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Senser

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  1. Senser

    [CF] Λ -11- Combo Thread (Updated 12/11/15)

    Hello, since there's nothing here yet, I'll start ^o^ Here's source for following combos, damage is not included because the poster wasn't certain of exact numbers: http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=98070 I'll be using move names instead of motions because there's new moves and I don't wanna mix up the motions. I'll never mention Act parser, I'll just call them Zwei/Tri/Sparda/Blade/Cavalier The @ in front of some combos is just an indicator for combos involving rapid cancel at some point. And J56D is probably just j.5/6D but I'll leave it as J56D Mid-screen: A normal ・A>2B>5C>5D(>Tri>Blade) ・A>2B>3C>Tri>Blade B(and C?) normal ・B>2B>5C>5D(>Tri>Blade) ・B>5C>3C>Tri>Blade ・B>3C>B Gravity Seed>microdash 6C>Sickle Storm>Cavalier>microdash 2D(>J56D>Cresent Saber) ・B>3C>B Gravity Seed>microdash 6C>6D>2D>J56D>J56D>Cresent Saber *Burst-safe @B>5C>3C>Tri>RC>microdash 3C>B Gravity Seed>microdash 6C>Sickle Storm>Cavalier>microdash 2D(>J56D>Cresent Saber) @B>5C>3C>Tri>RC>microdash 6B>microdash 2D>5D>7jc66j.B>j.C>6A>6C(>Sickle Storm)*used if gravity seed isn't recharged 6B normal ・[close range hit]6B>2D>7jc66j.B>j.C>6A>5C>2D>5D>J56D>Cresent Saber ・[close range hit]6B>2D>7jc66j.B>j.C>6A>6C>Sickle Storm>microdash 4D>6D>2D(>B Gravity Seed setup) ・[medium range hit]6B>microdash 2D>5D>7jc66j.B>j.C>6A>5C>2D>5D>J56D>Cresent Saber ・[medium range hit]6B>microdash 2D>5D>7jc66j.B>j.C>6A>6C>Sickle Storm>microdash 4D(>B Gravity Seed setup) ・[max range hit]6B>2D>J56D>J56D>Cresent Saber Sparda RC @Sparda>RC>2D>5D>7jc66j.B>j.C>6A>5C>2D>5D>J56D>Cresent Saber @Sparda>RC>2D>5D>7jc66j.B>j.C>6A>6C>Sickle Storm>microdash 4D>6D>2D(>B Gravity Seed setup) Exiga Nail CH ・Exiga Nail CH>dash 5B>3C>B Gravity Seed>microdash 6C>Sickle Storm>Cavakuer>microdash 2D(>J56D>Cresent Saber) Spike Chaser ・Spike Chaser>5B>6A>5C>6C>Sickle Storm>microdash Cavalier>2D(>J56D>Cresent Saber) Cresent Saber RC @Cresent Saber>RC>j.B>6A>5C>6C>Sickle Storm>microdash 4D>6D>2D(>B Gravity Seed setup) @Cresent Saber>RC>3C>B Gravity Seed>microdash 6C>Sickle Storm>Cavalier >microdash 2D(>J56D>Cresent Saber) Throw ・Throw>Sickle Storm>Cavalier>2D(>J56D>Cresent Saber) ・Throw>Sickle Storm>4D>6D>2D>J56D>J56D>Cresent Saber *Burst-safe Air Throw ・Air Throw>6D>2D>J56D>Cresent Saber Corner: A normal ・A>2B>3C>Tri>Blade>5B>6A>6C>2D ・A>2B>3C>Tri>Blade>5B>6A>6C>Cavalier B(andC?) normal ・B>3C>Tri>Blade>5B>6A>5C>6C>Cavalier(>Tri) ・B>3C>Tri>Blade>5B>6A>5C>6C>2D(>5D>J56D>Cresent Saber) 6B normal ・6B>2D>Tri>Blade>5B>6A>6C>Cavalier>Tri>Blade Throw ・Throw>Spike Chaser>6A>6C>Cavaluer(>Tri>Blade) ・Throw>Spike Chaser>6A>5C>6C>2D(>5D>J56D>Cresent Saber) Sparda RC @Sparda>RC>6A>5C>6C>Sickle Storm>Cavalier>Tri>Blade /edit: Here's another combo file with more stuff https://www.evernote.com/shard/s677/sh/61c9c0c0-73d8-44b0-8669-ad9472c46d61/8747f9775426b888eb082f45f81d73aa I need sleep, so I'm not adding it now, maybe tomorrow after work if I'm not lazy(I am)~~
  2. Senser

    Amane BBCF Discussion Thread

    Checked the footage and I gotta say: his pressure doesn't look like cheese anymore. That's really huge because Amane's whole gameplan just got a lot more solid. I can't believe how much Ginga is doing for him, adding everything from combo tool to pressure tool all the way to zoning tool. I feel like his corner game got legit scary because we not only get a good way to pressure, but when we hit, we level drill gauge like crazy AND we keep a very nice oki. Also mashing 5a will -finally- blow up the opponent, so all of our tools kinda got better because Ginga lets them think twice. About that CH Gekiren: It's definitely possible to follow up meterless, in the footage he did 2C w/o rapid too early(screenshot), which is why it whiffed. The second time he used rapid and did 2C waaay too early. This means scooping them with Gekiren becomes a lot more rewarding, which was really needed if you want to go for it in neutral/zoning. I can see corner combos being even more optimized for better drill gain and/or better oki. looping Ginga and 5D already looks hella good tho. I'm wondering how much different combos will work on level 2 since Amane will be getting it a lot more. You can pretty much keep looping 5D and Ginga in the corner like on level 1, which is great. I couldn't really see if active flow does affect chip damage, but what I saw was that Amane gets active flow VERY easily from his pressure alone. At times I was thinking that it's a waste and he should've gone OD earlier to get quick burst gain, and I believe it might be a good gameplan to go early OD to get that drill level up slightly AND recharge burst by just pressuring. Or just go into an ez exceed confirm for free active flow like Eshi said. Overall I think this might be the most 'complete' version of Amane yet, so yay for us.
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