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Dreizehn

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About Dreizehn

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  • Birthday September 22

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    Indiana
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    Dreizehn22

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  1. I see, that explains a lot, thank you!
  2. Hi, I was wondering if I could maybs bother people around here with one more question...I've been looking over basic combos I can learn with Kokonoe (still very much a newbie with her!), and found this video: https://youtu.be/JCeGv31ZLsI?t=2m12s From what I gather, the entire first part is some kind of explanation on different mechanics and combo links/routes used with her. However, I can't figure out what the video is talking about at the linked time with Nu/Lambda/Hazama/Terumi/Kagura, and Noel. Does anyone know what it means, or know if there's something specific when playing against those characters that doesn't work, similar to the 3C>5A routes not working on Ragna/Makoto? Thanks!
  3. Thanks TD! I read through it, it was exactly what I was looking for.
  4. Hi all, nice to meet you! I was wondering if I could ask for a bit of help. I recently got BBCPEX, and wanted to pick up Koko as my main in this version; the problem is, I've never really used her before, at all. What would you recommend me to look at or do to learn her, how to manage gravitons, which attacks to use when, her gameplan, or what I should be trying to do in matches...I've been trying the challenges, but combos only go so far, and I'm still really confused as to what I'm supposed to be doing in an actual match other than whacking people over the head with cat wrenches. Thank you!
  5. Thanks to both of you! I hadn't considered 2C as an alternative at all, or chains. Mo, your post has so many new ideas to try. The IAD j.2C jump cancel into j.4D~D pretty much left me awestruck by itself, to mention just one. Thanks to both, again!
  6. Hey, everyone! I was wondering if one of you could give me a hand with something I've been trying to figure out. I've been using 5B>5C>3C>J.Gasshou>etc. as my go-to combo, but by the time I realize 5B's been blocked, I'm already inputting 5C, and don't really know what to do afterwards to keep up pressure. Every time I autopilot stance after blocked 5C, I get blown up by mashers, and if I gamble with a staggered 3C and they block it, that seems to end all options to keep up any sort of pressure, and it's back to neutral. Is there something better to do after a blocked 5C? Failing that, how do y'all practice confirming a random 5B hit without going into 5C or 3C right away? Thanks for the input!
  7. Dreizehn

    [CP] Hazama Combo Theory Discussion Thread

    Hey everyone! I've been gathering up and sorting the combos you've all been posting on the last two pages that are confirmed to work on 1.1 for my own use. I figured it might help people looking around to have them all in one place, too, and might even save a little work for whoever updates the first post. A sincere thank you to everyone who has been posting here; I was running around like a headless chicken in training trying to figure out what to do after the patch before coming here. Cheers!
  8. Dreizehn

    The "Picking a Main" thread

    I'm not sure who to recommend, but I can offer a bit of advice on this point; like Yasha said, it's just a matter of keeping at it. Stick with a different character, or random if you can't settle on one, but don't use Hakumen again until you break the habit. The same thing happened to me after I used Azrael for a while; no matter who I picked up, I ended up trying to backdash out of everything my opponents did, because I'd become too reliant on Az's invincible-for-days backdash. It's definitely tough, especially at first, but it'll get better.
  9. Dreizehn

    The "Picking a Main" thread

    B-but they gave me a bag of wolf treats! Mmmmm, bacon cheese...
  10. Dreizehn

    The "Picking a Main" thread

    Legit. Alright! I just picked up my butler outfit from the recruitment office down the corner; how can I say no to that? Godspeed, fellow wolves. I'll be in the lab.
  11. Dreizehn

    The "Picking a Main" thread

    I-it's not like I like Tsubaki or anything, b-baka! Seriously, thank you, and everyone who commented before. It's a shame about Tsubaki, her character design is awesome. Celerity, thanks a ton for bringing up those three; Valk and Litchi are certainly two I'll have to consider and try around a bit more. I like your idea about Makoto a lot; she completely escaped my mind, and even if she's kind of low, she's extremely fun. It's funny; a friend I was talking with this morning about the same problem brought up Makoto, too. Other than those, Jin is a good all-rounder choice that might serve as a backup. I'm thinking about subbing him, he doesn't look too time-consuming. Relius and Rachel are still in the running, too. What do you all think about Tao? She looks confusing, I couldn't really grasp her neutral or gameplan when I tried her, and pretty much just looked into ways to counter her. What is the general idea of what you're trying to do when you play her?
  12. Dreizehn

