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Everything posted by JG
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Damn... it seem you are right. RIP Carl. Also, with that in mind the j.B+3]D[ UB suck now.
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I was messing around with this route: j.B+ 3]D[ UB>|> 5B> 6B> 623C> 623]D[. sj.B> j.B - j.C> 421]D[> |> 5C> j.B-j.C >|> 421]D[> j2.C~Allecancel >j.B-j.C> |> 46]D[ > 66 6A> sj.B> j.B - j.C> 8]D[. The last part is very tight, but if you do it quickly you can connect sj.B> j.B-j.C. Sadly, this combo deal around 3.3K.... terrible if you consider the execution that requires. On 1.1, this would easily surpass 5K. If you add Fermata after the 8]D[, you will deal around of 4.4k. Ending it with OD oblivion isn't worth it, even with the OD overdrive will not pass the 5K. If you want to deal damage after an UB, i recommend you using the j.B + 4]D[ UB. A good one that deal more than 4k is this: j.B + 4]D[ UB> CT> 5C> 421]D[> j2.C~Allecancel> 5C> 623]D[ sj.B> j.B - j.C> 8]D[. If you end it with Fermata, i think that you would deal 5K+.
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From my understanding, Japanese player never tend to end with 8]D[>3C. Is true that you deal a little bit more dmg, but you also waste more nirvana metter and you get no oki. The reason why you should always try to end the combos with j.C or allegreto is for the knockdown. You will land first and you can go for any mixup after you land with Nirvana.
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Fellow Carl Players!!!!! This is my gift for you!!! https://www.youtube.com/watch?v=0M7KYbVOepQ Lets make Carl SSS class character again!!!!!!
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Carl have UB loop again without the need of meter... Is hard, but is very probably that will work with all character.
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If you have the metter.... why not going for this: https://www.youtube.com/watch?v=1zz5VebG_-c Maybe Carl is balanced now = (
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More combos: https://www.youtube.com/watch?v=OZ2NWgi7054 The first one, is pretty sick. I supose that CT> 46]D[ > 5C> 6C > 5C is the way to go now.
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Just messing around in BBCP 1.1 with some friend. Chilean stream = ) http://www.twitch.tv/airdasherchile
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[bBCP 1.1] JG Carl Combo Video - Blue Puppeter https://www.youtube.com/watch?v=UZw89Rl2EUM
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A very old Eddie Combo video... I don't remember if it was posted here. [GGXX AC+R] JG Eddie Combo video - Trying to be broken https://www.youtube.com/watch?v=0D1iTNqq1-Y
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[bBCP] JG Carl Combo Video - Reaching New Heights http://www.youtube.com/watch?v=yBAvbbLvbbY
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BlazBlue Question Thread - Ask your questions here!
JG replied to KayEff's topic in BlazBlue Gameplay
Well i supose that is the local matchup chart, saw on the stream. Still, you can find that chart here http://youtu.be/hmi36B2MqvU?t=15m56s -
BlazBlue Question Thread - Ask your questions here!
JG replied to KayEff's topic in BlazBlue Gameplay
I have one question.... the tier list that that is showed by a Japanese BBCP arcade, is a global tier list? like a compilation of all the result of all BBCP arcade machine in Japan, or is just a tier list based on the result of that solely machine. I wonder this because the arcades are connected via Nesica. -
Well, is not like that this setup is a "must learn" against Tager. You can still use the other corner UB setup, the one with IAD but! it consume more Nirvana gauge and the dmg isn't as good at this Tager only setup. I also notice that Carl can solo combo Tager with the Dash cancel and carry him to the corner... but, that timming is not like CS2, so is more hard doing that and trying to move Nirvana while carrying Tager to the corner. After watching the vid and keep asking myself? "how can i be more OP"... i remember! that after that setup you can go to the Fermmata UB setup! would you imagine that? that Dmg! xD... The magic of execution >_< PD: I never learner the fermmata ub setup U_U
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I didn't know where to put this, because the EXT video section for Carl is locked. Just for fun and nothing fancy, the setup that Kyaku used against Tager at GopsGarden #5 + some thing. I hope that you like it! ^^ http://www.youtube.com/watch?v=bYJoZdFBbTo
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A short combo clip made by the top Dan Japanase Carl Itou. https://www.youtube.com/watch?v=HTfHVr8tavk
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You can still do j2.C allecancel volante combos in CP
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Hey, but Order sol combos now seem to be more longer than in AC. Also love the fact that is more easy go to for the Dustloop. I dont think that this dmg is worse than Ac. Im pretty sure that i saw some dmg combos on youtube or nico video. J.S is awesome now. Now is how it should have been before!
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Did you check the UB tutorial vid for Carl? Aside from the timing you have to keep in mind, that doing unblockables with Carl requires a certain amount of hitstun. That way, you will avoid doing a single combo....
