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Everything posted by AtTheGates
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高田馬場ミカド GGXX AC 野試合動画27 ミツルギ(ZA)vs小川(ED)ガチ <- Mitsurugi Zappa vs. Ogawa Eddie Gachi!!! GGXX AC 9月15日 高田馬場ミカド 3on3 http://www.nicovideo.jp/watch/sm15952810 http://www.nicovideo.jp/watch/sm15952957 http://www.nicovideo.jp/watch/sm15965508 http://www.nicovideo.jp/watch/sm15965640 GGXX AC 9月6日 高田馬場ミカド ランダム2ON http://www.nicovideo.jp/watch/sm15951575 http://www.nicovideo.jp/watch/sm15951660 http://www.nicovideo.jp/watch/sm15951702 http://www.nicovideo.jp/watch/sm15951757 GGXX AC 9月8日 高田馬場ミカド シングル http://www.nicovideo.jp/watch/sm15952212 http://www.nicovideo.jp/watch/sm15952326 http://www.nicovideo.jp/watch/sm15952459
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a-cho ranbat: GGXXΛC第230回関西ランバト(2011.10.7) http://www.youtube.com/watch?v=ayMH2hZbqjM spoilers if you read the links to the timestamped vids i guess. ED vs SO VE vs ZA Nezu(RO) vs SO VE vs JA Nezu(RO) vs Tsujikawa(SL) MI vs JA AX vs Tsujikawa(SL) Kabegiwa no DC(JO) vs SL HO vs AX Samitto(CH) vs JA Tsujikawa(SL) vs Dogura(SL) -> semis 1 <- not 100% sure its dogura, announcer says so and iirc he trolls with slayer lately HO vs Samitto(CH) ->semis 2 HO vs SL -> fight for 3rd Samitto(CH) vs SL -> finals
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new acho tourney with players from tokyo on the zero3japan (acho tournament vids) account: http://www.youtube.com/watch?v=ARwSpQGa5Ws http://www.youtube.com/watch?v=86yPpWZGJBM goldenrody put the playernames in the comments with time stamps, not gonna bother to repeat them here, but there are a lot of heavy hitters present this time (in part 2).
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hase slayer matches from newplaton, dated 20110917: http://www.youtube.com/watch?v=2aK1VhXiwro http://www.youtube.com/watch?v=xLt_Ml0yiu8 http://www.youtube.com/watch?v=2s8x36aXOhs
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yup. i see judas @ TRF use this in other situations as well, for example against ground pressure -> 214B~E~2B, stuff like that. when i tried out stuff yesterday, i managed to reversal dam between 2B and iad.j.B, and rei's j.B actually whiffed, so he landed between the first hit of the dam and the water - he could BD throw you there, but i guess that situation really depends on the exact pressure string rei uses and how far away he is etc.
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2B gives +6 on block even when rei doesn't jump cancel it, 2B into iad.j.B,\/,5A is really hard to get out of for juda, especially if rei is close enough to cross you up after a 5A© or 2B with the iad.j.B, he can repeat that until he hits you into an easy hitconfirm into..death. the gap between 2B and iad.j.B is almost nonexistant, proably only 1-3F. you might be able to get out with 214B~E~5A, that did the trick for me when i tried it, but that's not really a great solution i guess. edit: just did some testing: - you can sometimes throw rei when he does, let's say, 1-3x 2B,iad.j.B,\/,5A (if he does the iad.j:B as early as possible). instant blocking the j.B helps with the throw, but the timing is still very hard. - i suggest using guard cancels instead of reversal supers as well, except if you are 100% sure you can get a finger in. guard cancels are just the most reliable method to defend against rushdown in this game, plus they cause hard knockdown -> time for setting up your traps or even for dash in, okizeme.
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getting out of rei pressure is really hard, i know the matchup from the other side. can#t give you concrete tips, just my gut feeling - which tells me reversal dam is the thing to do. also, if reis ever use 2D, iad. cancel on you instead of, say 5D©, iad., there's a gap that is big enough for reversals, maybe even a 5A depending on if they go for j.B or j.D. as for zoning and the like, i guess watching TRF vids should yield some results i guess. i keep seeing judas turtling on or close to their placed summons until they are in a spot where they can go for his pressure or mixup (blockstring into iad.j.C(whiff),\/, instant 5B for a low hit or just iad.j.B/D?).
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i vote for "i dont give a FUCK what its called" as long as we understand each other.
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there's another bug with agito btw, if you connect a crossup j.B into 236B against a standing opponent, and if you are at the correct height, both hits of the j.236B will hit. the first one knocks them down for about a frame, really hard to see, the second one just stands them up again. edit: imo it has to do with the move having both a "physical" knockdown hit and a "knife throw" hit, which doesn't knock down. seems like they can hit both under certain conditions etc.
