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MasamuneXGP

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    40
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About MasamuneXGP

  • Rank
    Government Funded
  • Birthday 10/08/1985

Other Info

  • Location
    Seattle, WA
  • PSN
    MasamuneXGP

Contact

  • Skype
    masamunexgp
  1. MasamuneXGP

    [Xrd] Video Posting Thread

    This is fantastic! But, it would be nice if you could allow more results on the same page. 25 results per page results in a lot of pages. Also I see Log In but no way to register? More feature suggestions: Email notifications when new matches with certain criteria are uploaded Embedded youtube viewer to view on the same page Voting system to allow people to upvote particularly spectacular matches
  2. MasamuneXGP

    [AC+R] News & Gameplay Discussion

    No, she can't air dash at all. She has no ground dash and no air dash, period. Source: Japanese wiki.
  3. MasamuneXGP

    [AC+R] News & Gameplay Discussion

    Getting back on topic... Here's some news from ggxx jbbs May thread: * Someone did in fact successfully perform OHK > (cS > H > S-Vert)x2. People were having trouble doing it because of the lag, apparently. So May players can put down their nooses for now at least. * OHK always has her run a fixed distance, which is such that it barely hits after max range fS. Tick-OHK is history. General consensus is that the move is completely worthless and people are pretty upset about it. * It was falsely reported that 6H > Vert doesn't work anymore, but it does. Interesting new combo: 2D > S-Vert > H-Restive > FRC > 6H > Vert. No mention if the loop is possible from there.
  4. MasamuneXGP

    [AC+R] News & Gameplay Discussion

    I do agree that Guilty Gear isn't "built for" netplay, but the assertion the article was making was that it wouldn't work even with the best possible netcode. Which I very much disagree with. I live in central Florida. My family and friends are in New Jersey. Back when I was playing IaMP, we had 3 frames of latency, which were all covered by rollback, so 0 frames of input lag. Now, I do understand that rollbacks = skipped frames, but for a game like Guilty Gear, 3 frames of rollback is infinitely, immeasurably better than 3 frames of input lag. FRCs might look a little more clipped, but their timing wouldn't change, and that's all the matters. All I really want is lag-free matches between my family and friends. The article implies that that's not even possible, which is what gets me angry, because I have *experienced it before*. I get that lag-free matches between US and Japan aren't going to happen, but even there, as long as the input delay is constant and known, it's a lot easier to play around than variable, unknown input delay, which is what a lot of netcodes do.
  5. MasamuneXGP

    [AC+R] News & Gameplay Discussion

    Statements like this make me very angry. As far as I've experienced, the game with the best netcode is IaMP. It was implemented by fans, and implemented years ago. It's a simple formula: The player sets the maximum number of rollback frames. When you start a match, the ping is measured, and if it's over either player's maximum, input delay covers whatever rollback doesn't. Critically, both players are made aware of how many frames of input delay there will be, and it does not vary through the match. This can result in weirdness if you have an unstable connection, like wifi, but if the connection is stable on both sides then it is absolutely optimal. If you have a reasonable ping, the match is lag-free, and even cross-country would only have 2-3 frames of delay. Now, I admit that it's possible there is some technical reason that that style of netcode could not be implemented for GG, but I find it unlikely. The main reason why I think Arcsys might not want to do this is because it requires letting go of a few marketing principles. "Rollback" and "Delay Frames" are terms too technical for casuals, so they shouldn't be visible or settable, says marketing. Constant/settable delay causes weirdness for unstable connections, and that can look like buggy code on our part, says marketing. I really hope that Arcsys understands this game is too old for most casuals to care about. The people that are going to buy it ARE the people that care about having such settings. BlazBlue had excellent netcode, but as the article pointed out, it would not be sufficient for GG. The only way it will be playable is with rollbacks and constant input delay. We've waited for so long Arcsys. Please, please don't let us down. Please prioritize good functionality over "having it look nice even when one player is in outer space".
  6. MasamuneXGP

    New Guilty Gear?

    Nothing is ever wiped from the internet. Google cache sees to that... Copy/paste follows.
  7. You have, probably, the best avy ever

  8. MasamuneXGP

    Combo Movie Soundtracks

    Anyone know the artist for the latest Zappa CM "Song For"? It's not a very searchable title...
  9. MasamuneXGP

    [AC] May Tactical Discussion/Questions/Help

    A dedicated AC May combo thread would be nice =\
  10. MasamuneXGP

    General Audio/Video Help & Request Thread

    The "Gamer's Vision" vids that were just posted on game chariot... does anyone have that tourney in its entirety? Or are those vids and the vids in the first section all that exist?
  11. MasamuneXGP

    Combo Movie Soundtracks

    Many thanks.
  12. MasamuneXGP

    Combo Movie Soundtracks

    Mods, delete this if this message is part of my post is inappropriate, but Saiten-san, you can find the album on eMule. The filename is [AMSU][C69][TTA]LOST_CHILD_OST.rar
  13. MasamuneXGP

    Combo Movie Soundtracks

    What is it with Millia CVs and their awesome music?! Requesting the music from Black Fire please.
  14. MasamuneXGP

    Combo Movie Soundtracks

    Flawless Victory. Many thanks my good sir.
  15. MasamuneXGP

    Combo Movie Soundtracks

    I demand the soundtrack of the Millia's recently-posted Lamentation of a Soul CM. It's too awesome. thx in advance...
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