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Lich

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  1. Information: - New thread! Why? Last one was labeled as CSE; therefore the old thread was out of date. Now all of your trolling will be archived for the ages. - This thread is for game-play discussion. - Do NOT make new threads. If you have any CSE related questions you can just ask them here. - Guymam sucks.
  2. If you'd like to contribute, please feel free to do so! Just link the video along with the time that CHARACTER appears in the video, and I'll update this post with that video. If a suitable title for the video is available please list with it. Please refrain from going off topic in this thread. This thread is for posting of videos only. Dates in Red are PS3 Ranked Matches. Pay attention to the dates. Don't expect a godlike match if you're watching something from day 1. Notable Players-Mitsurugi Collapsed: Mitsurugi Matches: [12/01/2012] Mitsurugi [HZ] Vs. Shiro [NU] [12/01/2012] Mitsurugi [Hz] Vs. Zekuso [VK] [12/01/2012] Mitsurugi [Hz] Vs. Spinoza [TS] [12/01/2012] Mitsurugi [Hz] Vs. Yamachi [PT] [12/01/2012] Mitsurugi [Hz] Vs. PRFARMY [12/01/2012] Mitsurugi [Hz] Vs. TORI [RE] [12/01/2012] Mitsurugi [Hz] Vs. KC [JI] [03/12/2013] Mitsurugi [Hz] Vs. Tsubaki [03/10/2013] Mitsurugi vs Konan (TS) Arc Revo Qual [Part 1] [03/10/2013] Mitsurugi vs Konan (TS) Arc Revo Qual [Part 2] [03/10/2013] Mitsurugi vs Goro (MK) (Stream messed up and only part of the match is shown.) [03/10/2013] Mitsurugi vs Goro (MK) (Again) [03/10/2013] Mitsurugi vs Yoshiki (NU) [03/10/2013] Mitsurugi vs Kuresu (TS) [03/10/2013] Mitsurugi vs Azrael [03/02/2013] Mitsurugi vs Kurenai (HZ) [03/02/2013] Mitsurugi vs Guruguru (TG) [03/02/2013] Mitsurugi vs JUN (HK) [03/02/2013] Mitsurugi vs Mutou (HZ) [02/17/2013] Mitsurugi vs irie (CA) [02/17/2013] Mitsurugi vs Burea (NO) [02/17/2013] Mitsurugi vs Koyatsu (NU) [02/02/2013] Mitsurugi vs Yuu (MU) [02/02/2013] Mitsurugi vs kurari (LI) [02/02/2013] Mitsurugi vs Ragna [02/02/2013] Mitsurugi vs Zekuso (VK) [02/04/2013] Mitsurugi vs Dora (BG) [02/04/2013] Mitsurugi vs Irie Vermillion (NO) -Noze Collapsed: Noze Matches: [03/12/2013]Noze [Hz] Vs. World Pt.1 Noze [Hz] Vs. World Pt.2 Noze [Hz] Vs. World Pt.3 [03/17/2013] Noze vs Miu (JI) [03/17/2013] Noze vs Genbu (PLT) [03/11/2013] Noze vs Tahichi (AZ) [03/11/2013] Noze vs Tahichi (AZ) [03/11/2013] Noze vs Tahichi (AZ) Matches Vs. Collapsed: Vs. Amane Videos: [10/14/2013] Buta Gorilla (HZ) vs Sako Guchi (AM) [03/23/2013] Hazama vs Jinjou (AM) [02/20/2013] Kaqn (HZ) vs Shadow (AM) [02/09/2013] yazawa niko (HZ) vs mitsuru (AM) [02/02/2013] Hazama vs Iwao (AM) Vs. Collapsed: Vs. Arakune Videos: [03/13/2013] Hasegawa (HZ) vs Arakune [02/11/2013] Fenrichi (HZ) VS Zagi (AR) [11/21/2012] Click! [11/21/2012] Click! [11/21/2012] Ojisan (HZ) vs Hiyoko (AR) Vs. Collapsed: Vs. Azrael Videos: [2/11/2013] Fenrichi (HZ) vs Azrael [2/9/2013] yazawa niko (HZ) vs ochitana (AZ) [2/9/2013] Aru (HZ) vs ochitana (AZ) [2/2/13] Hazama vs Azrael [2/2/2013] Hazama vs Mato (AZ) [1/20/2013] Buppa (HZ) VS Azrael [1/20/2013] Miya (HZ) vs Shirou Madoushi (AZ) [12/01/2012]Mitsurugi (HZ) vs. Batako (AZ) [12/01/2012]Mutuo (HZ) vs. Batako (AZ) [12/01/2012] Mutuo (HZ) Vs. PRFARMY (AZ) [12/22/2012] Kaqn (HZ) vs Yamada (AZ) Vs. Collapsed: Vs. Bang Videos: [03/16/2013] Onegai Jayoku (HZ) VS Gomikuzu (BG) Vs. Collapsed: Vs. Bullet Videos: [10/12/2013] Uido (HZ) vs Madao (BU) [03/16/2013] Kaqn (HZ) vs Uido (BU) [03/13/2013] Hazama vs Bullet [03/03/2013] Hazama vs Uido (BU) [03/03/2013] Aru (HZ) vs Bullet [02/04/2013] Hazama vs Bullet [02/02/2013] Hokuton (HZ) vs Kaqn (BU) [01/30/2013] Kaqn (HZ) vs Keita (BU) [01/03/2013] Ruurihhi (HZ) vs Spica Oomiya Minami HAL (BU) [11/21/2012] Ojisan (HZ) vs Nao (BU) [12/22/2012] Kaqn (HZ) vs Uido (BU) Vs. Collapsed: Vs. Carl Videos: [03/03/2013] Aru (HZ) vs Nagakura (CA) Vs. Collapsed: Vs. Hakumen Videos: [10/14/2013] Mitsurugi (HZ) vs PRF Army (HK) part 1 [10/14/2013] Mitsurugi (HZ) vs PRF Army (HK) part 2 [10/12/2013] Mitsurugi (HZ) vs PRF Army (HK) [10/12/2013] Kurenai (HZ) vs Jun (HK) [10/12/2013] Mitsurugi (HZ) vs Jun (HK) [10/12/2013] Kurenai (HZ) vs PRF Army (HK) [02/02/2013] Kaqn (HZ) vs Hattorimaru (HK) [02/02/2013] Hokuton (HZ) vs Hattorimaru (HK) [02/04/2013] Hazama vs Hakumen [02/02/2013] Naoya (HZ) vs Hakumen [01/21/2013] Onegai Jayoku (HZ) vs Mumin (HK) Part 1 [01/21/2013] Onegai Jayoku (HZ) vs Mumin (HK) Part 2 [01/21/2013] Onegai Jayoku (HZ) vs Mumin (HK) Part 3 [01/21/2013] Onegai Jayoku (HZ) vs Mumin (HK) Part 4 Vs. Collapsed: Vs. Hazama Videos: [08/03/2013] Kurenai vs Hasegawa [03/03/2013] Aru vs Yuika [02/02/2013] Ito vs kure nai [02/02/2013] Hazama vs Hazama [12/22/2012] Kaqn (DAH GAWD) Vs. Ryota Vs. Collapsed: Vs. Izayoi Videos: [03/09/2013] Ryota (HZ) vs Shissho (IZ) Vs. Collapsed: Vs. Jin Videos: [10/12/2013] Mitsurugi (HZ) vs KC (JI) [10/12/2013] Kurenai (HZ) vs KC (JI) [03/09/2013] Ryota (HZ) vs Arts (JI) [03/01/2013] Kawata (HZ) vs Yutta (JI) [02/25/2013] Yuki (HZ) vs Fenrich (JI) [02/11/2013] Fenrichi (HZ) vs Jin [02/08/2013] akaneya (HZ) vs shirushi (JI) [02/04/2013] Hazama vs Fenrichi (JI) [02/02/2013] Hitotose (HZ) vs Ronitta (JI) [02/02/2013] Hazama vs Ronitta (JI) [02/02/2013] Maru (HZ) vs Jin [02/02/2013] Maru (HZ) vs Jin [02/02/2013] Maru (HZ) vs Jin [01/26/2013] Onegai Jayoku (HZ) vs Yutta (JI) [12/01/2012] Mutuo (HZ) vs KC (JI) [12/01/2012] Ryouma (HZ) vs Izayoi wa yo Vs. Collapsed: Vs. Kagura Videos: Vs. Collapsed: Vs. Kokonoe Videos: Vs. Collapsed: Vs. Litchi Videos: [03/11/2013] Hazama vs Tokuwara (LI) [02/15/2013] hiru kichi (HZ) vs galileo (LI) [02/02/2013] Akira Uma (HZ) vs kurari (LI) [02/02/2013] Maru (HZ) vs Puromete (LI) VS [02/02/2013] Hitotose (HZ) vs Kikuchiyo (LI) VS [02/02/2013] Hitotose (HZ) vs Litchi [02/02/2013] Hitotose (HZ) vs Puromete (LI) [02/02/2013] Hitotose (HZ) vs Litchi [02/02/2013] Hitotose (HZ) vs Litchi [02/02/2013] Maru (HZ) Litchi [02/02/2013] Hazama vs Litchi [02/02/2013] Hazama vs A-chan (LI) [02/02/2013] Aru vs Litchi [02/02/2013] Aru (HZ) vs Puromete (LI) [Notes] Vs. Collapsed: Vs. Makoto