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E3vE3 WAZ HEA

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Posts posted by E3vE3 WAZ HEA


  1. I dunno if this has been found yet but you can do

    6c jc.9 j.b(2) land 2c iad j.b(2) j.c 6/9d activate > stuff.

    I haven't gotten to test it out on everyone >~< so I dunno if it is character specific (i did it on ragna) the timing is weird after you jump cancel 6c because you have to delay j.b for a slight second. too early and they'll tech before you can get 2c out, too late and you'll only get j.b(1) which will screw it up. If anything you can just do 6c jc j.b(2) land 6a > stuff which is easier @_@ but i think that was already figured out.


  2. I was working on some corner throw stuff and came up with

     

    in corner: grab 22a 5c 2c 6c jc j.c j.d activate > ender

    i came up with this for those rare moments where you have to build back some of the gravitational meter. by going into 22a instead of nD, you save gravitational meter, and if you are low, able to build some back before you get to the j.d > activate part.


  3. tried some combos with 6c[e](2) to see what i could come up with

    5b 5c 2c 6c(2)xx

    xx haku hatsu chun

    xx dash 2b 4b j.b dj.b j.c hatsu chun.

    when the staff is flying around

    5b 6b 5c 2c (staff 2) 6c(2)xx

    xx 2b[m] 4b[m] ittsu a haku hatsu chun

    xx 2b[m] 4b[m] tsubame

    of course there are better combos than these, but these are just some things i found while playing around and could be helpful when you're in a tight spot and don't have the staff.


  4. (Didn't play EX, sorry :X)

    Normally the issue is that they tech before the 6A hits. I'm confused as to how delaying the 6A would fix the problem? I'm away from my PS3 right now so I can't test, but I'll let you know when I get back. Thanks for the response!

    Sorry @_@ wasn't being clear (have a habit of doing that) i meant delay the staff launch. just a slight delay though.

    alos welcome to the land of litchi :D


  5. I'm seeing a lot of Litchi players use corner combos involving sending her staff out (5D) and then following it up with 6A? For example...

    (w/ staff) 5B 5C 6D 623D 236A 236B 236C 5B 5D 6A 5C 421C etc. etc.

    A Litchi player also does something similar in this video:

    http://youtu.be/TnLjyBKPlXE?t=6m40s

    I cannot for the life of me understand the timing of the 6A after the 5D. I can get it sometimes, and I'm never sure what I do differently those times to make it work. Mashing it out as fast as possible doesn't work. Any tips?

    i think it has to be delayed a bit like in ex. try doing that instead of inputting it as fast as you can.

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