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Negative-Zer0

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About Negative-Zer0

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    Silver Member
  1. Negative-Zer0

    [VS] General Discussion

    Can someone tell me about GGPO becuase i am frustrated. I played theflyingdeadman, and before i played him, i looked at bishamons frame data, most of his normals were pretty fast, not much faster than Jedah's fastest so I made shure to frame trap him with those. What came to me was a surprise, it looked as though 90% of his normals came out in 2 frames, even renda canceling on him did virtually nothing to his speed demon normals, as i linked 2 jabs then when for an overhead Lk, which was punished in an instant. Is that frame data inaccurate, becuase I looked at it so many times, but it seemed as though my fastest normals were like extremely slow to him. His umps felt way too fast for me to even punish them, and his attacks seemed as though his hitboxes were WAAAAAAAAAAAAY in the back. What the hell?
  2. Negative-Zer0

    [VS] General Discussion

    That game is already bad. I hold no expectations of Ono whatsoever. Get ready for 30 frame pushblocks and 2 button guard cancels.
  3. Negative-Zer0

    Big Bang Beat Revolve

    Adding to the email. Also, i realized that on wake up, you are fucked. Kunagi is better on wake up becuase she gets up quick so she is harder to oki. But characters like ren and rouga are so free on wake up that even jumping straight up makes almost all options null and void. Not even gonnna lie, i look at Mehca and i am like "Yo, nigga should be like a toned down MvC2 sentinal." That would add more unique flare to this game. He got jets yo, make him fly ( You know, a version that is not ass) D button that shit Aja. I swear i can have all of america's eyes on this game if that happened.
  4. Negative-Zer0

    Big Bang Beat Revolve

    Holdin down cash to try and make it. One of the reasons i decided to get a job. It's still expensive as shit though, and mcdonalds ain't paying me a whole lot. We'll see if i can make it this year. I got so mad when my laptop broke though, if i come, i'm bringing that shit on a usb flash drive, and asking if someone else would let us use a laptop.
  5. Negative-Zer0

    Big Bang Beat Revolve

    That is what i was aiming for with the double jump air dash canceling aerial rave. I guess the scaling in their combos could use a little work. I miss Kunagi's AD infinite, that shit was soo great. She should at the very least be able to link her 6A into IAD J.C. She lost so many links for no reason.
  6. Negative-Zer0

    Big Bang Beat Revolve

    English: I would like to know if you guys have given up on the thought of updating the game big bang beat revolve. You still do have fans waiting for the next definitive patch to be order to promote competition in the game. To bring this game to tournaments and get others to buy it. But as it is now it is impossible to do so, becuase the glitches in the game are so bad, that it can barely be played on a casual level. The glitches include: Projectiles do not cancel each other out. I am not sure whether or not this is intentional, but it almost makes using projectiles useless against other characters who have projectiles, and it takes away a layer of depth from the game Burai Parry glitch: All you have to do is parry and he becomes Transparent. If you do his low parry, it parries everything, which took away the skill to took to utilize that parry to a good character already, who just got easier to play with Moonwalk Glitch http://www.youtube.com/watch?v=mqXHNenjJ1g& Sometimes when to characters attack each other at the same some, one randomly gets one hit of super armor Devil Daigo : He has infinite air dashes Hieta and his super mode has many color glitches all over the place. Also some balance suggestions All characters should be able to chain lights becuase some block strings are really bad and it is really hard to hit confirm. They should also be able to chain lights in the air, as well as double jump and air dash cancel an aerial rave. Give Mecha a Flight mode (Iron man, sentinel) That runs on fuel using the D button. The flight should have a series of rules associated of course, like not being able to instantly cancel flight unless you use an attack first, and not refueling unless you use some B Guage, or not refilling in a combo. Give Sanzou some good command grabs, He needs an airgrab like Rouga's, and one on the ground that does damage and has good start up frames. Please please PLEASE give Heita a Super Otoko no Tameshi. Please consider this this is coming from your number one fans on http://www.Dustloop.com/. We still play the game, please reassure us! 日本語:私は君たちがゲームビッグバンビートが回転する更新の思想をあきらめている場合に知っていただきたいと思います。あなたはまだゲーム内での競争を促進するためであることが次の決定的なパッチを待っているファンを持っています。トーナメントにこのゲームを持参し、他の人がそれを購入したりしています。それはそうすることは不可能であるようになりましたとしてではなく、それはかろうじてカジュアルなレベルで再生することができるので、悪いゲームでグリッチを練り上げ。グリッチは、次のとおりです。 発射体は互いに相殺されません。私はこれが意図的であるかどうかわからないが、それはほとんどの弾丸を持っている他の文字に対して無駄な弾丸を使用して作り、それがゲームから離れて深さの層を取り ブライは、グリッチをパリー:あなたがしなければならないすべては受け流していると、彼は透明になります。あなたが彼の低い受け流しを行う場合は、それだけで再生するために簡単になりましたが既に良い文字に受け流していることを利用するのにかかったようにスキルを奪ったすべてを、受け流し ムーンウォークグリッチhttp://www.youtube.com/watch?v=mqXHNenjJ1g& 文字の一部が同じでお互いを攻撃すると時々、人はランダムにスーパーアーマーの一撃を取得します。 悪魔醍醐:彼は無限のエアダッシュを持っている Hietaと彼のスーパーモードでは、すべての場所で​​多くの色の不具合を持っています。 また、いくつかのバランスの提案 いくつかのブロックに文字列が本当に悪いです、それは確認してヒットするのはとても難しいです練り上げすべての文字がチェーンライトにできるようになります。彼らはまた、チェーンの空気中の照明と同様に、ダブルジャンプやエアダッシュ空中絶賛を取り消すことができなければなりません。 メカのDボタンを使用して、燃料上で動作するフライトモード(アイアンマン、センチネル)を与える。フライトでは、最初の攻撃を使用しない限り、即座にフライトをキャンセルすることができない、とあなたには、いくつかのBゲージを使用しない限り、給油しないように、もちろん関連した一連のルールを持つ必要があり いくつかの良いコマンドのグラブをSanzou与え、彼は空気Rougaのようにグラブし、ダメージを与え、フレームを起動してよいがある地面上の1つを必要とします。 Heitaのスーパー男のためしを与えないくださいくださいください。 これはhttp://www.Dustloop.com/ 上のナンバーワンのファンから来ている、これを考慮してください。我々はまだゲームをプレイし、私達を安心してください! Sending this to Aja, need some criticism cause i can't write in Kanji
  7. Negative-Zer0