Videos: [03/03/2013] Aru (HZ) vs Makoto [02/08/2013] Kawata (HZ) vs Goro (MK) [02/08/2013] Kawata (HZ) vs Goro (MK) [02/02/2013] Hazama vs Kogetsotsuki (MK) [12/22/2012] Kaqn (HZ) Vs. Gomikuzu (MK) Vs. Collapsed: Vs. Mu Videos: [2/27/2013] Hasegawa (HZ) vs Funya Q (MU) [02/23/2013] Teruwo (HZ) vs Funya Q (MU) [02/11/2013] Fenrich (HZ) vs Mu-12 [02/02/2013] Hokuton (HZ) vs Funya Q (MU) [02/02/2013] Maru (HZ) vs Dezuko (MU) [02/02/2013] Aru (HZ)vs Mu-12 [01/30/2013] Kaqn (HZ) vs Inui (MU) [01/30/2013] Kaqn (HZ) vs Funya Q (MU) [01/30/2013] Onegai Jayoku (HZ) vs Funya Q (MU) [01/23/2013] Ryota (HZ) vs Funya Q (MU) (16 mins worth of matches.) [01/20/2013] Buppa (HZ) vs Mu-12 Vs. Collapsed: Vs. Noel Videos: [03/02/2013]Aru (HZ) vs Noel [03/02/2013]Kaqn (HZ) vs Kame (NO) [02/02/2013] Hitotose (HZ) vs R-2 (NO) [02/02/2013] Hazama vs R-2 (NO) [Notes] Vs. Collapsed: Vs. Nu Videos: [02/27/2013] Hasegawa (HZ) vs Yoshi (NU) [02/15/2013] rikarudo gin shiro (HZ) vs hagashi (Tsukasa) (NU) [02/02/2013] Hazama vs Koyatsu (NU) [02/02/2013] Yuuki (HZ) vs gomikuzu (NU) [12/01/2012] Mitsurugi (HZ) vs Shiro (NU) Vs. Collapsed: Vs. Platinum Videos: [03/03/2013] Kagetsu (HZ) vs A-ru (PT) [03/13/2013] Hazama vs Gentarou (PT) [02/02/2013] Teruwo (HZ) vs Shirogane (PT) [02/02/2013] Aru (HZ) vs Platinum Vs. Collapsed: Vs. Rachel Videos: [10/12/2013] Kurenai (HZ) vs Nyomu (RA) [02/23/2013] Ryota (HZ) vs Nanaki (RA) [02/04/2013] Hazama vs Rachel [02/02/2013] Hazama vs Rachel [02/02/2013] Hazama vs Rachel [02/02/2013] Hitotose (HZ) vs Rachel [02/02/2013] Maru (HZ) vs N-Otoko (RA) [02/02/2013] Aru (HZ) vs Rachel [11/21/2012] Ojisan (HZ) vs Momorio (RA) Vs. Collapsed: Vs. Ragna Videos: [03/22/2013] Kawata (HZ) vs Sakamoto Ryoma (RG) [02/13/2013] Onegai Jayoku (HZ) vs Naru (RG) [02/15/2013] Kawata (HZ) vs aitsu (RG) [02/11/2013] Hazama vs May (RG) [02/09/2013] Aru (HZ) vs Kuma (RG) [02/09/2013] yazawa niko (HZ) vs Kuma (RG) [02/08/2013] Kawata (HZ) vs Fumi (RG) [02/08/2013] Kawata (HZ) vs Fumi (RG) [02/02/2013] Hazama vs Ragna [02/02/2013] Hazama vs Ragna [02/02/2013] Hazama vs Metal (RG) [01/20/2013] Buppa (HZ) vs Akizuki (RG) [11/21/2012] Click! [11/21/2012]Ojisan (HZ) vs Ragna Vs. Collapsed: Vs. Relius Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Tager Videos: [10/12/2013] Mitsurugi (HZ) vs ZEL (TG) [03/20/2013] Kagetsu (HZ) vs Tager [03/16/2013] Onegai Jayoku (HZ) vs Osuban (TG) [03/11/2013] Hazama vs Tager [02/02/2013] Hokuton (HZ) vs Bora (TG) [02/02/2013] Hazama vs Tager Vs. Collapsed: Vs. Taokaka Videos: [10/12/2013] Alex (HZ) vs ESP (TK) [03/13/2013] Rocha (HZ) vs Seji (TK) FT5 [03/11/2013] Hazama vs Tao [03/02/2013] Aru (HZ) vs Mame (TK) [02/22/2013] Kawata (HZ) vs R-1 (TK) [02/02/2013] Hazama vs Taokaka [02/02/2013] Hitotose (HZ) vs Taokaka [02/02/2013] Hazama vs Tamai-san (TK) [02/02/2013] Aru (HZ) VS Tsujikawa (TK) [01/30/2013] Kaqn (HZ) vs Kyari (TK) [11/21/2012] Click! Vs. Collapsed: Vs. Terumi Videos: Vs. Collapsed: Vs. Tsubaki Videos: [03/03/2013] Aru (HZ) vs Tsubaki [02/02/2013] Hazama vs Sengoku (TS) [12/01/2012] Mutou (HZ) vs. Spinoza (TS) Vs. Collapsed: Vs. Valkenhayn Videos: [10/12/2013] Alex (HZ) vs Zekuso (VK) [03/03/2013] Yuika (HZ) vs Master Chief (VK) [02/02/2013] Hazama vs Hakuso (VK) [02/02/2013] Hazama vs Hakuso (VK) Challenge Mode Combos- Combo Videos [*]-[12/19/2012] Hitotose Combo Video [*]-[12/23/2012] Hitotose Combo Video Part 2 [*]-[01/24/2013] Mio339 [*]-[01/27/2013] Hitotose Overdrive Combo Video [*]-Ryota OD combo video Stream Archives [*]- Notes: Huge thanks to Chickzama for literally filling up most of the video thread. Saved me a lot of time! Thank you so much. <3
  3. Information:Hazama as always has a simple BnB that he will string into off of pretty much any hit. That is where things get a bit tricky, knowing how to get into max damage off any hit is sometimes awkward with Hazama, but essential to his play. If a fellow Hazama has discovered a new hit-confirm, or knows a better version of an old one, please discuss it here, and I'll add them into the first post. Please refrain from idle chit-chat, this thread is strictly for Hazama combo theory discussion/information. [table=width: 700, align: center] General Notations Used Guide Specific Notations Used [table=width: 350, class: grid, align: center] j Jump sj Super Jump ad Air Dash iad Instant Air Dash jc Jump Cancel sjc Super Jump Cancel CH Counter Hit FC Fatal Counter [ ] Hold Input (N) Attack must deal N amount of hits. [???] xN Repeat ??? N amount of times. OD Overdrive (A+B+C+D) RC Rapid Cancel (A+B+C) CT Crush Trigger (6A+B) DM Damage HG Heat Gain % [/table] [table=width: 350, class: grid, align: center] > A Gatling or cancel. xx A link. () A conditional requirement; generally for spacing. ~ A follow-up to another move; Hazama chain cancels, and stance cancels. [/table] [/table] Mid-screen: Normal Starters 5B > 3C > 214D~B xx dash 5A > 5C > j.C x 4 > 5C > j.B > j.C > dj.C x5 > j.214B (DM: 2533, HG: 15) 5B > 3C > 214D~B xx (dash) 5A > 5C > j.C x 4 > dash 5C > j.C x 4 > 5C > j.C x 4 > 5B > 5C > sj.C x 5 > j.214B (DM: 3435, HG: 20) 2A > 5B > 3C > OD Lv1 xx dash 5D > 214D~66B xx dash 5C > j.C x 4 > 5C > j.C x 5 > j.214B (DM: 3162, HG: 19) 2A > 5B > 3C > OD Lv1 xx dash 6D > 214D~66B xx dash 5C > j.C x 4 > 5C > j.C > dj.C x 5 > j.214B (DM: 3281, HG: ~20) 5B > 3C > OD Lv1 xx dash 5D > 214D~66B xx dash 5C > j.C x 5 > dash 5B > 5C > j.C x 5 > 5B > 5C > j.B > j.C > dj.C x 5 > j.214B (DM: 4444, HG: ??) 