Seems so, for either drill or trick fish.
And if you cross an Aulbath up, there's a good chance you'll force him to get an unwanted charge move. Letting go or changing directions doesn't seem to stop this, but that could just be emulator/online delay. Same with BBHood, although the missile fire is very likely to hit them anyway since it's so fast.
I couldn't get a case of jump-charge (hold), crossover, land, charge fire to work. Didn't seem like there was enough charge time? Could just be me though.
In looking for weird wakeup crossover tricks, BB can step forward, oki s.HK mine (needs to be deep), 4MKx2 (crossover) hit punch will get you a missile.