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It was an experimental point and tap mobile game. It had a cool time switching mechanic, where the player could switch between different ages, influence the world in that age, and then switch to an older age and see the consequences of their actions ripple through. Then we tried to throw a character interaction system on top of that. It failed pretty bad in the end. I'm still a bit sad my idea of a Pong X Fighting Game was not approved by the faculty. But then Bara Bari Ball got released, which captured the essence of my idea.
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My senior seminar at university was spending the whole year making a game, so I didn't have much time for Blazblue. Now that that's done, I can finally play Blazblue again.