5B > 3C > OD Lv1 xx dash 6D > CT xx dash 5C > 4D > 214D~66B xx dash 5C > j.C x 5 > dash 5B > 5C > j.B > j.C > dj.C x 5 > j.214B (DM: 5099, HG: -25+12 Net = -13) 2A > 5B > 236236B xx dash 214D~66B xx 5B > 5C > j.B > j.C > dj.C x 5 > j.214B (DM: 3818, HG: -50+14 Net = -36) 6A > 236236B xx dash 214D~66C xx 6C xx dash 5C > 2C > 4D > 214D~66B xx 623D (DM: 4437, HG: -50+17 Net = -33) 6A > 236236B xx dash 214D~66B xx dash 5C > j.C x 5 > 5B > 5C > j.B > j.C > dj.C x 5 > j.214B (DM: 4140, HG: -50+11 Net = -39) 5B > 3C > 236236B xx dash 214D~66B xx dash 5C > j.C x 5 > dash 5B > 5C > j.B > j.C > dj.C x 5 > j.214B (DM: 5334, HG: -50+14 Net = -36) 5C > 236236B xx OD Lv2 2 214D~66B xx dash 5C(1) > 2C > 6D~A > 4D~A > j.7D~A > 623D xx 632146C (Damage: 6992, Heat Gain: -100+33 Net = -67) Special Starters 214D~66C xx dash 6C xx dash 5C > 2C > 4D~D > j.C x 4 > 5C > j.C x 5 > dash 5B > 5C > j.B > j.C > dj.C x 5 > j.214B (DM: 4671, HG: 33) 214D~66C xx dash 6C xx dash 5C > 2C > 4D > 214D~66B xx dash 5C > j.C x 5 > dash 5B > 5C > j.C x 5 > 5B > 5C > j.B > j.C > dj.C x 5 > j.214B (DM: 5017, HG: 36) 236C xx 5C > 3C > 214D~B xx 5A > 5C > j.C x 4 > dash 5C > j.C x 4 > 5C > j.B > j.C > dj.C x 5 > j.214B (DM: 2046, HG: 35) Throw Starters 6B+C > OD Lv2 xx (jump forward) j.6D~D > 5C > j.C x 5 > dash 5B > 5C > j.B > j.C > dj.C x 5 > j.214B (DM: 3538, HG: ??) Distortion Drive Starters - Near-Corner: Normal Starters - Special Starters - Throw Starters [*]- Distortion Drive Starters [*]- Corner: Normal Starters [*](Hazama in the corner) 5C > 236236B xx OD Lv3 xx CT xx dash 5C > 6C xx dash 5C > 5D~A > 6D~A > 4D~A > j.7D~A > 623D xx dash 5C > 236236B xx backdash 4D > 623D (DM: 8267 HG: -75+37-50+4 Net = -89) Special Starters [*]- Throw Starters [*]- Distortion Drive Starters Special thanks for AMB bakery for the actual combos! [*]214D~632146D > RC (after the last kick) > 214D~66C xx dash 6C xx dash 5C > 2C > sj.B > j.C > dj.C x 5 > j.214B (DM: 3130, HG: -99)
  4. This is more for players a little familiar with him already. To more experienced Relius players there may not be much here for you besides a few set-ups you might not have known. Eventually I'll make a video series to help explain concepts better, but for now this is my intermediate guide to Relius Clover please enjoy. General[collapse] Relius is a very solid character with all the tools needed to fight pretty much the entire cast. Very good buttons, solid movement options, a doll with extremely great space control, and a very oppressive offensive approach, make him a bit overwhelming to those not familiar with the match-up. The first step to learning Relius is to understand basic blazblue movement options. Understanding your different jump arcs, utilizing barrier, and air-dashes correctly to compliment your tools is important. If you already understand how to move with a blazblue character, the biggest hurdle for anyone learning Relius is learning how to use the doll in tandem in neutral. Although the doll attempts to follow Relius, if she is moved to a different spot on the screen and you do an action with her, she will perform the action in her current location. This is an important concept to understand, as most match-ups require you to use her to cover your approach. Although Relius has very good normals, Ignis compliments them extremely well, so understanding the spacing for both of their tools is a must. It's also crucial to note that Relius is a training mode character. Your strings and set-ups, when done correctly, are virtually unmashable, so it's important that they're done right. Relius players seem to fail in two locations more than any, the first being neutral with the doll, and the second being doll managemant. Understanding how much doll meter a set-up will cost, how much your combos will cost and making quick decisions to maximize damage & get the set-up you want/need-- is important to keep your offense scary. His combos are easy and straight forward with few adjustments being made from character to character, if any. Even though Relius has a lot of combo choices, there are many points during his combos where you can take a breath and decide what combo route you want; whether the situtation needs to save doll meter, go for a specific set-up, or an adjust in positioning. Ideally, the combo choice is made before you get the hit, as well as your next mix-up choice if you don't. It's important to plan ahead and keep your strings varied, so that you don't auto-pilot and become predictable. Relius has many ways to open people up, but once the opponent is familiar with his many mix-up options, just like any other character you'll have to condition a strong player to really get any results. Again, this guide focuses on combo choice and set-ups, eventually I'll make a general guide, or add it here, but we'll see. [/collapse] Combo Theory[collapse] When choosing a combo thanks to how pretty much all combos work for Relius you have ample time to assess the situation and choose what's best. This is largely due to his BnB 2C>6C>Gad Leis. Pretty much every midscreen combo is going to go into this string that's optimized. It's after the Gad Leis where you make your combo choice. There are several strings you'll see over and over off different confirms. I'll talk about the combo routes and why you would choose X over Y. -5B>5C>j.B>j.C>j.236C>j.214B: This is the stable bread and butter and for the most part this is your go to. It's easy, does good damage, and wastes the least about of time so your doll stays alive. j.214B knockdown is also pretty good, on a correct guess on wake-up you get a 3K damage punish on forward or backward roll. -5C>2C>236C>214A: This combo route is also very important. It provides the most corner carry so if you really want corner this is the combo you'll use. -5C(1)>j.B>j.C>>6B>j.B>j.B>j.C>j.236C>j.214B: This is the side-switch combo as well as has the longest combo time. Generally you'll need a decent starter to be able to preform it. The obvious uses for this combo are of course to switch sides with your opponent, or to waste time for ignis to recharge if she's unsummoned or dead. -3C: The only reason to go for a 3C ender is if you don't have enough doll meter to continue the combo further, and you choose this route to desummon. --- Corner combo selection is of course very different. Your combo in the corner should be decided based on what knockdown you want next. You want to maximize damage output while still saving enough doll meter for the set-up you want. The set-up you want will vary from character to character, and how much doll meter remains. I'll make a section later in talking about the different set-ups. The three combos you'll be using in general with doll out in the corner cost from 30% to 20% to 10% so choosing a combo in the corner to preserve ignis