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Chazmobile

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Everything posted by Chazmobile

  1. Chazmobile

    [P4A] Yosuke Gameplay Discussion

    Talk about all things Yosuke related here. Keep it friendly, clean and have a nice time. V1.02 patch changes to Yosuke ? 5A: Hittable box has been adjusted ? 2A: Hittable box has been adjusted - Sweep [2A+B]: Recovery time has been increased + (During Sukukaja) 5B, 5C, 2C, j.C: Can now be jump-cancelled
  2. Chazmobile

    [P4A] Yosuke vs Yosuke

    Discuss the Yosuke vs Yosuke match-up here.
  3. Chazmobile

    [P4A] Yosuke Gameplay Discussion

    If your playing against Naoto you should really be saving your bursts for that and/or the SMP, so it isn't as much of a problem. Teddie seems like he could be difficult, but generally Yosuke can deal with a lot of silly stuff that other characters have.
  4. Chazmobile

    [P4A] Yosuke Gameplay Discussion

    I've always loved 5c. Awesome normal and looks pretty damn cool too. After all what's better than seeing a disco ninja frog boot you across the stage while his user is posing and grinning like a goofball?
  5. Chazmobile

    [P4A] Yosuke Gameplay Discussion

    I will get right on updating the 'Strategy' section tomorrow.
  6. Chazmobile

    [P4A] Yosuke Gameplay Discussion

    Lol thats sounds great man, i'm looking forward to hearing it. Need to troll with those Tentarafoo tricks next time I play this game.
  7. Chazmobile

    [P4A] Yosuke Gameplay Discussion

    Ah I see, so Yosuke recovers fast enough from 236D to punish the blue burst with 236B? That's really good to know dude, thanks.
  8. Chazmobile

    [P4A] Yosuke Gameplay Discussion

    Honestly I think it's better to go for the follow-up combo. It's a good 2.5k and puts you in a good position to chase their tech. On the other hand, using Tentarafoo will mean that you are sacrificing 50 meter for something that may be escapable, does far less damage and the confusion status is not a reward that warrants the meter use. The fact that Tentarafoo D means that the burst misses Yosuke would be a good idea but I doubt Yosuke himself will be able to punish the burst accordingly seeing as he is still recovering from Tentarafoo. I'll be sure to check this out in more depth though once I get another hands on with the game. After learning how to glide consistently, I also much prefer to to do IAD glide after 5C>2C on standing opponents rather than 236A> Kunai. Though you sacrifice a bit of damage in the process, you are put in a much more favourable position that results in a very nasty mix-up opportunity. You have: IAD glide J.A, this hits overhead and forms the first part of the mix-up. It also leads into pretty good damage if you are able to hitconfirm it correctly. But, if you continuously use it it becomes rather easy to react to. In which case you use it alongside.... IAD glide>land>2A, this is the low part and is very hard to react to when combined with J.A. This is due to the J.A hitting at around the opponent's thigh/knee level, so a frame or two more delay and that overhead turns into a very fast low. IAD glide>land>throw, another mix-up option that is also very hard to react to when you're using the other two in tandem. Though this gives the lowest reward meterless, it does poison them and place you in a good position to run back in and continue pressure as per usual. With 50 SP you can OMC it for a decent damage combo. The best part about these options after JCable normals is that you are able to block while gliding. This means that if you feel the opponent's fingers are getting itchy after trying to block you every time, you can easily bait their R-Action for a juicy 2C FC punish. (I need to test this on Akihiko and Yu' R-Action seeing as the first hit is air-unblockable.)
  9. So you're playing Noel again in BB:CP? My poor Relius was so happy to be supposedly rid of that bitch.

  10. Sure thing, just be careful not to tear the jumpsuit Miss 13~

  11. Pot-Bellied Nu will be Lambda's replacement in the new BB.

  12. Chazmobile

    [P4A] Yosuke Gameplay Discussion

    http://www.youtube.com/watch?v=gCfnSIwBaRs This match has some good use of J.C as an effective air-air. I mainly use it for this reason too due to Yosuke sitting slightly behind Jiraiya.
  13. Haha, thanks a bunch dude. I think it was my slightly worrying amount of love for Yosuke that did it :3

  14. Bah, I was actually getting excited for the tracking Lafino being able to counter zoning. Whelp. Hooray for one of my only wishes for Relius being granted with a faster 6a!
  15. Chazmobile

    [CP] News & Gameplay Discussion (Old)

    Maybe it's just their way of making it absolutely clear to people that Amane is a dude.
  16. *looks at Relius changes* I'm not too worried about them at the moment though seeing as the game is being taken in an entirely new direction. But, the things that irk me the most is the fact that some of his more useless moves got even worse and that one of his new moves (the one I was most hype for no less) doesn't sound too hot either. It's not like a fair bit of our moveset was sub-par>useless in Extend anyway right?
  17. Chazmobile

    P4A Tier List Discussion *5/2 Latest*

    Yosuke is usually placed high because he has a very good set of normals on top of his dash speed and fast walkspeed, meaning that he has stong footsies. Jumping against him is a big nono seeing as his 2b is completely stupid, and on counter-hit it leads into good damage. His R-Action is amazing meaning that he also has good defensive options on top of his strong offensive game, his 5 frame 5a also helps with this too. His real mix-ups come in the form of his 'gliding' technique, a technique which causes him to fall very quickly while airdashing and still being able to block. IAD>glide after a JC normal leads into a nasty 3-way mix-up. He can either J.A for a fast overhead, wait for a frame or two longer for an incredibly quick empty jump>low with 2a or even empty jump>throw. He can also moonsault over you during IAD>glide though this is a little more obvious. Moreover, gliding also gives him a relatively safe and fast approach. His J.A has a hitbox behind him, meaning that when used with this 'gliding' it can hit on either side and on air CH it is very easy confirm into a full combo. He generally has a lot of tools in his arsenal to deal with a great number of situations. He's just really good.
  18. Basically, what you do is find a friend who is able to borrow a guy's hacked Xbox and play the game on that. I didn't even realise Keele was that close, i'll pop down at some point i'm sure. You being 'more terrible than usual' will still probably be above average :3. Be warned though, playing Aki means that you are going to get zoned like a bitch.

  19. I did indeed, i'm heading off to Keele University to start Biomedical Sciences. I'll happily give you Akihiko, i'm pretty set on Yosuke/Labrys now anyway :lol: I could teach you some Aki stuff if you need help.

  20. Chazmobile

    P4A Tier List Discussion *5/2 Latest*

    Good space control with 2b, nasty air normals (J.C), consistent above average damage output anywhere on the screen with 25 SP which leads into a nasty 50/50 back into the same mix-up (a vortex of sorts essentially), silly mix-up, great damage off of any random hits (ground or air) when she's in Orgia. To name but a few...
  21. Chazmobile

    [P4A] Yosuke Gameplay Discussion

    It's still not Aigis J.C-tier though. Fuck that normal so hard. Regardless it's awesome, his douchey little grin makes it even better :3
  22. Chazmobile

    [P4A] Yosuke Gameplay Discussion

    On the topic of J.C, that normal is simply amazing. I was watching JP matches and realised that they throw it out quite a bit at neutral. I've started to incorporate it a lot more into my own game now and it seems to working just brilliantly.
  23. Never fear, the bro is here! Thanks buddy.

  24. Chazmobile

    [CP] News & Gameplay Discussion (Old)

    Yes. Yes it is. She also lacks ribs.
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