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[SpA]Relentless

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About [SpA]Relentless

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  1. Play/learn another FG. It gets you rid of autopilot.
  2. I'll post a picture when I come home. Not really that hard, if you have a basic understanding of how electrical current works and have basic soldering experience, it's really easy. PCBs look complicated but the things you need to know to build a stick are easy to understand. The hardest part is to not destroy the PCB by applying too much heat (SPOILER: I did this... now I don't have a Square-Button ). And you need to find a proper PCB that's easy to solder on. It's a lot cheaper than buying a regular stick (at least 50% cheaper I'd guess). I know a guy that maps burst to a button and he plays on stick Release the kraken.
  3. Are you serious : D It's so poverty...
  4. I love it : D I think most players here use an arcade stick, myself included. I started out on pad originally, then shortly after that bought some arcade parts and built my own stick so I could finally SHORYUKEN FADC ULTRA. Never looked back ever since. I couldn't even imagine playing any Arcsys Game on pad now.
  5. [SpA]Relentless

    [CSE] Rachel International Videos + Critiques

    You don't really want to approach without wind. Just sit back and wait for it to fill up. If you want to recover wind, have a frog out, it makes the enemy want to approach you by jumping or airdashing. 6A them. If you don't have a frog out, running in carries much less risk for the enemy. Be prepared to either 6B, 6A, jump or block depending on the situation and matchup. Jumping a lot isn't really wrong in BB because of barrier, but you still shouldn't overdo it.
  6. Am I the only one that reads gamester's posts with a British accent?
  7. [SpA]Relentless

    [CSE] Rachel International Videos + Critiques

    I don't think anyone feels like criticizing a player that's better than themselves : D Nah seriously, it's Hakumen, and it's Spark. I generally think you were just too nervous (understandable) and too aggressive because of that, missing opportunities to summon a pumpkin (for example, beginning of 2nd round, when you winded fullscreen and Spark whiffed a 4C) and dashing in instead. Stuff like dash up 2A with no backup, Hakumen's normals are just way better and they trade heavily in his favor. Zoning with lobelias is hard against him, but there are still some angels he can't cover properly. And I believe even if he cuts them, based on the situation, it gives you a chance to summon pumpkin or frog. Really it was just your nerves that got the best of you, at the end of round two you were trying to tack on a 2nd BBL when normal oki would have been the better choice. Those things simply don't happen when you play someone you're familiar with. If you played him a few times in a row, you would've definitely gotten quite a few rounds.
  8. [SpA]Relentless

    [CSE] Rachel International Videos + Critiques

    I don't even know where to start. This match was full of online tactics In the match vs Lambda, both of you were on autopilot all the time. Learn hitconfirming. You were doing stuff like 2B 5BD 5CC or even 6CD j.C 5B 5CDC 214A (...) without confirming if it even hit. This is a just a waste of wind and you give up momentum, and set yourself up for punishment. And pay attention to your wind meter, sometimes you hit with 5B and were out of wind, then still attempted 5CC. Learn to do high/low mixups (5B into j.2DA or 2B, occasionally 3C or 4B). When you're in training mode, don't set the dummy to never block or after first hit, but to random. Now do mixups and if you hit, go into a combo. If he blocks, do something else that's safe (further mixups or back to neutral). It comes with more experience. Winded 6C is a big no, seriously what's the point of this? Yes it's plus on block, but any decent Lambda player will punish you hard for attempting this. If you want to get close safely, try stuff like j9 3D with barrier. Get used to canceling your dash with barrier. It's so much safer than just stopping normally or attacking. Mash less. Calm down and just block patiently. It's not like the Lambda player was great at doing high/low mixups. 2C mash is bad against Lambda, she's pretty much immune to it due to her nature of being a long ranged character. Another example is 2:18, your opponent did a random burst, then you got nervous and just.... bursted yourself. In the worst spot you could ever burst. Turn everything into damage. You landed a throw with 2 winds, and did.... nothing same with 2C CH, that shit was godlike in CS2, at least 5,5k + oki with meter. Bait rolls. If you know the opponent likes to roll or delay their tech, do 2A 5B. If it hit, you can go into an aircombo, if they teched, only 2A will whiff and you can still apply pressure. Don't just mindlessly dash towards them, this is one of the worst beginner mistakes ever. You can train this by setting the traing dummy to random tech on everything. Seems like you mostly need to get used to Rachel and the game. Try to find a player that can consistently recognise and punish those mistakes, and play him a lot. Most of these tips are universal to all fighting games, so if you play something else too, try to learn it in those games too - it will transfer over to Blazblue. Good luck. EDIT: Just watched the video vs Bang and that player was fairly good. Watch it and try to understand how he abuses and punishes your bad habits.
  9. Am I? :< Secret to Carl MU unlocked. Secret to Litchi MU... Pending answer
  10. I wished more Astrals were easily comboable. Instant Kills are the best feature any fighting game can have :D
  11. Body lily doesn't take a primer anymore :< Only pole lily does. Still stacks though.
  12. I think one reason why jpn. Rachels don't save up wind for neutral game as much anymore is because of pumpkin nerfs since CT. Back then it was a legitimate tactic to have a pumpkin out then sit on wind all day long because it didn't disappear after some time. Now it vanishes after only 3 secs after it has been winded (and 5 or 6 secs if it wasn't winded yet). Whenever you have to resummon it, it creates a little opportunity for your opponent to get near you. So it's probably a better idea to use it all at once to force damage onto them, then get it back all at once during the combo. Tbh I liked CT Rachel's wind management and neutral game more, but I guess it can't be helped I think I'll go and watch your matches now Herbal Grey, I'm especially curious to see how you handled Litchi.
  13. Herbal Grey were your matches recorded by any chance?
  14. Is this staged or are they cutting out a lot? I can't believe they're finding so many people with a sense of humor : D
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