is very easy. [/Collapse] Midscreen Dolless[collapse] Short Starters Combos Damage Meter Gain Ignis Guage Notes The combos with numbers in () for the doll section show the difference in doll meter spent whether she is already out or not. Her special moves cost more doll meter if she isn't already summoned. -2A>5B>3C>236C>214B DMG: 1729 MG: 12-00=+12 DOLL: 1K -2A>2B>3C>236C>214B DMG: 1600 MG: 11-00=+11 DOLL: 1K -j.AxN>j.B>5B>5C>3C>236C>214B DMG: 1700 MG: 12-00=+12 DOLL: 1K -j.AxN>j.B>5B>6B>5C>j.B>j.C>j.236C>j.214B DMG: 1800 MG: 13-00=+13 DOLL: 1K -B+C>236C>214B DMG: 2156 MG: 15-00=+15 DOLL: 1K -jB+C>2C>6C>Gad Leis>6B>j.B>j.C>j.236C>j.214B DMG: 3017 MG: 21-00=+21 DOLL: 1K Normal Starters -5B>5C>3C>236C>214B DMG: 2388 MG: 17-00=+17 DOLL: 1K -5B>5C>6C>214A>5B>5C(1)>j.B>j.C>j.236C>j.214B DMG: 3402 MG: 24-00=+24 DOLL: 4K Crouching only -5B>5C>3C>236C>214A>5B>2C>6C>Gad Leis>5B>4D>3C DMG: 3807 MG: 27-00=+27 DOLL: 2K If closer to corner 5B(CH)>6C>236C>214B DMG: 2180 MG: 15-00=+15 DOLL: 1K -6B>5A>6B>j.B>j.B>j.C>j.236C>j.214B DMG: 1884 MG: 13-00=+13 DOLL: 1K -6B>5A>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 2489 MG: 17-00=+17 DOLL: 1K -6B>j.B>j.C>2C>6C>Gad Leis>5B>5C>j.236C>j.214B DMG: 2906 MG: 20-00=+20 DOLL: 1K -6B>j.B>j.C>6B>j.B>j.B>j.C>j.236C>j.214B 6B(CH)>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 2870 MG: 20-00=+20 DOLL: 1K 6B(CH)>2C>6C>Gad Leis>5C>2C>236C>214A DMG: 2650 MG: 19-00=+19 DOLL: 1K 6B(CH)>2C>6C>Gad Leis>5C(1)>j.B>j.C>6B>J.B>J.B>j.C>J.236C>j.214B DMG: 2897 MG: 20-00=+20 DOLL: 1K -6A>236C>214B DMG: 1655 MG: 11-00=+11 DOLL: 1K -214A>IAD>J.B>j.C>5B>3C>6D>j.B>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 3069 MG: 22-00=+22 DOLL: 4325 (5325) -214A>2B>5B>6D>3C>6D>j.B>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 2930 MG: 21-00=+21 DOLL: 4325 (5325) -214B>IAD>j.B>5B>3C>6D>j.B>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 3298 MG: 23-00=+23 DOLL: 3825 (5325) -214C>5B>3C>6D>j.B>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 3755 MG: 26-00=+26 DOLL: 3825 (5825) -2C(CH)>214A>2B>5B>3C>6D>j.B>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 3244 MG: 23-00=+23 DOLL: 4325 (5325) -2C(CH)>214A>2B>5B>3C>6D>j.B>2C>6C>Gad Leis>5C>2C>236C>214A DMG: 3141 MG: 22-00=+22 DOLL: 4325 (5325) -2C(CH)>214A>2B>5B>3C>6D>j.B>2C>6C>Gad Leis>3C DMG: 2837 MG: 20-00=+20 DOLL: 3325 (4325) -2C(CH)>214A>2B>5B>3C>6D>j.B>2C>6C>Gad Leis>6B>J.236C>2C>236C DMG: 3094 MG: 22-00=+22 DOLL: 3325 (4325) If closer to corner -2C(CH)>214A>2B>5B>3C>6D>j.B>2C>6C>Gad Leis>5C(1)>j.B>j.C>6B>J.B>J.B>j.C>J.236C>j.214B DMG: 3249 MG: 23-00=+23 DOLL: 4325 (5325) -2C(CH)>5D>5B>3C>6D>j.B>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 3069 MG: 21-00=+21 DOLL: 2325 -2C(CH)>5D>5B>3C>6D>j.B>2C>6C>Gad Leis>5C>2C>236C>214A DMG: 2937 MG: 21-00=+21 DOLL: 2325 -2C(CH)>5D>5B>3C>6D>j.B>2C>6C>Gad Leis>3C DMG: 2546 MG: 18-00=+18 DOLL: 1325 -2C(CH)>5D>5B>3C>6D>j.B>2C>6C>Gad Leis>6B>J.236C>2C>236C DMG: 2874 MG: 20-00=+20 DOLL: 1325 -2C(CH)>5D>5B>3C>6D>j.B>2C>6C>Gad Leis>5C(1)>j.B>j.C>6B>J.B>J.B>j.C>J.236C>j.214B DMG: 3080 MG: 22-00=+22 DOLL: 2325 3C(CH)>J.C>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 3363 MG: 24-00=+24 DOLL: 1K 3C(CH)>J.C>2C>6C>Gad Leis>5C>2C>236C>214A DMG: 3142 MG: 22-00=+22 DOLL: 1K 3C(CH)>J.C>2C>6C>Gad Leis>5C(1)>j.B>j.C>6B>J.B>J.B>j.C>j.236C>j.214B DMG: 3390 MG: 24-00=+24 DOLL: 1K 6C(CH)>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 3317 MG: 23-00=+23 DOLL: 1K 6C(CH)>Gad Leis>5C>2C>236C>214A DMG: 2954 MG: 21-00=+21 DOLL: 1K 6C(CH)>Gad Leis>5C(1)>j.B>j.C>6B>J.B>J.B>j.C>j.236C>j.214B DMG: 3337 MG: 23-00=+23 DOLL: 1K 6C(CH)>214A>5C(1)>j.B>j.C>6B>j.B>j.B>j.C>J.236C>j.214B DMG: 3379 MG: 24-00=+24 DOLL: 3K (4K) 214A(CH)>5B>3C>6D>j.B>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 3035 MG: 21-00=+21 DOLL: 4325 (5325) 214B(CH)>2B>5B>3C>6D>j.B>2C>6C>Gad Leis>5B>5C>j.B>j.CD>j.236C>j.214B DMG: 3219 MG: 23-00=+23 DOLL: 3825 (5325) Anti-air Short Starters -5A>2C>6C>Gad Leis>6B>j.B>j.C>j.236C>j.214B DMG: 2780 MG: 19-00=+19 DOLL: 1K -5A>6B>j.B>j.B>j.C>j.236C>j.214B DMG: 1882 MG: 13-00=+13 DOLL: 1K Anti-air Normal Starters -2C>6C>Gad Leis>5C(1)>j.B>j.C>6B>J.B>J.B>j.C>J.236C>j.214B DMG: 2938 MG: 21-00=+21 DOLL: 1K -2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 2915 MG: 20-00=+20 DOLL: 1K -2C>6C>Gad Leis>5C>2C>236C>214A DMG: 2664 MG: 19-00=+19 DOLL: 1K -2C>214A>5C(1)>j.B>j.C>j.236C>j.214B DMG: 2657 MG: 19-00=+19 DOLL: 3K (4K) -2C>214A>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 3343 MG: 24-00=+24 DOLL: 3K (4K) -2C>214A>2C>6C>Gad Leis>5C>2C>236C>214A DMG: 3138 MG: 22-00=+22 DOLL: 3K (4K) -2C>214A>2C>6C>Gad Leis>5C(1)>j.B>j.C>6B>J.B>J.B>j.C>J.236C>j.214B DMG: 3355 MG: 24-00=+24 DOLL: 3K -4K) -2C(CH)>5D>2C>6C>Gad Leis>5B>5C>j.B>j.C>J.236C>j.214B DMG: 3050 MG: 21-00=+21 DOLL: 1K -2C(CH)>5D>2C>6C>Gad Leis>5C>2C>236C>214A DMG: 2830 MG: 20-00=+20 DOLL: 1K -2C(CH)>5D>2C>6C>Gad Leis>5C(1)>j.B>j.C>6B>J.B>J.B>j.C>J.236C>j.214B DMG: 3078 MG: 22-00=+22 DOLL: 1K -214B(CH)>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 3320 MG: 23-00=+23 DOLL: 2500 (4K) -214C(CH)>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 3737 MG: 26-00=+26 DOLL: 2500 (4500) Air to Air Short Starters -j.AxN>j.B>j.AxN>j.B>j.236C>j.214B DMG: 1500 MG: 10-00=+10 DOLL: 1K -j.AxN>j.B>6B>j.B>j.B>j.C>j.236C>j.214B DMG: 1650 MG: 11-00=+11 DOLL: 1K If you catch air to air on IAD and low enough to the ground Air to Air Normal Starters -j.B(CH)>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 2740 MG: 19-00=+19 DOLL: 1K -j.B(CH)>2C>6C>Gad Leis>5C>2C>236C>214A DMG: 2520 MG: 18-00=+18 DOLL: 1K -j.B(CH)>2C>6C>Gad Leis>5C(1)>j.B>j.C>6B>J.B>J.B>j.C>J.236C>j.214B DMG: 2768 MG: 19-00=+19 DOLL: 1K -j.B(CH)>5A>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 2360 MG: 16-00=+16 DOLL: 1K -j.B(CH)>5A>6B>j.B>j.B>j.C>j.236C>j.214B DMG: 1755 MG: 12-00=+12 DOLL: 1K [/collapse] Midscreen Metered Dolless[collapse] Normal Starters -5B>3C>236C>RC>5B>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 3959 MG: 17-50=-33 DOLL: 1K -5B>5C>3C>632146D DMG: 2994 MG: 11-50=-39 DOLL: 1K -5B>5C>3C>236C>214A>5B>2C>6C>Gad Leis>5B>4D>3C>632146D DMG: 4842 MG: 27-50=-23 