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About keinight
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Rank
Bronze Member
Other Info
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Location
Singapore
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PSN
Upa_17
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Thanks
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what is frametraps ?
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Thanks for the reply. I intend to use Gurren 2a>5a>6a then mixup. Since Gurren is lev 4 attack and it will generally give 18 block-stun ( I base on the system guide of BBCS2, yes I'm playing BBCS2 ) then I will recover for 15 F, so still have 3F to start 2a the frame gap would be (-4F) because 2a has start up 7F unless they instant block. Is this idea safe to use ?
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how do u guys pressure opponent ? I have difficulties in close gap and pressure opponent since haku attack is not fast and hard to construct block string. Any advice ?
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Could u make it clearer please ?
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Do u mean that this attack will give a opponent a blockstun of 20F ? Do u mean that if Haku's 6A touch opponent (in blocking stage) at frame 17th ( or 18th, 19th), immediately after that both Haku and his opponent stop for 16F ;and then opponent needs another extra 20F to recover from blockstun while Haku can either wait for recovery or cancels into 6B, so there will be total 36 for the opponent to fully recover ?
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I don't understand the 2 following foot-notes of 6A in Hakumen ( BBCS2) frame data : 1) guard has 20F guard recovery. ( what is this ? ) 2) opponents hitstop 16F when blocking. (And does 6A do a block-stun of 18F like normal lev 4 attacks do ? then what is the hitstop for ? )
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Thanks.
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What is "Special Cancel" ? Is it similar to Revolver action?
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Beginner Mode - The BlazBlue Mechanics Discussion Show! (Character Tutorial Mode)
keinight replied to Xie's topic in Archive
Thanks man. -
Beginner Mode - The BlazBlue Mechanics Discussion Show! (Character Tutorial Mode)
keinight replied to Xie's topic in Archive
Is this what u mean : press 5A will begin with the start up 5F then active 3F then recovery 6F. And within Frame 1st to frame 9th of that action, Haku is hit by other move of opponent then Haku is put in counter hit state ? -
Beginner Mode - The BlazBlue Mechanics Discussion Show! (Character Tutorial Mode)
keinight replied to Xie's topic in Archive
I still don't get it. Can u please explain more ? -
Thanks
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Beginner Mode - The BlazBlue Mechanics Discussion Show! (Character Tutorial Mode)
keinight replied to Xie's topic in Archive
Does hit-stop really important since we already have hit-stun and block-stun ? And how does hit-stop exist between hit-stun and block-stun? One more question, what are the numbers appear in the "Counter Hit" column in the character frame data stands for ? For example, Hakumen 5A's counter hit is 9. Please help. Thanks -
Can anyone help me explain what these terms stand for : SR, S(J)R, R, DR, CSR, CSJR ( in the "Cancel" column of frame data ) ? THanks.