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AtTheGates

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Everything posted by AtTheGates

  1. AtTheGates

    the chipp blog thread

    about backdashing - i never said i backdash against sol, i just said i think that backdash is rather useless against him, so you just confirmed my point teleporting is fine, but there are situations vs. other chars where a backdash works where a tele doesn't. oh and yeah, of course you can DP jumpins - but i don't consider that a proper anti-air. it's the "least best" option to chose. also, if the sol knows what he's doing, he won't fall from a double jump right on top of you screaming J.HS!!!! but rather use the j.s/j.hs whiff, falling j.hs stuff, which is a lot lower & harder to see - especially with the whole backdash after j.hs stuff.
  2. AtTheGates

    the chipp blog thread

    i have to disagree to the sol vs. chipp matchup - in my experience it is one of the harder matchups for chipp (not the hardest, but pretty hard in slash). sol's j.hs is practically unbeatable. his ground normals are good in range and speed - gunflame can fck you up horribly if you go for a backdash in the wrong moment (ie. the corner). generally, backdashin g after a poke string of sol can be very dangerous (bandit revolver and bringer will both hit you). add to that his 50/50 mixup, his 5k anti air (he doesn't have to chose a side when you cross him up, see axl & faust) and his damage... ugh. besides, 1 VV = 100 dam. vs. chipp. on FDC - i agree - it's such an important part of chipps gameplay. the problem is, it is rather character specific - it's easy to get a crossup with j.hs[2] with certain chars, eg. venom, but practically impossible vs. others. add to that the different wakeup times, and it gets very hard to pull of consistently and above all in a clean manner. it's good to hear that you still see hope for chipp. although i have a bad feeling for AC, i'm sure there will be a lot more to discover with all chars. and if chipp turns out to be low tier, nevermind - we all played reload
  3. AtTheGates

    the chipp blog thread

    i'm pretty sure damage from those 2 chars out of this situation vs. chipp is also possible in slash.
  4. AtTheGates

    the chipp blog thread

    relax. we're Chipp players after all!
  5. AtTheGates

    [AC] Video Discussion Thread

    quick question: since i don't bother with joybox vids anymore, has anyone seen the newest ones yet, if so, are the chipp matches any good (does he at least use any new stuff). i really want to avoid the agony of watching players who don't even know their dust combos if i can...
  6. AtTheGates

    Chipp Match videos (Slash / Accent Core)

    check out a susumu vs. testa vid on a-cho. not much new is shown though, except a new combo from j.D into alpha, knockdown. note that all the attacks susumu wins are because of standard stuff, nothing new implemented yet.. btw too bad when he accidentaly gold bursts end of 2nd round i'm pretty sure it's an accident, since he just RCed 236s,236s..that's a level 5 move, why would you gold burst in that situation if you rush a char with no dragonpunch. this match shows how deadly AC is. chipp rapes testa, 2nd round narrow, 3rd round testa rapes chipp. so many (almost) perfects in this game...
  7. AtTheGates

    [AC] Video Discussion Thread

    insane vids from maturundesu and roz to beni. my oppinions so far: testa: nice new corner "pin" with: normal, front exe x N. looks strong since front exe will come out even if there's a trade, and a CH means launch? axl: damnit, his new loops look really strong. don't require much tension, lots of damage, knockdown... what a pain. may: a lot more dangerous. you really have to take her seriously now (not that it was any different in slash, i just think a lot less successful mays were around "back then"..) i-no: too early to judge. some stuff better, some stuff worse..gotta wait for some koichi matches. i love her new notes though. pot: 2s is insane. easy combos midscreen after slide head + 2s, better mixup midscreen after heat knuckle - strong stuff. johnny: seems like db transport / blade after transport will be a rare thing in AC. the new air move + FRC looks more efficient in the same situations (except for fast movement over the screen..) some funny moments: DC vs. anji, roz to beni match: 2nd round, dc just stays in mist stance for about 6,7 seconds, moving backwars. anji shoots a butterfly, DC doesn't move at all, just waits..it disappears a few pixels before him that's what i call spacing.
  8. AtTheGates

    Chipp Match videos (Slash / Accent Core)

    DEC matches from gamechariot are a must see. i love his approach (throw...a lot), it's actually pretty similar to mine nowadays, although he is 4 times deadlier with it. he is also so bold, i laughed real hard just at what stuff he could actually pull off without dying horribly for it.
  9. AtTheGates