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[CP] Carl Clover Loketest Changes and Discussions Thread
JG replied to Akira-Shiro's topic in Archive
Im not so fan of combine cantanta... i just hope that we can still do Cantata, j.C in corner, ending in oki. -
[CP] Carl Clover Loketest Changes and Discussions Thread
JG replied to Akira-Shiro's topic in Archive
Hey, did j2.C hitbox get nerfed or something? i just saw way too much j2.C whiffed.... Glad to know that is very probably that we can still do our j.B+3]D[ UB and be able to do another combo after that. Still, not happy whit the new cantabile. -
In my case yes, at first is hard but once you learnt it you will have no problem doing it. Is an excellent combo, deal sick dmg, gain a LOT heat gauge, doesn't use too many Nirvana gauge, if you know where to deactivate it, and end with oki. Doing this isn't so hard in comparison to j2.C~Allecancel + Volante... Somehow i always feel rewarded when i do this online >_>, is like dealing 6k or 7K dmg and no one can say that you are cheap, because this is very hard to do. For me, it was very weird at first doing that combo. But from art of magic, somehow without knowing, i started doing it with no problem. It was like, WTF? FUCK THE POLICE! IM DOING IT!!! >_>. Then, i learner sub consciously how it work and got the timming XD
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[CP] Carl Clover Loketest Changes and Discussions Thread
JG replied to Akira-Shiro's topic in Archive
I don't think that Carl in BBEXT have bad oki, fuooco is pretty good because it pick the opponent off the floor. This is very useful against people that delay his tech. If fuooco land, you can go into a mixup or oki without problems. Maybe this move isnt as good as CS2 3]D[ but still very useful. The problem with Carl oki, is that isn't something almost 100% guarantee like CS2 3]D[. But if we alternate ours moves: 8]D[, Brio, 4]D[, 2]D[, 6]D[, Volante, with a higth/low Carl attack we get a good oki/mixup. ??? Carl already can do 6k or more dmg combos in CON like J2.C~Allecancel,5C, volante,..... j2.C Allecancel, 4D, etc, etc into Gear super + 8]D[, resulting into a combo that end in oki, even with cantabille we can get 5K/6K that lead us to oki. Also in the corner, our combos are very good thank to the full charge 6C and 6]D[ that force wallbounce and you can pick up with 5C, j.B, j2.C. Ending any damaging combo, in the corner, with Gear super + j.C = Good oki/mixup/ make the opponent cry! xD In BBEXT we have this, thank to j.C. Also, i think is very probably that Carl oki is going to be worse in CP, because you canĀ“t solo combo cantabille anymore. So no more, cantabille, teleport, 2]D[ into some combo that end in 8]D[ or j.C, oki. Mmmm..... i agree on that, but i think that extended Carl have good or decent air hitconfirms. On the other side, our ground hitconfirm isn't so good especially when 5C doesn't fatal counter anymore. This! is a good change, somehow in my case... i just don't care about the astral. I'm more happy executioning long combos or hard stuff in matches >_< Hey! but what about: j.a, j.B, j2.C, j.C? or j.a, j.a, j.a, j.B, j.C? and telleporting Nirvana after this? i don't think that doing this after an air hitconfirm is so hard. I think that Carl is A tier with or without UB loop. Doing the UB loop here is just an option, is not like an obligation in comparison to CS2. Yes! you can argue that the UB loop still is very strong here, but even so doing other thing can deal similar result. A lot japanase Carl top player doesn't use it, because from a mixup or reset you get more dmg and consume less nirvana. You can check Ryuusei, Akechi Kokoro, Ranrero, etc, etc... they go for the oki. If im not wrong, the mayoralty of Carls players on BBRevo didn't use the UB loop. Kyaku is the one that tend to use it more. For me, i love BBEXT Carl. Carl in this ver have option for almost any case. If you want oki/mixup/reset? fine! do it and you can end it into another oki/mixup/reset, if you want damaging combos? fine! learn some combos because there is a good banch of them, if you want UB? fine! you have UB, even UB that work against Hakumen, if you want solo combos? fine! use cantabille + rapid cancel, dashcancel or IAD j2.C allecante + attack that end into cantabile, juggle the opponent! be happy >_< You can choose from a good batch of option with Carl EXT ver.... Its just a matter of research and know what you want to do with the character. That is the reason why i think until now extended Carl is the most complete and the best one. Im not saying that what are you telling is wrong or bad, is just... i dont think that Carl is like that in EXT. I think that is a more complete. Funy thing, that in CS2 the almost all the top Carl playerd use the UB loop and in BBEXT just a couple tend to use it. If you ask me, i would love that in CP you cant still do the j.B + 3]D[ UB and go into a dmg combo. -
untilChilean Revolution, a Blazblue chilean stream.