DOLL: 3K -5B(CH)>6C>236C>RC>5B>5C>j.B>j.C>j.236C>j.214B DMG: 3326 MG: 14-50=-36 DOLL: 1K -3C(CH)>CT>5B>2C>6C>Gad Leis>5B>5C>j.B>j.C>J.236C>j.214B DMG: 4131 MG: 16-25=-9 DOLL: 1K -3C(CH)>CT>5B>2C>6C>Gad Leis>3C>632146D DMG: 4350 MG: 16-75=-59 DOLL: 1K -6C(CH)>CT>5B>5C(1)>j.B>j.C>6B>j.B>j.C>j.236C>j.214B DMG: 3945 MG: 15-25=-10 DOLL: 1K Throw Starters -B+C>632146D DMG: 2702 MG: 10-50=-40 DOLL: 1K -jB+C>2C>6C>Gad Leis>3C>632146D DMG: 3553 MG: 17-50=-33 DOLL: 1K 100 Meter Midscreen Dolless -5B>3C>236C>RC>5B>2C>6C>Gad Leis>3C>632146D DMG: 4232 MG: 14-100=-86 DOLL: 1K -5B>5C>3C>236C>214A>22C>RC>632146D -5B>3C>214214D -2C(AACH)>5D>2C>6C>Gad Leis>5C>2C>236C>214A>22C>RC>632146D DMG: 3982 MG: 21-100=-79 DOLL: 2K -3C(CH)>J.C>2C>6C>Gad Leis>5C>2C>236C>214A>22C>RC>632146D DMG: 4294 MG: 23-100=-77 DOLL: 2K -2C(AACH)>2C>214214D [/collapse] Midscreen Doll only[collapse] Short Starters -2A>5B>3C>6D>j.B>2C>6C>236C>214B DMG: 2324 MG: 16-00=+16 DOLL: 2325 -B+C>6D>Gad Leis>5B>5C>j.236C>j.214B DMG: 3076 MG: 22-00=+22 DOLL: 2325 -B+C>6D>Gad Leis>3C DMG: 2214 MG: 15-00=+15 DOLL: 1325 Normal Starters -5B>3C>6D>j.B>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 3428 MG: 24-00=+24 DOLL: 2325 Can 5B>6D in order to dash into 3C range -5B>3C>6D>j.B>2C>6C>Gad Leis>5C>2C>236C>214A DMG: 3241 MG: 23-00=+23 DOLL: 2325 -5B>3C>6D>j.B>2C>6C>Gad Leis>3C DMG: 2693 MG: 19-00=+19 DOLL: 1325 -5B>3C>6D>j.B>2C>6C>Gad Leis>6B>J.236C>2C>236C DMG: 3155 MG: 22-00=+22 DOLL: 1325 -5B>3C>6D>j.B>2C>6C>Gad Leis>5C(1)>j.B>j.C>6B>J.B>J.B>j.C>J.236C>j.214B DMG: 3446 MG: 24-00=+24 DOLL: 2325 -5B>3C>6D>j.B>2C>236C>214A>5B>2C>6C>Gad Leis>5B>4D>3C DMG: 3618 MG: 25-00=+25 DOLL: 3325 if too far to go for 6B>j.236C route but closer to corner -j.B>j.C>5B>3C>6D>j.B>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 2833 MG: 20-00=+20 DOLL: 2325 -j.B>j.C>5B>3C>6D>j.B>2C>6C>Gad Leis>5C>2C>236C>214A DMG: 2714 MG: 19-00=+19 DOLL: 2325 -j.B>j.C>5B>3C>6D>j.B>2C>6C>Gad Leis>3C DMG: 2367 MG: 17-00=+17 DOLL: 1325 -j.B>j.C>5B>3C>6D>j.B>2C>6C>Gad Leis>6B>J.236C>2C>236C DMG: 2659 MG: 19-00=+19 DOLL: 1325 -j.B>j.C>5B>3C>6D>2C>236C>214A>5B>2C>6C>Gad Leis>5B>4D>3C DMG: 3618 MG: 25-00=+25 DOLL: 3325 -2B>5B>3C>6D>j.B>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 2940 MG: 21-00=+21 DOLL: 2325 -2B>5B>3C>6D>j.B>2C>6C>Gad Leis>5C>2C>236C>214A DMG: 2798 MG: 20-00=+20 DOLL: 2325 -2B>5B>3C>6D>j.B>2C>6C>Gad Leis>3C DMG: 2380 MG: 17-00=+17 DOLL: 2325 -2B>5B>3C>6D>j.B>2C>6C>Gad Leis>6B>J.236C>2C>236C DMG: 2734 MG: 19-00=+19 DOLL: 2325 -2B>5B>3C>6D>j.B>2C>6C>Gad Leis>5C(1)>j.B>j.C>6B>J.B>J.B>j.C>J.236C>j.214B DMG: 2954 MG: 21-00=+21 DOLL: 2325 -2B>5B>3C>6D>2C>236C>214A>5B>2C>6C>Gad Leis>5B>4D>3C DMG: 3087 MG: 22-00=+22 DOLL: 3325 -j.2D>j.B>5B>3C>6D>j.B>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 3207 MG: 22-00=22 DOLL: 3325 -j.2D>j.B>5B>3C>6D>j.B>2C>6C>Gad Leis>5C>2C>236C>214A DMG: 3074 MG: 22-00=22 DOLL: 3325 -j.2D>j.B>5B>3C>6D>j.B>2C>6C>Gad Leis>3C DMG: 2670 MG: 19-00=19 DOLL: 2325 -6A>6D>5B>3C>6D>j.B>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 3024 MG: 21-00=+21 DOLL: 3650 -6A>6D>5B>3C>6D>j.B>2C>6C>Gad Leis>5C>2C>236C>214A DMG: 2905 MG: 20-00=+20 DOLL: 3650 -6A>6D>5B>3C>6D>j.B>2C>6C>Gad Leis>6B>J.236C>2C>236C DMG: 2850 MG: 20-00=+20 DOLL: 2650 Metered Midscreen Doll Only -j.B>j.C>6B>j.B>j.236C>RC>66j.D>j.B>2C>6C>Gad Leis>5C>2C>236C DMG: 2585 MG: 12-50=-38 DOLL: X This combo refills your doll meter to full -j.2D>j.B>6B>j.B>j.236C>RC>66j.D>j.B>2C>6C>Gad Leis>5C>2C>236C DMG: 2922 MG: 14-50=-36 DOLL: 1K -6A>6D>CT>5B>3C>6D>j.B>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B DMG: 3667 MG: 14-25=-11 DOLL: 3650 -6A>6D>CT>5B>3C>6D>j.B>2C>6C>Gad Leis>3C DMG: 3197 MG: 11-25=-14 DOLL: 2650 -6A>6D>CT>5B>3C>6D>j.B>2C>6C>Gad Leis>3C>632146D DMG: 4232 MG: 11-75=-64 DOLL: 3659 -5B>3C>6D>j.B>2C>6C>Gad Leis>5C>2C>236C>214A>22C>RC>632146D DMG: 4374 MG: 23-100=-77 DOLL: 3325 -B+C>6D>Gad Leis>5C>2C>236C>214A>22C>RC>632146D DMG: 4005 MG: 21-100=-79 DOLL: 3325 [/collapse] Corner[collapse] Short Starters 2A>5B>3C>236C>214A>5C(1)>j.C>j.236C>j.214B>j.B>2C>6C>4D>3C DMG: 3321 MG: 23-00=+23 DOLL: 3K 2A>5B>3C>236C>214A>2C>6C>Gad Leis>5B>4D>3C DMG: 2941 MG: 21-00=+21 DOLL: 2K 2A>5B>3C>236C>214A>2C>6C>Gad Leis>3C DMG: 2703 MG: 19-00=+19 DOLL: 1K -B+C>236C>214A>5C(1)>j.C>j.214B>j.B>2C>6C>4D>3C DMG: 3729 MG: 26-00=+26 DOLL: 3K -B+C>236C>214A>2C>6C>Gad Leis>5B>4D>3C DMG: 3352 MG: 24-00=+24 DOLL: 2K -B+C>236C>214A>2C>6C>Gad Leis>3C DMG: 3116 MG: 22-00=+22 DOLL: 1K Normal Starters -j.B>j.C>5B>6B>j.236C>2C>6C>Gad Leis>5C>2C>236C DMG: 2593 MG: 18-00=+18 DOLL: -- -5B>3C>236C>214A>5C(1)>j.C>j.236C>j.214B>j.B>2C>6C>Gad Leis>5B>4D>3C DMG: 4390 MG: 31-00=+31 DOLL: 3K 30% doll meter and highest damage off standard confirms -5B>3C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>5B>4D>3C DMG: 4063 MG: 29-00=+29 DOLL: 2K 20% doll meter 5B>3C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>3C DMG: 3855 MG: 27-00=+27 DOLL: 1K 10% doll meter, may drop if too prorated/not low enough after gad leis -2B>5C>236C>214A>5C(1)>j.C>j.236C>j.214B>j.B>2C>6C>Gad Leis>5B>4D>3C DMG: 3689 MG: 26-00=+26 DOLL: 3K -2B>5C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>5B>4D>3C DMG: 3424 MG: 24-00=+24 DOLL: 2K -2B>5C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>3C DMG: 3255 MG: 23-00=+23 DOLL: 1K -j.B>j.C>5B>236C>214A>5C(1)>j.C>j.236C>j.214B>j.B>2C>6C>Gad Leis>5B>4D>3C DMG: 3428 MG: 24-00=+24 DOLL: 3K -j.B>j.C>5B>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>5B>4D>3C DMG: 3195 MG: 22-00=+22 DOLL: 2K -j.B>j.C>5B>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>3C DMG: 3048 MG: 21-00=+21 DOLL: 1K 3C is kind of hard to land -j.B>j.C>5B>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>22A DMG: 2863 MG: 20-00=+20 DOLL: 1K Much more consistent ender off this starter -6A>6D>3C>236C>214A>5C(1)>j.C>>j.236C>j.214B>j.B>2C>6C>Gad Leis>5B>4D>3C DMG: 3676 MG: 26-00=+26 DOLL: 4325 -6A>6D>3C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>5B>4D>3C DMG: 3444 MG: 24-00=+24 DOLL: 3325 -6A>6D>3C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>3C DMG: 3294 MG: 23-00=+23 DOLL: 2325 -j.C>j.2D>j.B>3C>236C>214A>5C(1)>j.C>j.236C>j.214B>j.B>2C>6C>Gad