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RoanYagyu

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About RoanYagyu

  • Rank
    Some dood
  • Birthday 09/11/1992

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    starchildroan
  • Skype
    starchildroan

Other Info

  • Location
    Leominster, MA
  • XBL
    RoanYagyu
  • PSN
    Roan-Yagyu
  1. RoanYagyu

    [CPEX] Izayoi General / Q&A - "DO IT FOR HER"

    Double post sorry
  2. RoanYagyu

    [CPEX] Izayoi General / Q&A - "DO IT FOR HER"

    So a few cf things I have found that I don't really see posted GA 2c and 6c have become fatal counters (so four fatal counters in GA and 2 in NM woooo) 2b p2 is now the same as 2a (did 5b 2b 5c and 5b RC 2a 5c took the dmg from the combo before 5c and after did some subtraction number is the same for both I think that's an OK way to check maybe?) 6a >5b/5c/2c gatlings added for both normal and GA 2b in combos is really sad times
  3. RoanYagyu

    [CPEX] Izayoi General / Q&A - "DO IT FOR HER"

    So a few cf things I have found that I don't really see posted GA 2c and 6c have become fatal counters (so four fatal counters in GA and 2 in NM woooo) 2b p2 is now the same as 2a (did 5b 2b 5c and 5b RC 2a 5c took the dmg from the combo before 5c and after did some subtraction number is the same for both I think that's an OK way to check maybe?) 6a >5b/5c/2c gatlings added for both normal and GA 2b in combos is really sad times Sent from my Nexus 5X using Tapatalk
  4. RoanYagyu

    [CPEX] Izayoi General / Q&A - "DO IT FOR HER"

    Noticed from the GA one one of the double phorizor enders the 2nd phorizor did 247 and i believe the minimum currently is 660 so Im guessing either phorizor dmg went down, or less or no min dmg on supers. wonder if midscreen GA N starter>stuff>236B>214B>5C>2C(1)>6B>j.236B>623B~D works out also if there's difference in air seraphims outside of angle of the attack if not then maybe a way to avoid smp is just cycle through them if theres multiple air seraphims in a combo if there is a difference in how they get launched or untech etc. im really curious also another cf combo vid wooo https://www.youtube.com/watch?v=2eKJz92rSgI&feature=youtu.be
  5. RoanYagyu

    [CPEX] Izayoi General / Q&A - "DO IT FOR HER"

    You did not read wrong. Later on "Much easier/solid" flowchart generally refers to a char being sorta "pick from the answer sheet" type of play (or easily able to do so i guess) Like say in a situation the opponent can do 1 of 4 things but then you have an option that covers 3 of the 4 so a lot of counterplay might get missed cause you can just sorta go with an answer that allows you to ignore the other 3 thus leading to you not having to think as much in said situation, at least thats how Ive thought of it.
  6. RoanYagyu

    [CPEX] Izayoi General / Q&A - "DO IT FOR HER"

    Thx SKD https://youtu.be/9isY4MxRafc https://youtu.be/L7sZk_yVpNQ These just show 236C has very very little CH frames and its got some reach to it. and stuff like haz 3C which always goes under 5B for me doesnt seem to go under it (tho i could just be doing it wrong so plz try for yourself and let me know!). . Idk how important/irrelevant this is but something to play around with at least!
  7. RoanYagyu

    [P4A/P4AU] PSN Match Finder/GG Thread

    It's cool. I get to learn my way around them that way and I still found it fun.
  8. RoanYagyu

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs to MegaGrandTale. Teddie so crazy but its fun seeing all the cool stuff he does , even if it results in my loss haha
  9. RoanYagyu

    [P4AU] Tohru Adachi Gameplay Discussion

    I tried testing it further because I like finding out these little oddities, it seems to hit anything with head/foot invul that is of course in range (so 2Bs where the char crouches don't get hit by it) also it only hits during said invul frames so while the Shos 2B has them standing during the 2nd hit, they no longer have head invul by that point and thus evil smile will ignore them as far as the hit of it goes. Moves that got hit: Yu: 2B Yosuke: 2B, 236A. 236B B+D ( Chie: 2B Kanji: 236C (this ones odd because it only affects the persona, im guessing the persona gains a head invul property and thats why?) 236D Margaret: 2B Naoto: 236B 236AB 236C (I heard her 5A got caught too which would throw this all out the window but as much as I try it doesnt seem to happen) Teddie: 214A 214B 214AB Ken 2B Labrys: 2C (only persona gets hit) Mitsuru 5B Adachi: 2B Akihiko 2B, Sonic upper (8A or 8B in cyclone) 2C (persona only) Since its a special if it does hit you can super cancel it, and since it always hits CH there isnt really a reason not to OS a super input i guess? You can even do so with a OMB. Perhaps some super nifty setup can be made of this. Have fun
  10. RoanYagyu

    [P4AU] List of issues with the wiki's frame data

    Adachi's 236AB has roll like invul on it (only vulnerable to throws) tho im not sure of the frames Evil smile is listed to CH during certain states it seems like it CHs things with property specific invul? Mitsuru 5B Naoto 236B 236AB, hops all have leg invul only, Adachis and Margaret's 2B also gets hit out of it but it has head invul not leg. Sweeps have chest invul but also crouch which may be why those dont interact with it. Im not sure if stuff like this should also be somewhere on there but there isnt anything for late tech window as far as i could see.
  11. PSN: Roan-Yagyu Timezone: EST Location: Massachusetts Main: Naoto/S.Naoto
  12. RoanYagyu

    [P4A/P4AU] PSN Match Finder/GG Thread

    ggs. I just wanna do cool combos ;_; got a lot to work on. tho maybe i should just go with regular for a while and see how it goes
  13. RoanYagyu

    [P4AU] News & Gameplay Discussion

    I finally persona broke one earlier and they got the cards back hella fast so i set training mode to persona break then back to normal, this makes the chars instantly start regenerating the cards instead of the lil wait period after initially getting broken. Naoto and Marge got both at the same time, Liz got hers back later, looking at the cards when she hit 4 marge had all 8 back. Though this may be a flawed test but uhh...yeah lol
  14. RoanYagyu

    [P4AU] News & Gameplay Discussion

    Not sure if anyone else has tested this but uhh....seems like margaret recovers from persona break at double speed? As in while she has 8 cards she recovers them as quickly as those with 4
  15. RoanYagyu

    [P4AU] Tohru Adachi Gameplay Discussion

    So I was messing around with Adachi a bit and was testing out some stuff and uhhh.....why does Evil smile have a hitbox vs Naoto only when shes in the middle of B double fangs and SB double fangs? So far I havent had a case where anything else causes that move to have a hitbox to it
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