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About Chazmobile

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  • Birthday 04/22/1994

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    London, England
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  1. Chaz where you at brah?

  2. Chazmobile

    [P4A] Yosuke Gameplay Discussion

    If your playing against Naoto you should really be saving your bursts for that and/or the SMP, so it isn't as much of a problem. Teddie seems like he could be difficult, but generally Yosuke can deal with a lot of silly stuff that other characters have.
  3. Chazmobile

    [P4A] Yosuke Gameplay Discussion

    I've always loved 5c. Awesome normal and looks pretty damn cool too. After all what's better than seeing a disco ninja frog boot you across the stage while his user is posing and grinning like a goofball?
  4. Chazmobile

    [P4A] Yosuke Gameplay Discussion

    I will get right on updating the 'Strategy' section tomorrow.
  5. Nah. Uses up way too much Orgia meter unfortunately. >:

  6. Chazmobile

    [P4A] Yosuke Gameplay Discussion

    Lol thats sounds great man, i'm looking forward to hearing it. Need to troll with those Tentarafoo tricks next time I play this game.
  7. Chazmobile

    [P4A] Yosuke Gameplay Discussion

    Ah I see, so Yosuke recovers fast enough from 236D to punish the blue burst with 236B? That's really good to know dude, thanks.
  8. Chazmobile

    [P4A] Yosuke Gameplay Discussion

    Honestly I think it's better to go for the follow-up combo. It's a good 2.5k and puts you in a good position to chase their tech. On the other hand, using Tentarafoo will mean that you are sacrificing 50 meter for something that may be escapable, does far less damage and the confusion status is not a reward that warrants the meter use. The fact that Tentarafoo D means that the burst misses Yosuke would be a good idea but I doubt Yosuke himself will be able to punish the burst accordingly seeing as he is still recovering from Tentarafoo. I'll be sure to check this out in more depth though once I get another hands on with the game. After learning how to glide consistently, I also much prefer to to do IAD glide after 5C>2C on standing opponents rather than 236A> Kunai. Though you sacrifice a bit of damage in the process, you are put in a much more favourable position that results in a very nasty mix-up opportunity. You have: IAD glide J.A, this hits overhead and forms the first part of the mix-up. It also leads into pretty good damage if you are able to hitconfirm it correctly. But, if you continuously use it it becomes rather easy to react to. In which case you use it alongside.... IAD glide>land>2A, this is the low part and is very hard to react to when combined with J.A. This is due to the J.A hitting at around the opponent's thigh/knee level, so a frame or two more delay and that overhead turns into a very fast low. IAD glide>land>throw, another mix-up option that is also very hard to react to when you're using the other two in tandem. Though this gives the lowest reward meterless, it does poison them and place you in a good position to run back in and continue pressure as per usual. With 50 SP you can OMC it for a decent damage combo. The best part about these options after JCable normals is that you are able to block while gliding. This means that if you feel the opponent's fingers are getting itchy after trying to block you every time, you can easily bait their R-Action for a juicy 2C FC punish. (I need to test this on Akihiko and Yu' R-Action seeing as the first hit is air-unblockable.)
  9. Prosibily. I'll still drop her again in a heartbeat if Lambda is announced though~

  10. So you're playing Noel again in BB:CP? My poor Relius was so happy to be supposedly rid of that bitch.

  11. Sure thing, just be careful not to tear the jumpsuit Miss 13~

  12. Pot-Bellied Nu will be Lambda's replacement in the new BB.