    the chipp blog thread

    check out european video thread for the matchvids for straßburg, finally. as for burst baiting: it's not that easy to really punish a burst with chipp, since combos off of a falling opponent with s,hs, j.d are rather unreliable because of height and hitbox. you could learn them for various chars, but your distance to your enemy and his height will always be different. don't forget you have to react quick, makes it even harder. personally, i would go for a close or far slash (jump install), 2hs, teleport combo. i have to admit though that i usually go for instant block, dash, throw, since it's easier. if you screw up it can be dangerous though. common (and hard to punish) spots when your enemy will burst: - during s,6p,s,6p,2d ->> to avoid this, do the following: we assume you did a combo into 236s,236s RC, dash, s,6p etc. instead of doing the dash, s,6p.... you do a dashing 2p,2p,then s,6p,s,2d. that gives you 3 hits where you can react to burst. after 236s,236s, just before the 236k if they can feel it coming -> gold burst(if you go for FRC you can block or airthrow the burst) after a 6pCH,6hs -> they are afraid of alpha blade RC, 6hs, and rightly so sometimes when they see a leaf throw coming, they gold burst.
  10. the best way to air throw is to duck, to high jump, bursting while falling and then you gotta scream WRYYYYYYYYYYYYYYYYYY
  11. AtTheGates

    the chipp blog thread

    /offtopic well, it depends. i would say 3s is a LOT easier to learn (that's why everyone was playing it here, now it's on a decline, yay!), melty blood too. as for kof, i'm not sure. kof xi has some things that are pretty different from other bemus (very strong rushdown, most chars don't have a dp, most supers dont have invul, defense in general not that strong), but once you get used to it, it should be ok i guess. i'm playing oswald, clark and eiji (sometimes lon as leader), and i manage fine. i had to spent some time in practice for oswald combos & ace setups, but appart from that, learning it is a breeze. /offtopic another thing: check out the new combo after 2d,236s,236k vs. sol. hard, but it does more damage than the old 2d,236s, d.p version.
  12. AtTheGates

    the chipp blog thread

    yeah, he was in the corner, and i OTG gammaed him before i did dashing p,p, p teleport, since i didnt expect him to tech (advanced mindgame..he knows chipp very well). then another p teleport (as opposed to eg. D teleport), then a throw. he teched though
  13. AtTheGates

    the chipp blog thread

    tourney's over. what happened: our team Fuck...I'm Dead (thx fuck im dead, best aussie grind ever): Chun_Li1[DI],aCd_Hell[TE] & me we arrived at the location in strasseburg saturday afternoon, and spent most of the time talking to our friends there, playing casual and eating Ride the Lightning Noodles[tm] since we had 6 teams and a total of 18 players for guilty gear, we decided to have a battle royale. we only lost our first match against team ESF#1, feat. Cuongster[ED], his brother[bA] and a dizzy player. close call, we were down to our last man, i managed to win a round. for all the following matches, we continued to ocv all our opponents, with each of us taking turns :D it was not like it was easy though, there were a couple of very strong teams, and we had to use some strategy. vs. the team of millia, falleneye [iN] & boulanger [sO], we had to put in Chun_li1 first, because both acd and me have problems vs. random sol behaviour. it worked better than we thought, since it was an ocv the 2nd ESF team was a potential killer enemy, too, but since they were tired of 3 days of organizing the event with only a few hours of sleep, chun_li1 again took the ocv. the final was caught on video, they had a nice 2 screen + beamer setup. our plan was to wear down the team to cuong obviously, so we had 3 shots at him. i was first, dealing with a dizzy (not much chipp specific stuff to tell here, i know the matchup very well, and my opp was a beginner i think). next was cuong's brother, who played baiken. plan here was to annoy the shit out of her, until she would open herself up. in case i lost, chun_li1 would have an easier time. it was a VERY narrow match, and i improvised practically all the time. it's gonna be interesting to watch, since i often did stupid stuff that somehow worked one round was so close that we both continued to turtle, until i got negative penalty. i gave him a respect, iad. j.D, that settled it :D the last match vs. cuong. i actually can't remember much, rush of adrenaline. i used shuriken as well as i could, and it won me a round and saved my butt a couple of times. sniping mini eddie is fun, especially when you do it with the slow shuri i almost lost the 2nd round i think, somehow managed to get a comeback and then won. lost the 3rd round, i guessed wrong in the corner. i did OTG gamma, p, p, then went for p teleport to throw him, he teched back with j.K and hit me. otherwise i would have gone for standing p resets if i suspected the tech, well next was chun_li1, who again played a great match, but only realized some stuff vs. eddie he had forgotten about after it was over, lol. our final player was acd. it was our plan to put him in last, since he did very well in casuals vs. cuong. he chose a very careful and unorthodox style vs. eddie, continuing to lay traps instead of going for a couple of hits out of nets etc. it worked very well, after losing then winning one round, he clearly won the last round with a lot of health left, eddie simply couldn't get through to him. well so much for that. sorry if it wasn't very chipp specific, but i'll post a link to the vid asap, and then comment on it can't remember much details.
  14. AtTheGates

