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Posts posted by E3vE3 WAZ HEA
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I was working on some corner throw stuff and came up with
in corner: grab 22a 5c 2c 6c jc j.c j.d activate > ender
i came up with this for those rare moments where you have to build back some of the gravitational meter. by going into 22a instead of nD, you save gravitational meter, and if you are low, able to build some back before you get to the j.d > activate part. -
So I was messing around with mu and found you can do FC 6c 5d jump cancel > OD what you can get off of it i'm still working on, but since you guys are the mu 12 mains, maaaaaaaaaaaaaaybe you have a combo for this...
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Alrighty so...um...h-hi...um...I'm going to be replacing OmnixTSC in this since it seems The Extraordinary Trio of Scumbags need a replacement.
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Litchi Combo Video [After Burner]
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How do I face myself when I look into the mirror ;-; I'm coming from xbox where litchi was extinct. Now I see litchis almost everywhere. So when I fight one I'm thinking "what doooooooooooo???" (anyone i have fought here, is it okay if i get some feed back on my litchi so i can improve a little. if anything i'll upload some vids and put them in the critic thread)
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Am I crazy or did the Ippatsu A hitbox get smaller?Maybe, i dunno. havent used it in any combos since you can just go straign into a or d
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tried some combos with 6c[e](2) to see what i could come up with
5b 5c 2c 6c(2)xx
xx haku hatsu chun
xx dash 2b 4b j.b dj.b j.c hatsu chun.
when the staff is flying around
5b 6b 5c 2c (staff 2) 6c(2)xx
xx 2b[m] 4b[m] ittsu a haku hatsu chun
xx 2b[m] 4b[m] tsubame
of course there are better combos than these, but these are just some things i found while playing around and could be helpful when you're in a tight spot and don't have the staff.
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This is interesting o.0 4b moves you forward a little, kinda like how 3c[e] moves you back.
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Not sure how exhaustive you guys are training modo-ing, but when my game arrives game you're all invited to hang with me in stream and we can collaborate and collude against the Anti-Litchi efforts going on. I'll have plenty of hours to spend on it, I think.yay i can hang with star now ;-; a dream come truuuuuuuuuue <3
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FC 6a[m] 2b[m] 4b[m] leads to some interesting things o.0
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There's no need for that, if your keyboard is an english keyboard it'll automatically type in English.I don't have a keyboard ;-; is there a way to just switch it to English and I can write that way???
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Is there an in game way to unlock unlimited in CP???
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unless there is some staff hold involved.thanks for the clarification @_@
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(Didn't play EX, sorry :X)Normally the issue is that they tech before the 6A hits. I'm confused as to how delaying the 6A would fix the problem? I'm away from my PS3 right now so I can't test, but I'll let you know when I get back. Thanks for the response!
Sorry @_@ wasn't being clear (have a habit of doing that) i meant delay the staff launch. just a slight delay though.
alos welcome to the land of litchi :D
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I'm seeing a lot of Litchi players use corner combos involving sending her staff out (5D) and then following it up with 6A? For example...(w/ staff) 5B 5C 6D 623D 236A 236B 236C 5B 5D 6A 5C 421C etc. etc.
A Litchi player also does something similar in this video:
http://youtu.be/TnLjyBKPlXE?t=6m40s
I cannot for the life of me understand the timing of the 6A after the 5D. I can get it sometimes, and I'm never sure what I do differently those times to make it work. Mashing it out as fast as possible doesn't work. Any tips?
i think it has to be delayed a bit like in ex. try doing that instead of inputting it as fast as you can.
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thaaaaaaaaaaaaaaaank youuuuuuuuuuuuuu @_@ omg i owe you a hug if i ever see you irl
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Timing is weird but after 30 min in training mode everyone should do fine.^pretty much this. got use to her haku hatsu chun combos pretty darn fast.
also it took me forever to find force counter hit in training mode. @_@ is there a translation for it somewhere???
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*starts planting tumble weeds*
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So while we wait for CP, why don't we talk about one combo we really want to try out next game. Out of all the new stuff we've seen, which one you reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaally can't wait to do Saying all of them doesn't count
I really wanna try out 2b[m] 6c[m] OD All Green puffball >combo and xx IttsuC D(held) j.b j.c (staff2) puffball. I dunno they look cool.
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A final gg to everyone I have played here in XBL over the years. It's been fun guys :D *packs stuff* *moves to PS3*
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So, CP is out in two days and I found something that's interesting in ES that might be carried over. I dunno if it has been done before but in ex if you CH a raising j.b do a dj.c j.b land 6c(1) xx. I think it would work in CP. Just something to work with or a thought to bring up >~<
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And yeah, get hype fellas, 4B is near.And kanchan, don't forget kanchan hype (did i spell it right @_@ I'll just call it puffball from now on)
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gg's to those i played today
[CP1.1] Kokonoe - Combo Thread [Updated 05/13/2014]
in Kokonoe
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I dunno if this has been found yet but you can do
6c jc.9 j.b(2) land 2c iad j.b(2) j.c 6/9d activate > stuff.
I haven't gotten to test it out on everyone >~< so I dunno if it is character specific (i did it on ragna) the timing is weird after you jump cancel 6c because you have to delay j.b for a slight second. too early and they'll tech before you can get 2c out, too late and you'll only get j.b(1) which will screw it up. If anything you can just do 6c jc j.b(2) land 6a > stuff which is easier @_@ but i think that was already figured out.