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Fish

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    Fishfuddah
  1. I meet someone who had the old FRKZ theme available as BGM. I have bought all alter memory dlc but the song wasnt included, anyone knows how to get the theme?
  2. Fish

    [CSE] Bang FuuRinKaZan Guide (v2.0)

    The essence of all the FRKZ-Combos listed till now are fairly difficult execution wise, because of their loops I feel that I should post some simplier, but less deadly combos Tsuuna uploaded a lot of FRKZ combos on utube, some are quite the BnBs. All credit therefore goes to him Midscreen Cornercarry air to air Ch.jb improved midscreen my own BnB midscreen combo is this: (j.4c) j.c>5B(>2b)>2c>6Dash 2D>6Dash 5C>6Dash 2B>9Dash j.4C>6Dash j.4C>j.D>2Dash 5C>6D>Daifuka ~5800DMG does not gain 50 heat
  3. ...6C>IAD j.4C>j.623B land-dash>5C>6D... (5053DMG) this also works on p2 starting position I personally just cant the IAD stable
  4. found a decent mid screen command grab combo midscreen p2 starting position: 623C>RC>5C>9236C land-dash6C>(j.B>)jc.4C>j.623B>land-dash 6D>623B>5B>2B>jc.B>j.4C>jc.4C>j.C (4874 Dmg) the first j.4C whiffs on some hitboxes(hazama,litchi,noel,carl confirmed) use j.b>j.4C instead for like 50 dmg less if your leaning towards a corner: ...6C>j.623B>land-dash 5C>6D>... (5057 Dmg) edit: another ender is 6D>Daifuka 5334/5540 the ender can also be j.B>j.4C>632B land Ashura for 5615/5790dmg when you did the p2 starting version the opponent gets an instant recovery after the ashura pretty lol and I dunno why this combo works like everywhere cause u can switch sides after the rc for ppl who have problems with the c nail cancel-> you can buffer the howl thing after you tapped 5C
  5. Fish

    [CS2] Hakumen Combo Guide

    Me like new poking combos: (4)6A>5A>Renka(1)>dustloop (2771dmg) possible without CH, pretty sick (2)6A>5A>5B>dustloop (2244dmg) (1)6A>5A>5b>Guren>3C (1552) surprise kishuu throw after the guren is pretty funny right now (3)4C>Guren>Dustloop (2332dmg) DAT pokecombo Confirmed, kinda (3) Airthrow > j.214C > 6C > hop > 2C > j.2A > j.2C > 2C > (s)j.2A > ad j.2A > j.2C > 2C > j.2A >ad j.2A > j.C > 5C > 3C
  6. never gonna happen midscreen command grab combo: 100% heat 623C RC 5C>6D>2363214C 5298
  7. havnt seen 2A so here are some: Midscreen: standing: (5A)>2A>5B>2B>6C>j.D>2B>6C>jc.4C>j.C true oki 1696 ( with 5a 1762) crouching: (5A)>2A>5B>6A>623B 1070 (1162) (5A)>2A>5B>2B>2C>623B 1327 (1409) Corner: (5A)>2A>5B>6A>623B>5B>6C>jc.4C>j.C true oki1884 (1943) keeps him nicely in the corner, omit j.4C for easier handling
  8. One FRKZ combo without corner, could be more effective dunno I am a netnoob FRKZ active, no corner j.C>5B>2B>2C>Fdash6>5C>dc.6D>Fdash6>2D>Fdash8>j.4C>Fdash6>j.4C>j.D>Fdash2>2B>623B or Ashura (4774/5362) looks pretty flashy with dashing through your opponent all the time, there may be a better ender but couldnt get anything out of 6C
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