Leis>5B>4D>3C DMG: 3620 MG: 25-00=+25 DOLL: 4K -j.C>j.2D>j.B>3C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>5B>4D>3C DMG: 3406 MG: 24-00=+24 DOLL: 3K -j.C>j.2D>j.B>3C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>3C DMG: 3271 MG: 23-00=+23 DOLL: 2K -3C>6D>2C>236C>214A>5C(1)>j.C>j.236C>j.214B>j.B>2C>6C>Gad Leis>5B>4D>3C DMG: 3775 MG: 27-00=+27 DOLL: 4325 -3C>6D>2C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>5B>4D>3C DMG: 3553 MG: 25-00=+25 DOLL: 3325 -3C>6D>2C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>3C DMG: 3412 MG: 24-00=+24 DOLL: 2325 -214C>2C>236C>214A>5C(1)>j.C>j.214B>j.B>2C>6C>Gad Leis>5B>4D>3C DMG: 4573 MG: 32-00=+32 DOLL: 4500 (6500) -214C>2C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>5B>4D>3C DMG: 4288 MG: 30-00=+30 DOLL: 3500 (5500) -214C>2C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>3C DMG: 4107 MG: 29-00=+29 DOLL: 2500 (4500) -236D+j.C>5B>3C>236C>214A>5C(1)>j.C>j.236C>j.214B>j.B>2C>6C>Gad Leis>5B>4D>3C DMG: 3639 MG: 26-00=+26 DOLL: 4500 (6500) -236D+j.C>5B>3C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>5B>4D>3C DMG: 3438 MG: 24-00=+24 DOLL: 3500 (5500) -236D+j.C>5B>3C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>3C DMG: 3314 MG: 23-00=+23 DOLL: 2500 (4500) -6C>214A>2C>236C>214>5C(1)>j.C>j.214B>j.B>2C>22A DMG: 4162 MG: 29-00=+29 DOLL: 4K (5K) Anti-Air Normal Starters 2C(CH)>2C>236C>214A>5C(1)>j.C>j.236C>j.214B>j.B>2C>6C>Gad Leis>5B>4D>3C DMG: 3817 MG: 27-00=+27 DOLL: 3K 2C(CH)>2C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>5B>4D>3C DMG: 3558 MG: 25-00=+25 DOLL: 2K 2C(CH)>2C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>3C DMG: 3391 MG: 24-00=+24 DOLL: 1K j.B(CH)>2C>236C>214A>5C(1)>j.C>j.236C>j.214B>j.B>2C>6C>Gad Leis>5B>4D>3C DMG: 3507 MG: 25-00=+25 DOLL: 3K j.B(CH)>2C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>5B>4D>3C DMG: 3248 MG: 23-00=+23 DOLL: 2K j.B(CH)>2C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>Gad Leis>3C DMG: 3081 MG: 22-00=+22 DOLL: 1K Air to Air Short Staters -J.AxN>j.B>j.AxN>j.B>j.236C>j.214A>j.C>2C>6C>4D>3C DMG: 1800 MG: 13-00=+13 DOLL: 2K Metered Corner -j.B>j.C>3C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>CT>3C DMG: 3157 MG: 20-25=-5 DOLL: 1K Ensures 3C knockdown on more prorated confirms -Anything N starter>236C>RC>2C>6C>Gad Leis>5B>5C>j.B>j.C>j.236C>j.214B Doll Refill combo -Anything N starter>236C>RC>2C>6C>Gad Leis>6B>j.236C>3C Doll Refill with 3C knockdown -6A>6D>CT>3C>236C>214A>5C(1)>j.C>j.236C>j.214B>j.B>2C>6C>Gad Leis>5B>4D>3C DMG: 4319 MG: 17-25=-8 DOLL: 4325 -5B>236C>214A>CT>5C(1)>j.C>j.236C>j.214B>j.B>2C>6C>Gad Leis>5B>4D>3C>632146D DMG: 6158 MG: 22-75=-53 DOLL: 4K -3C(CH)>j.C>2C>6C>CT>5C>j.B>j.C>j.236C>j.214A>j.C>5C>4D>3C DMG: 3943 MG: 19-25=-6 DOLL: 2K Dolless for the most part, also sweg -3C(CH)>CT>3C>236C>214A>5C(1)>j.C>j.236C>j.214B>j.B>2C>6C>Gad Leis>5B>4D>3C>632146D DMG: 5946 MG: 20-75=-55 DOLL: 4K -5B>3C>236C>214A>5C(1)>j.B>j.C>j.236C>2C>6C>22A>4D>2363214C>6C>632146D DMG: 5231 MG: 26-100=-74 DOLL: 3K You can always dump meter after 3C in any of the previous combos but this combo just sets it up a little easier. It does slightly less damage though. [/collapse] Basic Set-ups and Strings[collapse] Naturally, these aren't your only options but more of a base that you can try to grow from. Once you have a grasp of these strings you can start to build your offense around them, and get creative. © = Continue: Which is just stating that you've opened up your options again to do whatever string you want, or even the same string. I recommend taking these strings to training mode, setting ignis to infinite and doing them over and over on a dummy on block all. This will help you get the strings down into muscle memory, as well as test if you're doing it right. If you're doing it right you should be getting guard bonus. Another sure fire way to see if you're doing it right, your strings should actually auto-combo on hit. 5B>3C>6D>j.B>© How to perform: after 3C, you are inputting 9D, then j.B just as you are about to land to the ground. This string is very tight, relatively unmashable. Using this string is for positioning, but also mix-up can come in at various points of the string. -6D>IADj.B>j.C> This works very well when the opponent is conditioned to respect. It definitely surprises people. -j.B>Dash-jump>j.2D>j.B> This string is very different. You're supposed to buffer the dash on the j.B and then depending on how long you dash you will end up on either side. Additionally there is a specific time you need to press the j.2D. Too early and it's not really a mix-up, too late and you can't get j.B to connect afterwards. I flicker barrier to help with timing. -6D>B+C Empty jump throw is a strong set-up, especially within tandom with delay IAD j.B>j.C. This also allows you to incorporate TRM mix-up into your game. -6D>2B>5B>3C Empty jump low is really mashable in this string, and if people are expecting the throw and they don't OS tech you'll get thrown out of it, but it's still a good option. 5B>3C>2D>© How to preform: You press 3D almost immediately after pressing 3C and then jump. This string is a bit more expensive, but without a reversal the mix-up is truly unmashable. One note, don't ever do it versus Haku-men -2D>IADj.B>j.C> -2D>2B>5B>3C> -2D>j.C> This string is to stop mashing for characters that can; Ragna, Noel, Jin, and others with some kind of reversal they could try to do here. You press j.C so it would hit them inbetween both hits of 2D. -2D>6A>236C> Corner only; this is a riskier mix-up because Ignis can not do another action so soon after performing 2D so you can't hit-confirm with 6D. Most of the time you can still protect yourself on block with 6D but you have to time it right. 