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About Valthazeryus
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Dr. Jimmy Rustles
- Birthday 07/28/1992
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Women
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Sector7
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Valthazeryus changed their profile photo
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He's Gucci in my books.
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[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Valthazeryus replied to kosmos badgirl's topic in BlazBlue Gameplay
Invisibility: We can all be Arakune 236B now. Better, stronger, invisibler. Phasing: Some interaction with the stage where you can lose your collision hitbox. I'm just calling it phasing because I don't know what you would call it and I'm just basing it from Dota 2. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Valthazeryus replied to kosmos badgirl's topic in BlazBlue Gameplay
If not that, I at least hope they fix some of the bugs, like phasing or going invisible. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Valthazeryus replied to kosmos badgirl's topic in BlazBlue Gameplay
Dengeki Online posted an article with bunch of screenshots. Game update 12/3, maybe with addition of Act 2 for Arcade Mode? http://dengekionline.com/elem/000/001/166/1166914/ Also Gamer's: http://www.gamer.ne.jp/news/201511270047/ -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Valthazeryus replied to kosmos badgirl's topic in BlazBlue Gameplay
There hasn't been an announcement for a confirmed release from what I've heard? Anyways, here some clips. One out of the 2 supers; CPU wouldn't do the axe drop kick super. Also, black panties. ( ͡° ͜ʖ ͡°) -
I haven't been following with all the Dustloop changes since they kept switching servers/hosts like once a month, but I am under the impression we have now merged matchup threads with both parties now? Like for example, the Tager vs Nu thread is now shared between Nu and Tager scholars? Cause that honestly feels like it'll stir up a bit more issues, in my opinion. Or opposite. Maybe the other party can shut down contradictions with facts from their since. Who knows.
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[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Valthazeryus replied to kosmos badgirl's topic in BlazBlue Gameplay
Nine's lose pose. Link in case picture doesn't work. -
Seems like the forums are super inactive right now. I think many people are just waiting for Centrlafiction launch to reboot all the contents once again.
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[Xrd] News & Gameplay Discussion 2 - Console is Out!
Valthazeryus replied to Anne's topic in Guilty Room
Xrd Revelator 1.03 LoKeTest announced. Test is tomorrow. Changelog is found here: http://www.arcsystemworks.jp/images/new/info/151116/gg-rev151116.pdf Main changes consist the system, some minor tweaks and fixes to Ramlethal, Elphelt, Jack-O', Johnny, and Jam, etc. I am currently at work, so I cannot translate it now. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Valthazeryus replied to kosmos badgirl's topic in BlazBlue Gameplay
The question was out there for the community openly to see feedback. I'm assuming the feedbacks were mainly through Twitter and didn't show strong interest for tag battles. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Valthazeryus replied to kosmos badgirl's topic in BlazBlue Gameplay
I'm not sure if this was already posted, but it's the new character select screen with additional info, such as EXCEED ACCEL. Character Select EXCEED ACCEL I would translate, but I have an appointment at the moment. :[ Source: http://www.famitsu.com/news/201507/16083430.html -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
Valthazeryus replied to Anne's topic in Guilty Room
My translation might not be the most accurate for Ramlethal, but here's what I got: Ramlethal: j8D's untechable time decreased. j8D's damage decreased from 50 to 40. j8D's recovery increased from 20 frames to 28 frames. j5D will now wall stick from CHs. Startup 80% proration. j5D's recovery increased from 20 frames to 28 frames. j2D's start-up changed from 18 to 11. j2D now shoots targets downwards when hit. j2D's recovery increased from 20 frames to 28 frames. j6S > 6HS overall recovery increased from 29 frames to 35 frames j2S > 2HS overall recovery increased from 26 frames to 37 frames. P+K combinations increased in distance traveled forwards. 4K option inserted during P+K combinations. (Glowing) Darou's recovery increased from 15 frames to 16 frames. Input buffer for (glowing) Darou stricter. Finally, when inputting diagonally-down (3+P), the (glowing) Darou will come out only. Calvados' start-up changed from 12+10 to 7+7. Calvados' each hit damage raised from 7 to 8. Calvados' recovery increased from 29 to 31 frames. If something is wrong/off, feel free to fix. Thanks, SoWL. -
TagAnarchy started following Valthazeryus
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Valthazeryus started following TagAnarchy
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Are you talking about BBCP1.11? If so, yes, you can do three loops of it without magnetism (at the start) and still end it with Grand Punish; however, the timing is really strict. Works better in corners. 3061 before Grand Punish, 3431 after Grand Punish. I've been wondering this as well. I think "BBCP 2.0 Tager Speculation" would be better for now then create an actual 2.0 when it launches. It'd be a better way to separate moreso the facts from the opinions/speculations/hypotheses. Could I or anyone of us just start it ourselves or do we have to just wait for AXIS?
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Tager already has pretty good consistent damage. Just not off his 5A/2A anymore.
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What if you're already full, yet you want to use the Overdrive? I just stated in my earlier post that it adds more level of strategy and that it reduces the cheesiness from Nu, Mu, Arakune, etc. And the removal of 2 bursts for a rechargeable burst was also an improvement.