    The "Picking a Main" thread

    Hey, everyone! It's been a few months since the release of BBCP, and I've been pretty much alternating nonstop around the entire cast, to the point where I'm almost up to 75% challenge mode completion. I'm planning to go to EVO this year, and want to settle on a main to train with for the next few months so I'm not taken out in my first two matches. Since, apparently, I'm unable to choose by myself, I wanted to ask you guys and gals for help. Any advice at all is welcome! So, I used to main Hazama in BBCS:EX, but honestly, I can't say I like his playstyle in CP. Whether it's the changes or just me, he feels bleh for some reason, and I can't seem to put any energy into training with him. My sub in Extend was Rachel, and she's absolutely awesome once she gets her pressure rolling, but I hate having to play the waiting and zoning game in the meantime to create space for pumpkin summons. I'm looking for a character with a strong pressure/rushdown game plan, with either fast normals or nice pokes. Decent oki is a plus! So far, the ones I've liked are: Kokonoe - Love her character, love her moveset, love her theme, and would probably be my first choice; but, with BBCP 1.1 coming out until May, I'm afraid I won't have enough time to practice with her new version before EVO, and won't shake off habits I learn in the meantime that might not be possible afterwards (6B revolver action with everything, for one). Relius - A little on the slow side, probably about the slowest character I'd consider, but he has impressive pressure. Izayoi - Like Kokopuffs, I love the character, but she's getting a lot of changes in the upcoming patch (even harder to fake-train with in BBCP 1.0, since even her movement changes), and her current version feels a little limited in options. Her gameplan is kind of frustrating, too; if you get in and load up the zero weave gauge early, she's scary, but if not, you're stuck with a lackluster normal mode and have to rely on overdrive or rapid cancel gimmicks to do anything at all once you eventually manage to escape the opponent's pressure. She can't just take momentum back on a whim. Tsubaki - See above, though not as limited in options. Would she be recommended for actual competitive play? I see very few Tsubakis in tournaments, in general, and just want to double-check that she's actually viable. The Tsubaki forums general discussion seemed rather indifferent towards her; she just doesn't seem to get much love. Rachel - Still an option! She's way too sluggish for my taste without wind, though; I really do prefer characters with better "natural" movement, but it's not a deal-breaker. Probably still my default choice if I can't figure out who to switch to. Honorable mentions - Noel, Carl, Azrael. These are the three I seem to come back to the most while randomly spinning around the character select screen. Once again, thank you for taking the time to read this, whoever does, and for any advice you can offer. Cheers!
  13. Nope, no tengo idea de quiƩn es, deje de seguirme stalker-san!

  14. Dreizehn

    The "Picking a Main" thread

    Cool! That gameplay guide is amazing; I've just read through the zoning part so far, and there are so many new ideas and things to try out just in that section, it's not even funny. You know, I hadn't ever gotten how you were supposed to use the pumpkin before. Maybe I'll be posting some vids to that critique thread eventually, myself, once I'm confident enough with Rachel to try her out in matches again. I bought a Dazzle to record for P4A, and it'd be really cool to get some feedback eventually. Anyways, thanks for being so cool, TD. I'll start with just going through that gameplay guide and trying to apply it against dummies and CPU's for now, and just see where this goes.
  15. Dreizehn

    The "Picking a Main" thread

    Thank you both; I really needed an outside perspective. I see both of your points, but I think I'll go with what TD said; I'll go back to Rachel for now. Even if it does mean a bit more time in the lab, I don't think I ever really tried her the way you described; I was so focused on practicing her combos, I never really saw all the possibilities her drive opened up. I'll read through the Rachel forums and perhaps post if I need a bit of help with how to use her wind for pressure, mixups, bolckstrings, etc. and still have enough for when you actually land a hit and wish to confirm into a combo. I'm excited to be learning her again! In the meantime, I'll do as Celerity said and play a more beginner-friendly character in matches from time to time so I won't burn myself out by staying only in training mode. Thanks for the help, again!
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