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abadlime

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Everything posted by abadlime

  1. So this is 10PM EST? If so i want to join.
  2. Is this in the morning or night? If night, I'll want in too.
  3. What you figure out? Also, what route you on in F/SN

    1. Dreize

      Dreize

      Well, first I thought, "Wait, if white vs. white could produce light blue then why are there so few light blue players?" From there I was able to make the assumption that white vs. white could never produce anything below light green, and that the only way to get light blue from white was to first advance to light green then go backwards from there. So basically I went from white -> light green -> green -> blue -> light blue. Took a while since light blue is the lowest...

    2. Dreize

      Dreize

      rank and requires a lot of losing, but I finally got it.

      As for Fate/Stay Night, I'm currently in the middle of the Unlimited Blade Works - True route.

    3. abadlime

      abadlime

      That's funny because i'm pretty sure i got light green even though i won a bunch against you and others >_>

  4. I think skype is fine. I just need to remember to go on when i get on my computer. I'll get to you if I see the group.

  5. I'll be looking into the notes you laid out. I just haven't been getting time for anything right now. Spring break i 'll try stuff.

  6. Looking at the notes again, I think I'm really confused. So from what I got, we get: -2 air dashes which can be controlled vertically by holding up/down and the air "backstep" is considered the same as ground dash just no invul. So is the backstep a dash?

  7. okay gotta note that 2C not JCable on block. Depending on distance, we can probably do some guilty gear shit with double IADs. IAD cross up j.a(w) > gears > IAD back > j.C ? How much blockstun do gear/bits have? I honestly didnt' think it was long enough to create gapless stuff. For the IAD j.A(w), only follow ups i can really think of is 5B, and the astrea follow up.

  8. It would depend on what move it is. Of course it's kinda silly to do that when…we have phorizer. Oh yea, I'm sure 2C is a major point in trans-am stuff. If i wasn't working on a paper, or working a long shift tmrw, I'd try stuff like trans-am > 5C (since we're assuming less knockback, we can probably get an easier 2C in since some whiff on certain ppl) > 2C > jump cancel cross over j.a gear hit shenanigan/6B hit/3C/stance cancel into possibly hoverdash j.C or more stuff/jump cancel vert control bullshit I cant wait to test/etc (some of that may not work…I'm not even sure if 2C gattlings into 6B)

  9. Didn't it lose damage? Or did i read the part about 200 to 150 wrong? Doesn't trans-am also give out some start-up invuln? Sounds like an easier chance at getting out of the corner now that i think about it. Wake up > Trans-AM > backdash > j.B > gears > stupid stuff or crazy movement Thinking about it, we know we can control the direction vertically, but does that mean we're allowed to switch? Like GA dash (up) > (down). If so, we can get some weird…you know, i'm seeing how much this is gonna help us now. damn, i wish school wasn't really eating as much time as it is. I need to start thinking of some better pressure strings with trans-am as well because with the inevitable growing number of izayois, I'm sure the usual trans-am cross up bullshit will get old. Hmm, that's an interesting way. Its like a sneak peak of what we can do. Combo with trans am > more trans-am shenanigans. If OD doubles (or halves the consumption as OD is up), then idk…

  10. Yeah, 236D is gonna hurt me too. Not only does it seem worse to use for oki, but using up 2 stocks is rather "expensive" and more costly than most would think. 3C being cancelable anything (gatling, jump, special, etc) is better than watching it get blocked and going "lol there goes my shot" Longer Trans-Am is a plus for me since I'll throw them out just for the hell of it (because people decide to block when they come out) and this might mean we can combo with it AND go into trans-am gimmicky shit (cross over/unders, safer pressure(?)) and with the new movement, we can probably do something crazy with it. I have to look up what hits the GP can absorb. I'm not sure if lows are okay or not... I must've been the only one who didn't know of full charge unblockable CT…

  11. GA throw right (Idk why, but I was thinking of normal mode stuff that can go into GA AND then Trans-Am…its too silly to even post) Are talking about the set ups we were talking about a few months ago or are you referring to a combo where you activate Trans-Am, continue combo, and get oki while Trans-Am is still up? Also looking at the recent patch notes, it seems our defense is getting much better. I'm wondering how much 6A buff will help. 3C being cancelable sounds awesome as it gives me better reasons to throw one out other than fishing for FCs.

  12. 12 frame overheads… How fast is valks wolf brake wj.a?

  13. Ugh my brain hurts just thinking of things now. So basically we're looking at some ridiculous movement schemes and becoming an even scarier movement-based character.

  14. I'm not entirely enjoying the show tbh. I'm not saying it's bad (because it's not), but the comedy just isn't working with me unfortunately. There are some parts i feel i should've laughed or at least chuckled, but nothing. Mashiro doing the monkey was probably the best part of the show. Latest ep was pretty good though so maybe I still need to warm up to the characters or something. Don't turn to me for izayoi help. I mean you can, but there are much better people to ask who know things like frame data, match ups, strategies and so on while i rely on experience and what works. Surf can help a lot and so can various others in the general thread. If it's minor things, then i can drop an opinion.

  15. Well that's the thing. Correct me if i'm wrong btw, but can't we already do that? GA backdash and then IAD works just fine right? Unless valk is going for some meaty oki setup, then GA backdash > IAD (or j.B if cornered). I feel like I'm missing something because everyone seems to see what I'm not and by everyone, I'm assuming that the people who are picking her up now are seeing it.

  16. Curious. How would the movement changes affect match ups such as valk? I thought we lose hard because the pressure they put out is too much for our defense options.

  17. Im excited too, but im not sure it will bring easier match ups unless you're implying we can dominate with our movement and make up for defense with it. I didnt play persona much, but i felt she didn't dominate because of her movements, but the overwhelming damage and she had defense options. Izayoi has decent damage though imo.

  18. Just fine I suppose. I haven't been playing as much recently because school is catching up on me. Though, I've been getting better results from her than my hazama and tsubaki against the same people. So either i'm doing better or the other two are getting worse. Really i think i'm just waiting for CP2 to do more things.

  19. I was wondering if you had an answer. I skipped B/W and B/W2 so i was wondering if it was necessary to play both or just getting B/W2 is fine. I just like collecting them all.

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