3C>6D>j.B>3C© This string is good when your opponent is barrier blocking because it keeps you close. It's also the only string you can really do versus Haku-men because of 2D. This string will keep you safe from his counters besides Yuki-Kaze. It is also advisable to use this string primarily in the corner because it opens up your corner mix-up options. -j.B>9j.C>j.2D>j.B>3C> Corner only; this is a fuzzy guard set-up and the 50/50 to this is to just continue the string as normal. Relius's only truly unreactable mix-up tool. In order to do it you have to j.B deep enough that a rising j.C will hit their standing hurtbox, but not too deep that you land before you can double jump. It's also important to note that this string doesn't work on every character, or is very difficult on a few. [/collapse] Midscreen Knockdowns[collapse] j.214B j.214B knockdown is very good as not only do you get good damage out of it you have a reliable way to punish back-roll or forward roll and keep yourself safe on their wake-up. -66>6D>j.B This set-up is primarly used to punish back-roll and go straight into 2C>6C. However it also crosses up dp inputs if they neutral tech. If they delay tech well you can still meaty with whatever. Loses to forward roll -66>5B>2C You need to run in so that you're about a character space away and they haven't teched yet, immediately pressing 2C after 5B will get a very good punish on forward roll. You want to press it so that if 5B whiffs, 2C won't come out. If they delay tech the set-up you can still actually meaty with 5B or 6D because 5B has no recovery. Loses to back-roll and quick-getup on smaller hurtboxes. -66>2B>2C This will catch quick get up and works roughly the same as 5B>2C, but on whiff if they delay teched you have to meaty with 6D because 2B has a little more recovery. -j.66>j.C>2C>236C Pretty good if you're closer to the corner. Shuts down all wake-up options and pushes them straight into the corner for a 6D meaty, very cost efficient route. -6D>1A+B> If you think they're going to respect you can wait and meaty with 6D then approach. This won't catch any rolls. 3C Generally you'll see 3C knockdown if you don't have doll and need to summon, or you're midscreen and have to unsummon early during a combo. Sometimes good for positioning Summon- 5D>6D>j.B Good for side switch if you mashed out of the corner or something, also crosses up dps etc. -9>j.D>j.B Safe-Jumps and catches forward roll and no tech for a new combo or continuation of a combo. Loses to back-roll but it's very, very easy to chase with a dash 5B before they can really do anything, and they're closer to the corner. This works the same for summon and unsummon. -5D>2B>2C Again, this will actually beat any late get-up options besides delayed tech. If they instant tech you'll have to meaty with 6D if you still have doll out. If you did a long combo you can't get much off this so unadvised. -214C> You can do this set-up and it works well to side switch, but it's a little fickle at certain distances/timings because the opponent can sometimes roll under it, but not away. You get a IAD back, J.B, or empty jump low 2B off this mix-up and side switch. [/collapse] Corner Knockdown[Collapse] 4D>Back-Step -236D>j.C> If you activate 236D right after they bounce off the wall and they instantly neutral tech when they hit the ground j.C will unblockable them. If they have a reversal you can air back-dash after jumping forward instead and if they dp or whatever, it'll actually whiff the doll as well so they can't RC. This set-up loses to delay tech, but to beat delay tech, all you have to do is activate 236D once they hit the floor. -Backstep>214C> For the 214C set-up not to blue beat and for you to get all 3 hits you have to back-dash twice, and then wait for ignis to arrive next to relius, not in front of him, then activate it. You have to do it as SOON as she arrives next to you or it's not tight. This set-up is primarily used for characters who have some kind of reversal that pushes you back, or moves them forward; Kagura, Kokonoe, Rachel, Haku-men, and a few others. Off this set-up you can go for IADj.B>j.C> or empty jump 2B, as well as empty jump 6A. The catch being you can't confirm it with 6D so you have to do 236C which makes it a bit riskier, but good damage. -236236D> The blender, you get to be cute for like 5 seconds. When spaced correctly, they can't roll, generally you want to wait until just before or right when they tech to activate. 3C -214C> You have to wait for them to hit the ground after the 3C to get the set-up to not blue beat. It's also best if you're not directly in the corner when you land the 3C. Off this set-up you get the same mix-up as any 214C set-up. -6D>1A+B Taking a step-back to watch out for rolls and then dashing in with 6D covering you, you can meaty and then still block. 6D>1A+B> then you can kind of do whatever. Go straight into 3C pressure, overhead, wait throw, get creative. The set-up is good but not nearly as safe as 214C, but costs less. -9>j.D>j.B> Catches all rolls/quick-get up, and safe-jumps reversals. If they roll forward you can go into the side-switch combo. They can delay tech it which is the only real answer. You use this ender when you don't have enough doll meter for another set-up. 236C -6D>1A+B> -236D>j.C> Only if you are far back enough from the corner when you do 236C j.214B -j.B>9>j.B> 'Safe-jump' really hard to time it to properly safe-jump but will beat all non invuln mash and catch rolls/quick get up. -j.B>6D>1A+B> -j.B>8>j.C> For whatever reason it's easier to time and make a safe-jump it's also better for some chars like Kokonoe, or rachel, or any of those chars who have stuff that move them. 22A -214C Really shakey to do this, unless done right it's pretty easy to disrespect, you can't be directly in the corner. -6D>1A+B -5D>5B It's a way to desummon and it's still meaty too. [/collapse] I'll be adding more stuff here like character specific stuff and overdrive but I thought I'd finally get this thing I've been working on forever up on the forums. Feel free to ask questions or leave any comments below.
  5. Bump just incase I need another post for later adjustments.
  6. Whoever thinks Hazama is bad in cp 1.1.... you're mistaken. Don't get it twisted. Also never listen to Guymam.
  7. You can ask questions here, go for it.
  8. I mean I was playing around the time when we had that conversation and you kept saying I was dodging. ( which I wasn't) Now I'm not though lol

