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Mulligan

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  • Content count

    55
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About Mulligan

  • Rank
    Gold Member
  • Birthday 08/30/1989

Contact

  • AIM
    TheBanditBringer

Other Info

  • Location
    Manassas, Va.
  • XBL
    MooreMuscles117
  1. Mulligan

    [AC+] XBL Gamertag Thread

    I'll be at my friends house for the next couple days using his account if anyone wants to get some games in on the EC. I'm on now and online is dead so just throw me an invite on I Joe Clutch I if you're down.
  2. Great tournament and special thanks to St1ckbug and staff for always running/streaming these events. That shit is exhausting and that room was a crowded inferno. Great competition in gg and good shit to Senkei and R0b0t for top 2 and being really awesome people.
  3. Mulligan

    [GGACR] Jam ACR Changes and Discussion Thread

    Gonna get grabbed on 6H IB now for free. Guess that's why we can flip out of it.
  4. Mulligan

    [GGACR] Jam ACR Changes and Discussion Thread

    You can still do that too. Guess I can't just stick 236S>K out for people to run into anymore without actually hit confirming lol.
  5. Mulligan

    [GGACR] Jam ACR Changes and Discussion Thread

    Well that's only one frame off so I'm sure it's still there. Was only seeing 5.K after and wondered why. Thanks.
  6. Mulligan

    [GGACR] Jam ACR Changes and Discussion Thread

    People having 4-5 charges is beginning to look like training mode lol. Biggest hit so far aside from losing random fb puff into combo is losing the ability to 5.H into fb puff for the stick. Of course both of these can be fixed with a charge so it's not so big since it seems we get oki after fb charge. Watched all of your videos Stickbug and I didn't see two pretty big things. The first is 6.H into linked 6.P; The second is 236S/K. Has anyone seen if it still knocks down like the loc tests?
  7. Mulligan

    [GGACR] Jam ACR Changes and Discussion Thread

    Nah I don't think it should be like big bang upper it's perfect how it is now. I see no problem as long as we can't just use it over and over after the first hit. It'll still be really useful in a lot of matches like eddie and millia to take shadow away and keep her still. The real thing that's bugging me right now is the half guardbar recieved from 6h while no longer being throw invul AND the prorate nerf to 5.k. Really gonna have to work for a little gb+ now. Even 5.h into 6h will sometimes get slashbacked now if we complete it everytime but i guess that's what they want what with the gb+ on miss sb. That's where the stop at +1 5.h or do a 3h rc comes in. This version still lookin preeeeety fun.
  8. Mulligan

    [GGACR] Jam ACR Changes and Discussion Thread

    lol whoa wait just 6.h or the extension too? Either way I love it. These changes keep getting better and better and they made her abare even better now that we have 2 extra charges laying around after our first combo. On the second hit when you have tension again we can just use 5.s tk ryujin, kenrou charge rc ji combo. After that though unlike slash we get the option to knock them down again with our remaining geki charge and either charge again or pressure lol. Like the only thing that could make this better for me is the old 6.h added with the new. Charge city
  9. Mulligan

    [AC+R] News & Gameplay Discussion

    Well at least the slide head nerf didn't do it because you can't hit Eddie with that anyway.
  10. Mulligan

    [GGACR] Jam ACR Changes and Discussion Thread

    Well no one has mentioned how fast they fall after fbpb. Might be able to raise them high before it and get a 5.k before they land.
  11. Mulligan

    [GGACR] Jam ACR Changes and Discussion Thread

    I'm really down with the fb charges because now we will get #r and slash combos with ac knockdown. It was really a bummer losing the ability to use a raw charge and one of the many things that made the character less fun in the long run because of all the possibilities you lost. Random ryujin charged is going to be dangerous at a lot of ranges it they decide to keep the wallstick on it. If it's blocked just rc out for a nice opportunity or if you have a geki charged let that go lol. Fb charge is also a bit faster iirc so we'll still get some sort of oki a lot of the time too. Overall this is looking like a nice compilation of all the play-styles she has gone through and I couldn't be happier about it. AC made it feel like everyone was on the same page with this character and now we should see a lot more inspired gameplay.
  12. Mulligan

    [AC+R] News & Gameplay Discussion

    If all the May changes are true so far it looks like she got hit the hardest. Really excited for the old/new slash esque Jam. I just hope they keep the trend up and give me my old 6.h back as an alternate move.
  13. Gonna miss my favorite tourney of the year because of work I'll be watching the stream for sure when i get home if it's up. I miss GG.
  14. Great tournament everybody, it was good to see so many people come to play this dead ass game lol. Felt just like an old tourney minus the room being filled to the brim due to sf4. Props to stickbug for running the tourney and ggs to everyone I played. I just wish i would have practiced before the tourney, though I would have still got scraped by xaq because I can't fight that character at all. Overall very fun and I hope this game gets revitalized at least a little because I don't get the same feeling in any other game as I do in gg.
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