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Valthazeryus

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Everything posted by Valthazeryus

  1. Valthazeryus

    [CP 2.0] Iron Tager Gameplay Discussion

    He's Gucci in my books.
  2. Valthazeryus

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    Invisibility: We can all be Arakune 236B now. Better, stronger, invisibler. Phasing: Some interaction with the stage where you can lose your collision hitbox. I'm just calling it phasing because I don't know what you would call it and I'm just basing it from Dota 2.
  3. Valthazeryus

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    If not that, I at least hope they fix some of the bugs, like phasing or going invisible.
  4. Valthazeryus

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    Dengeki Online posted an article with bunch of screenshots. Game update 12/3, maybe with addition of Act 2 for Arcade Mode? http://dengekionline.com/elem/000/001/166/1166914/ Also Gamer's: http://www.gamer.ne.jp/news/201511270047/
  5. Valthazeryus

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    There hasn't been an announcement for a confirmed release from what I've heard? Anyways, here some clips. One out of the 2 supers; CPU wouldn't do the axe drop kick super. Also, black panties. ( ͡° ͜ʖ ͡°)
  6. Valthazeryus

    [CP 2.0] Iron Tager Gameplay Discussion

    I haven't been following with all the Dustloop changes since they kept switching servers/hosts like once a month, but I am under the impression we have now merged matchup threads with both parties now? Like for example, the Tager vs Nu thread is now shared between Nu and Tager scholars? Cause that honestly feels like it'll stir up a bit more issues, in my opinion. Or opposite. Maybe the other party can shut down contradictions with facts from their since. Who knows.
  7. Valthazeryus

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    Nine's lose pose. Link in case picture doesn't work.
  8. Valthazeryus

    [CP 2.0] Iron Tager Gameplay Discussion

    Seems like the forums are super inactive right now. I think many people are just waiting for Centrlafiction launch to reboot all the contents once again.
  9. Xrd Revelator 1.03 LoKeTest announced. Test is tomorrow. Changelog is found here: http://www.arcsystemworks.jp/images/new/info/151116/gg-rev151116.pdf Main changes consist the system, some minor tweaks and fixes to Ramlethal, Elphelt, Jack-O', Johnny, and Jam, etc. I am currently at work, so I cannot translate it now.
  10. Valthazeryus

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    The question was out there for the community openly to see feedback. I'm assuming the feedbacks were mainly through Twitter and didn't show strong interest for tag battles.
  11. Valthazeryus

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    I'm not sure if this was already posted, but it's the new character select screen with additional info, such as EXCEED ACCEL. Character Select EXCEED ACCEL I would translate, but I have an appointment at the moment. :[ Source: http://www.famitsu.com/news/201507/16083430.html
  12. My translation might not be the most accurate for Ramlethal, but here's what I got: Ramlethal: j8D's untechable time decreased. j8D's damage decreased from 50 to 40. j8D's recovery increased from 20 frames to 28 frames. j5D will now wall stick from CHs. Startup 80% proration. j5D's recovery increased from 20 frames to 28 frames. j2D's start-up changed from 18 to 11. j2D now shoots targets downwards when hit. j2D's recovery increased from 20 frames to 28 frames. j6S > 6HS overall recovery increased from 29 frames to 35 frames j2S > 2HS overall recovery increased from 26 frames to 37 frames. P+K combinations increased in distance traveled forwards. 4K option inserted during P+K combinations. (Glowing) Darou's recovery increased from 15 frames to 16 frames. Input buffer for (glowing) Darou stricter. Finally, when inputting diagonally-down (3+P), the (glowing) Darou will come out only. Calvados' start-up changed from 12+10 to 7+7. Calvados' each hit damage raised from 7 to 8. Calvados' recovery increased from 29 to 31 frames. If something is wrong/off, feel free to fix. Thanks, SoWL.
  13. Valthazeryus

    [CP 1.1] Iron Tager Gameplay Discussion

    Are you talking about BBCP1.11? If so, yes, you can do three loops of it without magnetism (at the start) and still end it with Grand Punish; however, the timing is really strict. Works better in corners. 3061 before Grand Punish, 3431 after Grand Punish. I've been wondering this as well. I think "BBCP 2.0 Tager Speculation" would be better for now then create an actual 2.0 when it launches. It'd be a better way to separate moreso the facts from the opinions/speculations/hypotheses. Could I or anyone of us just start it ourselves or do we have to just wait for AXIS?
  14. Valthazeryus

    [CP 1.1] Iron Tager Gameplay Discussion

    Tager already has pretty good consistent damage. Just not off his 5A/2A anymore.
  15. Valthazeryus

    [CP 1.1] Iron Tager Gameplay Discussion

    What if you're already full, yet you want to use the Overdrive? I just stated in my earlier post that it adds more level of strategy and that it reduces the cheesiness from Nu, Mu, Arakune, etc. And the removal of 2 bursts for a rechargeable burst was also an improvement.
  16. Valthazeryus

