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CJay

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About CJay

  • Rank
    El Terrible
  • Birthday 06/10/1989

Contact

  • AIM
    nbadominican

Other Info

  • Location
    Long Island,NY
  1. CJay

    Slayer AC Combos

    dam 2 character limit
  2. As a person who doesn't play Eddie and knows his unblockables anyways, I can say they are in fact easy.
  3. CJay

    Slayer AC Combos

    A well timed Mappa into 5p air combo should work from max range, then do whatever from there.
  4. CJay

    Slayer AC Combos

    Try FRCing with PKHS or whatever combo that makes HS have the most button priority and double tap it/mash it when you hit the FRC. That's how I figure he did it.
  5. CJay

    Slayer AC strats

    Any ABA who doesn't do such things deserves to be IKed.
  6. FB Butterfly is an overhead and might move faster, dono, also has multiple hits. Normal butterfly is a mid.
  7. CJay

    Slayer AC Combos

    When I use j.H in air combos I just do the j.H to j.K link seems to work out pretty well you can even JC into another j.H. j.HS 2k j.K seems to have more complications so it may turn out better just keeping it simple. If j.S gatlings to j.H after a 5H groundbounce you can probably sj.S->j.H->j.K->j.D-> 2k and if you get low enough by that point link another j.K and maybe relaunch? Dono can't test right now, mostly due to the fact that I am lazy.
  8. CJay

    GG:AC Official Tier List Thread

    Yeah that's what I meant.
  9. CJay

    GG:AC Official Tier List Thread

    You think Cross up dandy is good enough to be a pro? (Not meant to come off negatively just how it sounds.) I think it's kinda gimmicky, very telegraphed, and easily throw punishable too. His improved knockdown ability can also be solely attributed to increased untechable time on j.D. Also 0 frame super is inaccurate it's got a 7 frame startup and what makes it so good is the inability to do anything during the first active frame. I'm sorry though I'm a nitpicking bastard so just take that with a grain of salt. Notable things to add though: DHD setups significantly easier due to j.S vacuum effect. Every single normal is fucking good.
  10. CJay

    General Audio/Video Help & Request Thread

    Can anyone upload the matches from? http://page.freett.com/takuan_mayship/abc3on3.html Thanks in advance.
  11. CJay

    General Audio/Video Help & Request Thread

    It's on youtube now so, check the youtube thread.
  12. CJay

    General Audio/Video Help & Request Thread

    Could someone upload the Final Side videos? File bank *shakes fist*
  13. CJay

    Slayer AC match vids

    Most of the damage you seem to sustain RoBo as far as I saw was from after you jump whether it be trying to catch up with the opponent or throw something out. Johnny has a nice set of moves that cover his anti-airs, air to airs and even air to ground quite nicely. Airdashing against Johnny isn't too smart as his high mist finer will just eat you up and his 6P is pretty nice. If you're at a distance throw mappas at'em or if you're footsying throw out those 5ks and try to hit confirm into mappa or DoT if you have tension, 2HS is also wonderful from max range. Generally the only safe dandy move against Johnny IMO from a distance would have to be crosswise and that's when he's airdashing at you. Anything else will net him a CH via j.HS. 2S is your anti-air friend as always just use it sparingly or he will start to aerial Divine Blade if he catches on, 6P is very situational as AA since his DB and j.HS hit your lower hitbox and the invuln on it does shit for that use it wisely I suppose. FD his pressure as his dash does not allow him to get back in very easily once pushed out and will make him burn coins to keep you pressured so just block those. Also remember that he can only grab you after a dash so FD'em out or grab him before he grabs you. Against Pot just don't fish as much for CH BBUs otherwise it should be clear what do just play safe Also everyone needs moar bite, something I noticed was that while pressuring some of ya would like iad and do like j.S or jump and j.HS and try to continue pressure, in instances like those is the prime time to bite then combo into sweep in whatever way you desire and mix their shit up
  14. CJay

    Slayer AC match vids

    If my BBUs will kill them off anyways I do it sometimes because it's pretty burstsafe if you hit them with the top of slayers fist. Also if they do burst it they will after the punishment combo that will follow that bad burst.
  15. CJay

    Slayer AC match vids

    Needs more blocking...a lot more blocking...whatever either of you were trying to do you just got CH for it, practice patience you won't be able to get out of everything...most of the time you'll eat a half life combo if you try to mash out. LB you're on the right track though. Practice all your links hardcore especially 5k into mappa, that combo happened approximately...0 times.(especially with all the 5ks landed, coulda been into DoT too) Bunch of random BBUs and B.Slayer gotta cut down on those mid range sweeps they got you punished a lot and the times they did hit, they really shouldn't have. There was no biting at all, bite isn't godly anymore but it's great mixup and still leads to decent damage/knockdown. Lots of dropped combos too. Just hit up the 101 thread and practice those combos till your hands fall off. I wasn't paying attention to the bursting too much but did see a couple bad ones that were just ridiculously high up.
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