    Big Bang Beat Revolve

    If only this game can obtain that kind of fan. I'd be down for all of the fixes. Hell, a change in the color and music pack too.
  8. Negative-Zer0

    Big Bang Beat Revolve

    "Nitaishimashite failure symptoms by the destination server, and it is no longer possible to update the series and the legendary castle BIGBANG BEAT Revolve Scarlet Devil, there is an emergency, We have to be able to download the update patch." I am not sure exactly what this means, but those servers are long gone. The downloads page are the only option.
  9. Negative-Zer0

    Big Bang Beat Revolve

    Well, if aja neglects that we can update through that download page, then this game will be unplayable at a competetive level. I love it, but things like the moonwalk glitch that has been there since the web version demos, Burai's parry glitch which is completely fucked, a load of other glitchs when trading hits is involved, D.Daigo's infinite airdashes ( I thought he was only supposed to have 2?), I don't know what aja is doing, but I can't play the game like this. I kinda think that 1.05d was better, though some characters didn't have the moves they have now (Ren) it was still able to be played without too many glitches in the way. I don't know how these glitches slipped through the cracks, but if aja doesn't feel like fixing them, then i guess this game and competition was never be meant to be, becuase these glitches affect the game directly, and makes hit hard to promote it to new players. I can see why many people probably moved on to MBACC v1.07. If Aja is taking this long to bring out a patch to the downloads page, it better be polished as fuck.
  10. Negative-Zer0

    Big Bang Beat Revolve

    Yo TKSHN you got games recorded from FFA?
  11. Negative-Zer0

    Big Bang Beat Revolve

    whatever the problem, at least we know it doesn't concern aja closing there doors. Anyway, i found some nice tech for heita. He can cancel his run command into a grab. The grab has 1 hit of super armor, so it can REALLY annoy some players if used properly, I have also been working on setting up some wake up games for Heita. He can cross up his Heita kick on wakeup but timing is strict. I myself can't do it on command yet but i am working on it.He can also whiff it and go low or go for a grab. Whats bad for the player is that if they decide to press a button, they eat a counter attack hieta kick, which can be combo'd out of. So his wake up Hieta kick game can be on of his Option selects. I am trying to see if it is safe on block. And if it loses to invincible reversals. I can't find that out becuase of the lack of frame-data.
  12. Negative-Zer0

    Big Bang Beat Revolve

    Finding out that Heita's command run is fantastic for pressure and mixups. Canceling your double kicks on block into run.A into 5C catches them every time. It can also be canceled by b-Steal and grabs. Playing with him though, and finding out he only really has one useful BnB. Doesn't matter becuase he can convert practically any hit into it.
  13. Negative-Zer0

    Big Bang Beat Revolve

    Dropping Kunagi because she is trash and replacing her with Heita. Dropping erika becuase i don't like playing with her anymore. Ren and Heita should be just fine for me.
  14. Negative-Zer0

    Big Bang Beat Revolve

    So if we all want to play we need two ID's at max for all of us. And TSHKN who do you main? Maybe with a little work we can start writing guides for the characters (and accurate ones two) for each ones we main. I main Ren, secondary Kunagi, and lastly Erika. I am currently looking for some matchup specific safe-jump crossups and option selects for all of them. Ren has the hardest crossup to land so far since your spacing has to be perfect.
  15. Negative-Zer0

    Big Bang Beat Revolve

    So, did Aja go like bankrupt or something??
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