    [CP 1.1] Iron Tager Gameplay Discussion

    Each character is suppose to be unique and differentiated from each other via their signature drive moves. Overdrive just amplifies those signature moves. Let's say everybody's Overdrives in the game were the same: activate it and you get +200% (double damage) to all your moves. Do you know how broken some characters would be? Do you know what we call that? Marvel. Gold Bursts differed in rewards from character to character. Some characters could get better combos off Gold Burst over others, so it's not really the same for everyone. As for Primers vs Crush Trigger, you could get guard crushed under the Primer system just because you're getting cheesed out by like a Nu, Mu, Arakune, etc. Under the Crush Trigger system, it's on you because it's based on reaction and knowledge. Galileo at EVO got away with Crush Triggering against his opponents because not everybody is used to that style and thus lacked reaction. It showed the difference in skills. Under the Primer system, you probably would find yourself holding Barrier Block more often then you should. Under Crush Trigger system, you can be more lenient with your Barrier Gauge. Overall, I say the Crush Trigger system promotes more skills over cheesiness/abusable mechanics. You should really only be saying one. Having both is a little too extreme. If you get unlimited/instant Spark Bolt you shouldn't have a problem getting them magnetized. If you have forced magnetism, then you really shouldn't be rewarded an instant Spark Bolt on the side. It should just be one or the other... Just depends how you want to use it and what your playstyle is like. Some people use it like that, some people use it as a second chance when the clock is low, and some people use it as a reversal. All just opinions and preferences. Overall, you're still sacrificing your Burst in exchange to try to secure a victory game, which is fair. We RPGs/MOBAs up in here now. (My points are my opinionated views and don't necessarily reflect what others may think.)
  17. Valthazeryus

    [CP 1.1] Iron Tager Gameplay Discussion

    Thanks. I read some of the stuff on his Twitter, though a lot of it was just his speculations on what he heard from other people before he went to Akiba personally to see for himself. (Reading his Twitter from like Aug 5 to whenever loketests were over was like reading a little story unfold.) Apparently the inputs for doing ODR are tight, as someone here mentioned earlier. I don't know if it was mentioned, but he states that 6B is not jump cancelable (implied: on hit) anymore. Sorry, what I meant by my question previously was: [this technique into 720 is 100% guaranteed to work] and safe. Something along the lines of what Ctrlalt asked: Originally, I didn't think about RC at first, but I first thought about the opponent ODCing. I imagined it being reacted in a sequence where Tager is blocking then ODR while buffering/churning the 720 motion, opponent does ODC, Tager player instinctively pushes C, and then the opponent inputs their super during that super flash. Something along those lines. I kind of wish I was there again to test it, but I kind of don't wish to wait 3 hours in line again. I'm just skeptical about ODR720. I personally think it might be receiving too much attention over other issues at the moment.
  18. Valthazeryus

    [CP 1.1] Iron Tager Gameplay Discussion

    Instead of calling it GCOD, it looks like it'll just be called ODR, Overdrive Raid. I'm still a bit confused, but who officially stated that this technique into 720 is 100% guaranteed to work? I'm sorry, I do not follow all the posts in here and only come here to dump info from what I find so if somebody could help me, I'd be much appreciative!
  19. Valthazeryus

    [CP 1.1] Iron Tager Gameplay Discussion

    6B can be used twice in some combos consequently. 5B>3C>wiff AC>5C>6A>6B>6B>4D for example is legal. 6B>6B>5C and such might go into blue beat though.
  20. Valthazeryus

    [CP 1.1] Iron Tager Gameplay Discussion

    Yeah. But after all the resets you gain from it, I learned to really love it. :[
  21. Valthazeryus

    [CP 1.1] Iron Tager Gameplay Discussion

    I personally loved the CP1 Atomic Collider better only because the wiff/Gadget Finger oki-mixup game was real great. :[ 6A ground pull is the same. It's really is. It even LOOKS like a natural overhead, that's my main argument. I don't think it's faster. Looks about the same.
  22. Valthazeryus

    [CP 1.1] Iron Tager Gameplay Discussion

    Cannot 2D after Atomic Collider. Tager's 5D gains Super Armor during Overdrive. After 360B, it is possible to Spark Bolt for follow-up. Other moves, like Atomic Collider might be possible.
  23. 「パッチデータ配信は2014年5月14日を予定しております。」 BlazBlue Chronophantasma ver1.11 patch set for May 14. Source: http://blazblue.jp/bbcp_update.html
  24. Kokonoe's release date is Nov 7. Noel Vermillion's old outfit will be DLC. Source: http://www.famitsu.com/news/201310/23041937.html More information about game modes, too.
  25. Valthazeryus

    [CP] News & Gameplay Discussion (Old)

    Noel Vermillion's old outfit will be DLC. http://www.famitsu.com/news/201310/23041937.html And Kokonoe's release date is Nov 7.
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