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http://www.youtube.com/watch?v=AoJ79WnYGes just tested out these demo combos again, and they do the same damage in v.1.02, don't see any proration changes. about the agito fastfall: was fooling around with it yesterday when i found it, in combos you could theoretically do [combo into j.236C,] juggle after bounce with 2C, fastfall j.C,\/,5C, relaunch. the damage for some reason wasn't higher than in the simpler version of the combo though, probably because 2C adds scaling. characters that can use the fast fall: Burai Yamamoto Heita Zinnai Nakanishi Sisters Daigo Hotta Hanny Manbou Sanzou Kongoumaru Agito of the Dark Mecha Heita
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after a throw with agito, you can link a 2B, so you can do: - 2B,5C, j.B,j.236C.... - 2B, jump, max delay j.D,\/, j.C,j.D,\/,(optional 5C,),j.B,j.236C,\/,... (200 more damage up to this point) best combo from a throw i could find that ends in a super: throw, 2B,5C, j.B,j.236C,\/, 5C,623D: 2525 1 Stock, 3048 Damage. in your combo, you can insert 5Cs after the j.C,j.D parts when you go for the j.B next (its not 100% reliable though, depends on the height).
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was trying to find good agito combos today, and i found a lot of bizarre and awesome looking relaunches and combos, but none of them beat the basic stuff for damage, sadly. Combo into 2C,6A, j.B,j.236C,\/, [5C,6A, j.B,j.236C,\/]x2, Okizeme > all other stuff. Sucks, so boring.
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reposting my stuff from hardedge: Yoshimitsu: 5LP: cannot be crouched by opponent 5LK: no low hit (looks like ky's 5K) 5HK: whiffs vs. crouch (one of yoshis roundhouses from tekken), also whiffs in chains 4HK: see above (different move though) j.HP: Multi-Hit Jump-In (3 Hits?), twirls his sword 236P = high spin with his fist like in tekken, can be mashed (unconfirmed) (EX OK) 236K = low spin kicks like in tekken, can be mashed (unconfirmed) (EX OK) 214K = Poison spit (EX OK) 623P = Shoryuken, LP Version does not have any invulnerability - other versions untested (HP version travels up the most, though) Raven: update: raven's backdash was extremely slow and didn't move him much at all in the haxenhaus build 236P Shuriken, air OK (air version travels horizontally) 63214P = Dash attack, reminiscent of Chipp's Alpha Blade. You can end up behind your opponent if you are too close when you do it (you can even end up in the corner). very unsafe on block. can be charged (lvl 2 = EX, lvl 3 = Super). 41236LK/MK/HK: Teleports in front of the opponent with Auto-Followups: LK: Low Hit MK: Overhead HK: can be blocked either way, looks a lot like the overhead version, properties unknown.
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http://www.youtube.com/watch?v=AoJ79WnYGes combos for kunagi.
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http://www.youtube.com/watch?v=eFoe1xWp7nY another bug, this time with kunagi. you can kara cancel the 421A/B followup, it will trigger the air recovery animation. i'll upload combos for kunagi soon, found what looks like a solid BnB with knockdown, and another combo vs. standing opponents.
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there are several smaller stages of damage reduction below 50%. if you consider the very first hit or combo to be 100%, then the maximum damage you can still do when your opponent is at minimum health is about 82% (tested with several 2hit combos off of several starters, including light hits). i calculated the damage a little differently, assuming that everything after the first hit is 100%, and the first hit gets some bonus damage, which would be 113-116%. that way, the damage reduction when your opp is under 10% would be around 93%.
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http://www.youtube.com/watch?v=EjZPBKifd7s bug with the hit-animation of miyazato's j.B. she also might has what looks like an infinite against standing ren: (corner 2A,5B) or j.C,\/, etc. into [instant j.B,j.C, delay j.B] x N. really hard, can't get more than 3 reps, too unreliable for matches. another thing i noticed is that the damage seems really low even for fancy stuff, which is kind of disappointing. @ solxbaiken: might want to add in to the wiki that you can cancel miyazako's 236A/B chain pull into special moves at the end of its animation.
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http://www.youtube.com/watch?v=k-vzE3SyaGo best of mikado digest part 6, this one is especially sick.
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The Midnight Carnival - a Guilty Gear Podcast : Tuesdays at 12 Midnight EST
AtTheGates replied to j1n[kr]'s topic in Guilty Room
sounds great, gonna listen to the recording (12 us = 6-9 in the morning here, lol) -
who cares about art direction, it's all about gameplay. worst case scenario, they copy as much as they can from GGXXAC. wait, that's actually probably the best case scenario...
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http://www.youtube.com/watch?v=RpEV2Laqg1M <- watch this for more qmz.
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lol sorry about that, nicaragua sounded awesome. i'm actually from germany ^^ used to have micronesia before, haha
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SICK QMZ MATCHES, MUST SEE! 5月25日 中野TRF ランキングバトル水曜拳 その1 <- mint mamiya 5月25日 中野TRF ランキングバトル水曜拳 その2 <- QMZ JAGI, HIGE THOUTHER, mint 5月25日 中野TRF ランキングバトル水曜拳 その3 <- SICK QMZ Jagi Matches 5月25日 中野TRF ランキングバトル水曜拳 その4 <- QMZ Jagi http://www.youtube.com/watch?v=Stx003HAlNk all qmz matches from the last batch, must see.
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youtube is the original source of acho vids nowadays.. the a-cho vids on nicovideo are low quality reposts from youtube. www.youtube.com/gameacho for casuals www.youtube.com/zero3japan for tournaments (also acho)
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archer over rin? never, ever. last legit tier list i saw was in arcadia magazine right before tougeki, which had berserker @ A. there was also an ease of use list iirc, with lancer and gilga S, rest B. @ hecatom: who cares about the matchups, i doubt anyone outside of japan can play the game in a way that they really matter