    the chipp blog thread

    yo kensou! yeah, 2hs, works very nice vs. her iad 214k, not foolproof, but it's a tool i like to use, too. i haven't thought much about 6hs, but i'm sure it's powerful, it's mentioned on japanese boards a lot vs. jam. your ideas vs. parry sound nice, i gotta try the shuriken after 1st hit, beta blade sounds too dangerous to me everytime i would do a 2 hit j.hs he would parry the 1st hit, then stuff the 2nd hit with a standing punch (baffled me..very nice strategy). anyway, major team tournament this weekend near strassbourg, france. our team will most likely consist of Chun_Li1(di),aCd_Hell(te) and me. other teams include team ESF from strassbourg. expect an update on monday!
  15. AtTheGates

    the chipp blog thread

    ok, hamburg tourney's over! 1st: me :] 2nd: xzi [JA], swe 3rd: cyrox [VE], swe 4th: caer [TE], swe damnit, what a tourney! we never played against the swedish before, and we were happy and surprised at how good they actually are. especially caer plays a frightening testament, down to every detail including perfect crow patterns and very nice defense. the finals might have been the most exhausting matches i ever had in a tourney. i dont have to tell you guys how horrible it is to play chipp vs. jam. i came from the winners bracket, where i fought xzi before, so i only needed to win 1 set of best of 5, he would have had to win 2. i actually thought that it was best of 3, and when he beat me 3:0 and gave me another 1:0 i thought it was over, so i got up to congratulate him, when i realized there was still a chance. i then managed to beat him 3:1. details: his movement was excellent and he practically never missed an opportunity for a perfect combo. first time we met in the tourney he would fall for easy 6p stuff, next time about 80% of my 6Ps missed entirely, and it took me a while to adapt and to focus (actually, it was 4 matches, haha). i developed my gameplan around avoiding any obvious okizeme, simply trying to bait him into trying dummy parry with 6+s+hs by doing double jumps or airdashes. at first he tore me apart with jams normals, he never shied away from a direct confrontation after eg. a tech, always playing extremely aggressive, trying to get through 6p and all my other pokes. once i got used to that behaviour i started to abuse beta blade. in the end i came up with some nasty tricks and read him well, i guess thats why i could win at all. phew, what a weekend.
  16. if you take negative edge into account for that, you would have to push and let go of the button in 1 frame. put in VF4 training mode, switch on the option that shows you how long you held a button, and you will see how incredbly hard it is to pull that off.
  17. you didnt understand the question. there is 1 frame, yes, but the question was entirely different, no one said anything about reversals.
  18. AtTheGates

    the chipp blog thread

    my god kasou, you dont know susumu? lol, you gotta catch up and find as many vids of him as you can definitely the best out there. btw those vids from the gg gigs cup... i got those on dvd, and the rest of em too there was some obscure torrent on some site a couple of months ago, and a friend of a friend randomly downloaded it without even knowing guilty gear. funny story. anyway, its in my hands acdHell helped me analyze the finals, cause on first glance it looks like that ky is the worst player ever. however, whats happening behind the scenes is frightening. the mixup susumu uses is so beautiful because it is so simple. a hint: check out how he uses j.HS and how ky reacts to it the first time, 2nd time etc. besides, susumus movement is amazing. no one can compare to that. check out his full screen running jump 1 pixel crossup stuff...sickness. based on those matches and a couple of others i came to the conclusion that chipp has problematic matchups vs. bridget and faust, cause if susumu / torowa ever played against those chars, they either lost or won VERY narrowly.
  19. AtTheGates

    Odds and Ends

    thx for opening up the thread again. next time just delete the spam posts and leave the rest alone, i value this thread.
  20. AtTheGates

    the chipp blog thread

    no its fine kasou, keep the forums clean!
  21. AtTheGates

    Chipp Match videos (Slash / Accent Core)

    http://www.gamechariot.com/06frame_main.html check out for some nice ch vs. za and 2x ch vs. te (they even start the same way, lol!) matches. very interesting take on the 22d teleport FRC. nothing new, but it clearly shows how strong it can be, how to use it and that it is a viable strategy.
  22. AtTheGates

    Odds and Ends

    whoever uploaded that has no clue what an infinite is / what the word means. tha's more like a loop. still looking good though.
  23. AtTheGates

    Odds and Ends

    haha that dragonpunch bug is hilarious, and the way they float if you cancel it is even better...i really hope hnk "reload" will come out together with a console release.
  24. AtTheGates

    the chipp blog thread

    drunk right now, space reserved to comment on this tomorrow. ok, sober now. what i do to "simulate" a perfect wakeup throw is use my turbos for my hori RAP. they are really reliable, i wouldn't recommend mashing, but if you don't have access to a turbo stick / pad, its the only safe way to do it if you dont have 2 players. the other way would be to program your enemy to do whatever you wanna do with chipp, and reversal throw yourself.
  25. AtTheGates

    the chipp blog thread

    yo kasou. i took my time vs. johnny, cause cuong is definately the best european gg player..i had lots of respect for him, so i played it cool and just took my time :D thats unlike me btw, usually i play way too aggressive. lately i learned to switch on the fly, it improved my gameplay a lot.
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