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Midnight-Zephyr

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  • Content count

    117
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About Midnight-Zephyr

  • Rank
    "What is this 'Neutral' you speak of?"
  • Birthday 06/02/1995

Profile Information

  • Interests
    Im a college art student who enjoys some BB and Persona in his free time. and Tales.

    ...Thats about it.

Other Info

  • Location
    Cleveland, OH
  • XBL
    360 Died :(
  • PSN
    UnheardPhantasm

Contact

  • Skype
    UnheardPhantasm
  1. Midnight-Zephyr

    [P4AU] News & Gameplay Discussion

    Narukami: The ham of hams. Teddie's pretty swag on the cover. A little sad Fuuka's not on the boxart. I know that she's not playable, but I feel that she should've been there.
  2. Midnight-Zephyr

    [P4AU] News & Gameplay Discussion

    This. It seems we think alike, Luminos. Hope they show some Ken & Adachi in the upcoming weeks.
  3. Midnight-Zephyr

    [P4AU] News & Gameplay Discussion

    DAT FLAME SUPER. Way more hype than Rise imo. And her I thought I was gonna hate this kid, I may give him a 2nd chance in my next playthrough of P3FES.
  4. Midnight-Zephyr

    [CP/EX] Kagura Mutsuki - FAQ/Q&A thread

    The [2] part of the input can actually be a 1 or 3 input. If you hold 3 while dashing, you can still keep dashing. Ive actually been practicing this 'technique' myself, unfortunately I dont get many opportunities to try it out.
  5. Midnight-Zephyr

    [CP/EX] Kagura Mutsuki - FAQ/Q&A thread

    I would say what I say for most Unlimited Fights. Pick Jin/Hakumen/Terumi and fish for counter supers, but Arakune spends 90% of his time in the air and the bugs interrupt too much (They downright wont let me use supers, period.) I'd say avoid Arakune like the plague that he is.
  6. If anyone wants to have some matches with me, invite me whenever. Also still learning Izayoi.

  7. Midnight-Zephyr

    [CP/EX] Kagura Mutsuki - FAQ/Q&A thread

    HP? I wanna say around 14-15,000 but i'm not exactly sure. I do know that 46A makes 3 orbs in Unlimited form. I think the general rule of thumb for CP Unlimiteds is that Overdrive buffs are always active (unless you're Bang), so these rules also apply. 1.) You can switch stances indefinetly, as long as they aren't the same. 2.) Most C and D moves can be dash cancelled. After CP 1.1 update, Unlimited Kagura should be able to use OD 28D whether he's in OD or not (reason I say should is because I dont know if they'll work like CS Unlimiteds and not factor in updates.) I may update this post when I get home and find something new, but this is just general knowledge about him.
  8. Midnight-Zephyr

    The "Picking a Main" thread

    Thanks for the input. When I see Izayoi Im just like "Wow, she looks so fun, I gotta use her." But I completely disregard that she's not Ragna. I just wasnt sure how hard she would be. Im willing to put in the time to learn her if I truly enjoy playing her.
  9. Midnight-Zephyr

    The "Picking a Main" thread

    Would Izayoi make a decent sub? Not sure if this is the place to ask being a "main" thread and all, but its the best place I found. The reason I ask is because I like the Duodecim characters and I wanted some subs under kagura. I sub Jin but was wondering if Izayoi is worth using as a sub as well. I dont want to spend too much time learning/playing her (I main Kagura.) But I dont know what her learning curve is like. Or shoould I just stick with Jin and keep things simple?
  10. Midnight-Zephyr

    The "Picking a Main" thread

    The long reason why I picked Kagura. When I first started playing fighting games (SF4 specifically) I played Vega (which to my knowledge was one of the hardest characters to use). I loved charge characters, still do. But I couldnt play him for the life of me. So I switched my main to Yang which fit me like a glove (considering my skill level at the time). Then I discovered BlazBlue. I realized that picking the hardest character first wasnt gonna really get me anywhere so I said "Im gonna take baby steps and main Ragna." After about a year, I tried others (Makoto, Litchi, Hazama.) and then in Extend I settled with Jin. Sometime in the middle I Played GG and tried Venom and Sol (To test my skill with charge characters vs the traditional protagonist.) Im no good GG player by any means, but I had more fun with Venom and was better as him than Sol. Then P4A came out and playing Mitsuru was second nature to me. Now when BBCP comes out in america Im gonna main Kagura, because I know I can play the type of character I love. Something that I picked up on when playing Hazama, Litchi and Makoto is that I like stances, a lot. Seeing that Kagura has not only charging, but stances too? The choice is obvious for me. For people who want to pick a main, I suggest thinking of what you want in your ideal character, and experiment. You may find something you really like that you didnt think you would. If your dream character is too hard, my suggestion is switch to another character (someone more basic) and work your way up the skill ladder. Thats all I got. Hope it helps someone.
  11. Midnight-Zephyr

    [CP/EX] Kagura Mutsuki - FAQ/Q&A thread

    Heheh...thanks for that man. Im already gonna be behind everyone else for waiting until march, but this little bit of info will help a lot.
  12. Midnight-Zephyr

    [CP/EX] Kagura Mutsuki - FAQ/Q&A thread

    I dont know if this is wierd to ask but... Could someone tell me the general uses for Kagura's drives please? (like what its safe against, whhat's better against certain characters/tactics/etc.) I dont have the game, but I would like to know these things and general information about him very well before the english release. Also im not good at holding a lot of info in my head, so knowing it before I get the game is good cause I'll have it memorized by then and save me a lot of trouble.
  13. Midnight-Zephyr

    [CS1-CSE] Hazama QnA and Tidbits Thread

    Thanks you guys. I see that I need to launch with Zaneiga early enough where they will be launched high, then do a quick 66C. Now I can get consistent crossunders. :]
  14. Midnight-Zephyr

    [CS1-CSE] Hazama QnA and Tidbits Thread

    I got a new question. How do you cross-under a 6C after Zaneiga? The opponent always techs before the 6C can land on them. So either i'm dashing under them too late, or my input is too slow.
  15. Midnight-Zephyr

    [CS1-CSE] Hazama QnA and Tidbits Thread

    Thanks. I'm gonna make the step up from being a netplay scrub, so any advice helps.
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