  9. Also I'm done with BB until CP hits so you won't see me online. lol

  10. Ah, I started playing Relius just because EX was dead and playing people with Hazama got really boring. Turns out, Relius kind of fits my play-style more and I got pretty good at him. So come CP I'm going to be co-maining, but leaning more towards Relius than Hazama. Although, I'm not really gonna play anyone else unless it is for messing around.

  11. Lich

    [CSE] PSN Match Finder/GG Thread

    I don't know what to even say to this, especially when you don't actually give good examples. I think my point is just, I know Hazama is strong, and so his Haku-men. They both have good buttons for getting out of pressure, but Haku-men has way more fucking options than Hazama on the defense with more health to take risks. The moral of the story, Haku-men allows players to play really fucking scrubby in the mash department.
  12. Lich

    [CSE] PSN Match Finder/GG Thread

    Well send me a friend request then, and next time you're around with a stable connection invite me.
  13. Lich

    [CSE] PSN Match Finder/GG Thread

    There are so many fewer situations taht you would want to block on my wake-up though unlike with haku-men who actually has several reversals. The only thing you should fear about blocking on my wake-up is houtenjin which is not something that is worth the risk to do a lot. Because if you happen to bait it not only do I not have enough meter to run it back and kill you with damage, where Hazama's true fraudulence is, I get to eat a giant combo. So more often times than not, you shouldn't be blocking on my wake-up. I don't have NEARLY as many options as haku-men you can't even argue that.
  14. Lich

    [CSE] PSN Match Finder/GG Thread

    See that's the thing, you have to be a lot more careful with Hazama's mash because nothing has invulnerability or is a COUNTER. You have to call 'em out. Yeah you get more reward, but the risk is greater. And if Haku-mens counters are so not worth it, why do you roll the dice on literally every wake up, with either a grab, a button, or a counter? It's because just the fact that Haku-men has counters means that it's an option people have to respect, allowing you to mash more often than other characters.
  15. Lich

    [CSE] PSN Match Finder/GG Thread

    PochP, who I think is the strongest, sentrykat, and Tectal.
  16. Lich

    [CSE] PSN Match Finder/GG Thread

    Technically Hazama is way more mashy when you wake up pressing a button on literally every wake up and Hazama has to respect more often times than not with no meterless reversal and a shitty backdash. His buttons are good for mashing out, but so are Haku-mens.
  17. Lich

    [CSE] PSN Match Finder/GG Thread

    Uuhhm when was the last time you entered a room with me in it? 8 months ago? But you know there are other Mus that exist in the world. I don't know if you know that.
  18. Lich

    [CSE] PSN Match Finder/GG Thread

    I have not played Nemesis in a long time, but I know the MU match-up and I've played it with both Hazama, Relius and Ragna. My ragna is ass though. lol I mean you can't just sit there and take no chances really against most characters, but when fighting MU the risk/reward generally is not in your favor when taking the risks so it is desirable to take much less; as opposed to fighting other characters such as lambda. Mu can kill you in one counter-hit into knockdown, into one mix-up. And her knockdown leads into really good oki. Of course you play Haku-men, so that doesn't apply to you. Well, your haku-men likes to play rps on every wake-up, but the character allows it, but if you mashed less I think you'd be a bit more successful. Although I'm not sure about haku-men vs. Mu. I just mean in general.
  19. Lich

    [CSE] PSN Match Finder/GG Thread

    First, we're talking about neutral game which is unrelated to being pressured. Second, read my previous post.
  20. Lich

    [CSE] PSN Match Finder/GG Thread

    Uh no that's actually wrong. You want to be going in obviously and trying to close distance, but you can't just fucking yolo whatever. You have to be a lot more cautious especially as you get closer because her range is really good and her reward is HUGE off counter-hits. You have to approach the match-up like you would any zoner and wait for a whiff. It's just different because it's more about her zoning with normals rather than projectiles, although she has that too. If you play like 'no fear' you're going to die. At the same time the match-up varies for different characters of course. Hazama gets in pretty easily, but most characters without a get in free card, have to be really, really careful. Even Hazama if she keeps the game at a certain range, she can make it hard for Hazama to move.
  21. Lich

    [CSE] PSN Match Finder/GG Thread

    Actually the mind-set is all fear. You have to play really passive and tread very carefully not to get tagged because her normals/steins are hard to get around for most of the cast. And then if you get tagged once, especially if it's a random air hit. You take huge damage and get huge corner carry into oki.
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