Jump to content

Nephinel

Members
  • Content count

    315
  • Joined

  • Last visited

Everything posted by Nephinel

  1. Nephinel

    [AC+] XBL Match Finder/GG Thread

    I'll be on at around 7 PM anyone trying to get some games?
  2. Nephinel

    [CSE] XBL Match Finder/GG Thread v2

    I still play every now and then since I don't have a PS3 for BBCP yet usually mashing in Abyss mode though
  3. Nephinel

    [AC+] XBL Match Finder/GG Thread

    Anyone on to play right now?
  4. Nephinel

    [+R] Kliff General Gameplay Thread

    BEHOLD MY SHITTY NETPLAY KLIFF: http://www.youtube.com/watch?v=q82VV8vANo8&list=PLdn4rXCRUn1KiCXJgatOKKaG0eTe2erNC Tactical and execution errors abound!
  5. Nephinel

    [+R] Kliff General Gameplay Thread

    Probably not... Testing this right now in training mode: So say, I FRC his j.D then I use something like air Skull Crusher or Limb Severer. It'd kill whatever momentum he had with j.D and Kliff falls at regular speed. I could also dash forward/back or double-jump and Kliff would fall at regular speed. It'd likely be the same for air normals, even though it may not appear so since j.D gets him to the ground really fast. And remember that for the most part you keep whatever momentum you had from an FRC'd attack. EDIT: I was testing this with the dummy set to Jump state and Guard On. Jump state so I can mash j.P after I FRC'd his sj.D (FRC off a normal jump brings Kliff too close to the ground)
  6. Nephinel

    [+R] Kliff General Gameplay Thread

    I sometimes try it when my opponent's backed in the corner. I'm surprised how often this works (not that often, but damn does it feel good when it does), especially if my opponent tries to jump over 6H.
  7. Nephinel

    [+R] Kliff General Gameplay Thread

    So... how do you guys feel about delayed normals (6P, 6H, 2H) after scoring knockdown?
  8. Nephinel

    [AC+R] News & Gameplay Discussion

    There's really no excuse for the +R update to not be ready for the NA PSN version of GGXXACP by now. It really should have been released alongside the JP release date for the update, if not like a week later or something. I'm on Xbox 360 and have the patch already and I agree this shit is taking way too long for you PS3 folks that don't already have the JP version.
  9. Nephinel

    [AC+] XBL Match Finder/GG Thread

    Anyone want to play a few?
  10. Nephinel

    [AC+] XBL Match Finder/GG Thread

    where the fuck is everyone
  11. Nephinel

    [AC+] XBL Match Finder/GG Thread

    Anyone trying to get some games? I've a room up right now.
  12. Nephinel

    [AC+] XBL Match Finder/GG Thread

    View The Phenom? I believe we have played last night. That Johnny was sick, man! Something came up at work, so I won't be available Monday night >_>
  13. Nephinel

    [+R] Kliff General Gameplay Thread

    It's that moment where your opponent goes from thinking "oh this is just some old midget wielding a blade three sizes too big for him, let's end this quick" to "WHERE THE FUCK DID MY LIFEBAR GO"
  14. Nephinel

    [AC+] XBL Match Finder/GG Thread

    Why delete it if you can't find anyone to play online with? Do you have a local offline group to play +R with? Kind of a shame if you're willing to go that far. Online play isn't really the best, but you have to network with people to find decent connections, that's all. In any case, I'll be on tomorrow night if you wanna get some games with me.
  15. Nephinel

    [AC+] XBL Match Finder/GG Thread

    Anyone trying to get some games? I've a room up right now.
  16. Nephinel

    Akatsuki Denkou Senki

    IIRC, Subtle Style doesn't even have the full rights to En-Eins Perfektewelt (as it was co-developed with another company, Rutubo Games). So a home port is out of the question... It seems that they enjoy the "cult" status and are rather uninterested in bringing either Blitzkampf or Perfektewelt to international audiences anyway.
  17. Nephinel

    Akatsuki Denkou Senki

    I've heard that En-Eins Perfektewelt wasn't as well received as the original Akatsuki Blitzkampf or even Ausf Achse due to changes in gameplay, artsyle, presentation, etc. The most common complaint was that it basically took what was unique and stylish about Akatsuki Blitzkampf, trashed it, and remade it into "another one of those crappy doujin fightans".
  18. Nephinel

    [AC+R] News & Gameplay Discussion

    If people want to play a new Guilty Gear, AC+R is out right now. The AC+R update for consoles has just arrived almost a year after the arcade release, and there hasn't been a new GG fightan for 6-7 years since the release of AC. I guess that would count as "new". Just because #Reload might be the supposed "base" for Xrd does not mean that Xrd will be explicitly modeled after #Reload. Xrd is still in the testing phase, right? So nothing is finalized yet. We don't even have a date for the arcade release, let alone anything for a console release.
  19. Nephinel

    [AC+] XBL Match Finder/GG Thread

    GGs. Can't catch your Dizzy lol I need to work on my mobility
  20. Nephinel

    [AC+] XBL Match Finder/GG Thread

    I have a room up right now, please join
  21. Nephinel

    [AC+] XBL Match Finder/GG Thread

    Anyone East Coast trying to get some games in with me tonight? Still learning Kliff so I'm super free for you all right now.
  22. Nephinel

    [+R] Kliff General Gameplay Thread

    Hello, newbie to Kliff here. Been using Kliff for a little while since the +R update for consoles, but I still haven't much idea just what to "understand" with him yet. Like, what to do at neutral, when backed into the corner, advancing on the opponent, etc. I can't "rush" with Kliff like with Sol, and it seems Kliff doesn't have much going for him defensively when faced with good rushdown.
  23. Nephinel

    [+R] Sol Badguy Gameplay Discussion

    Ah, I'm starting to see...I wasn't dash-jumping into the j.K > j.D after the second rep. Very important note to always jump forward. I actually pulled off that combo in an online match some time ago, but I messed up somewhere and it turned black beat so it didn't really count ololol
  24. Nephinel

    [+R] Sol Badguy Gameplay Discussion

    For the starter I've been using 5K into 6P. Last night I've been experimenting with Chipp (mid), Millia (light), and Potemkin (heaviest) these were the first three characters I got from random select, shut up Chipp: If I gatling 5H immediately after 5K>6P, I can get only 1 rep of j.D, j.D since he can recover after another j.D if I try j.D, j.D again. If I delay the 5H to hit when Chipp falls the lowest to the ground after 6P (not so low that 5H will OTG), I can do 2 reps of j.D, j.D if the first j.D in each rep doesn't hit him too high. Millia: I can get 2 reps if I gatling immediately, but I'd need to super-jump the second rep of j.D, j.D then follow up with Volcanic Viper>Knockdown. Couldn't get more than 1 rep from delaying the 5H against her though. Probably some matter of spacing between the 6P and 5H. Or maybe it's my shitty execution at work? Please take this with a grain of salt. Potemkin: Oh this one's kind of easy enough since Potemkin's a large target so timing of 5H isn't as strict. Matter of making sure the j.Ds coming out quickly, but other than that... As for follow-up after loop, I usually just do j.D xx Volcanic Viper>Knockdown now since that's easier and less likely for me to mess up.
×