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ALSO: if you can't get j.2C combos down yet (it's a bitch), try j.C > 2D > jump cancel > j.C and then from there you can either land and use BBL or jump and j.C > jump cancel > j.C > air-A lobelia
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~Closing stuff:~ Practicing the IOH and just air movement in general is super helpful. By air movement, I mean swooping down with 4D and doing jA or jB (or, if they're not blocking and they're not a small character, jC). If someone blocks a 5B, you can jump cancel it and then swoop in to close the gap (and if they still block, just smack them with 5A repeatedly til you feel safe enough to block or do whatever you need to do). If they don't block the 5B, you can either do a traditional combo or STILL jump cancel it and do 4D jA > jB > jC > 5A > etc. Also, don't be afraid to spam the shit out of A lobelia (wind optional) against people who are approaching on or near the ground unless they're Lambda, Hazama, or people like that. (This isn't stuff you "did wrong," it's just things you didn't do that are essential to my own Rachel) Also, when I said don't end combos with 5C, obviously 5CC is fine =) just clarifying
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One thing I would suggest is to avoid ending a combo with 5C (unless it happens to fatal counter)--I would do one of these: if I'm close, do 3C after and then summon george. If I'm not close and I have wind, I would do a 5D with the 5C and then 3C and either summon george/pumpkin or go into a longer combo. If I'm not close and I don't have wind, I would throw an A lobelia (some people say that it's a bad idea but I do it cause it feels safe and gives you distance)