>dj.2DD>j.6DD>j.DD i think i did something like that. Just a quick sloppy combo.
  16. someonewhodied

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    But you can MASTER multiple characters. I'd like to think my nu, kokonoe, and bang are pretty great (though far from mastered) I mean theres only so much you can do with just one character, and some characters have unwinnable matchups such as: Nu vs Bang Tager vs Mu so its great to have those characters in your pocket for counterpicking specific matchups or other characters to avoid those matchups.
  17. someonewhodied

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    More characters is also more chances to counterpick someone. If a character matchup is bad but a player still has no idea how to play it, you can basically counterpick the player with that character.
  18. someonewhodied

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    Hopefully nu can still get active flow by throwing swords at you all match
  19. someonewhodied

    [CPEX] Azrael - Combo Thread

    https://www.youtube.com/watch?v=TTOxOFBIb8k I'll give someone 5$ if they can do this on stream at evo in the side tourney. Seriously not serious Kappa.
  20. someonewhodied

    [CPEX] PSN Match Finder/GGs Thread

    GGs to miss green jeans. Nice clear connection, good bang tech, ect. It was actually a lot more fun than what i usually get on netplay. :3
  21. someonewhodied

    [CPEX] Valkenhayn Combo Thread - Less Launching, More Biting

    If you get a 5B starter which is rare, i've found the optimal route (highest easy damage) uses both actually. w[5B>5C>236A>5C>br>5B>iadj.B>j.C>j.236B>j.236A>j.236C>3D5D]>5B>2C>2147B>6C>3C the idea itself was just a fairly recent thing i found. I'm still experimenting on routes.
  22. someonewhodied

    [CPEX] Valkenhayn Combo Thread - Less Launching, More Biting

    https://www.youtube.com/watch?v=T4kBYULtRt8example of the above link.
  23. someonewhodied

    [CPEX] PSN Match Finder/GGs Thread

    GGs to people i've played the past few days.
  24. someonewhodied

    [CPEX] PSN Match Finder/GGs Thread

    Dualseeker blocking like 90% of my mu mixups ;~; i need new mixups lol.
  25. someonewhodied

    [CPEX] Valkenhayn Combo Thread - Less Launching, More Biting

    w[(j.C>)5C>236A>iadj.A~A>5D]>3C>236C>2C>stuff dunno how consistent that 3C>236C is but its a fun route. TOP SECRET VALK TECH FOR COMBO OPTIMIZATION: w[5C>3DC>5B] works
×