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caiooa

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About caiooa

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  1. edit: wrong topic opps
  2. caiooa

    [UNIEL] News & Gameplay Discussion

    3 articles, the content is different (slightly different interviews with kamone/narita, different screenshots, dengeki have a video demoing phonon) http://www.famitsu.com/news/201505/22079209.html http://www.4gamer.net/games/302/G030218/20150522095/ http://dengekionline.com/elem/000/001/055/1055422/ https://www.youtube.com/watch?v=hbQQesntdKE edit: 4 gamer article have one video of them talking with kamone now, and dengeki have screenshots of each attack with the command https://www.youtube.com/watch?v=s_L_V5vbKgw
  3. caiooa

    [UNIEL] News & Gameplay Discussion

    for comparision sake, 1st week sales in japan to compare the ability to move foward with the series http://beastnote.blogspot.com.br/2014/12/first-week-sales-guilty-gear-xrd.html my rant/reservations
  4. caiooa

    [UNIEL] News & Gameplay Discussion

    narita twitted this right afte he retweeted this (from yatagarasu developer) https://twitter.com/shizap/status/589068448904261632 may they have some relation? (speculation, not retoric)
  5. caiooa

    [UNIEL] News & Gameplay Discussion

    They have basically showed Typemoon staff guilty gear story mode style, of a blend between fighting game and visual novel, and get the approval from them. Nasu had writed every line of story mode of all versions. Mb, react, act cadenza and actress again (the reason why it never will receive official translation). Typemoon had the decision too in the choice of voice actors since the first mb, all of them are the official ones (used later on in the animes). What people confuse as "making official" is just that french bread wasn't know as french bread at the time, but Watanabe Seisakujo, and Typemoon going full comercial 2 years after the 1st melty. Those 2 transitions happened by the same time as react came out, no?
  6. not sure if those were already in other places, but arcadia is uploading some videos to their channel https://www.youtube.com/user/ARCADIAch/videos
  7. caiooa

    [UNIEL] News & Gameplay Discussion

    The producers said that they originaly inteded to make a full "punishgemu" (defined by SF2) instead of a "combogemu" (defined by marvel), but ended up with a midterm. It was what they come up to create something different from melty, but at the same time close enought to appeal to mb players. By their own words, this midterm is were snk stuff standed (older kofs, real bout fatal fury, last blade, etc). It's not SamshoV S, but it's a very controled environment compared to guilty/marvel. -only 2 chars have double jump, 2 have airgrab, just 1 have air backdash. -except projectyles and long range special moves, you can't normally airblock anything. Not even air normals. -in 2.0 update they added a very harsh hitstun deterioration. The lenght of combos becomes very controled compared to melty. -melty failsafes like crossup protection, fuzzy protection, unblockable protection, wakeup grab protection and not beeing able to die from chip damange have been ported directly. Even more things were added on top...jumping normals aren't overhead during the rising part of the jump, just the falling, what takes almost every instant overhead away from the game. -in compensation, there's no universal dodges/rolls/parries. No combo breakers/bursts too. Alpha counters are too expensive to use withouth thinking. -sf4 no-juggle states from air recovery are in the game. If you recover in the air, you cant go down attacking, but the opponent can't reset you in the air too. Then there's what Icekin said. Vorpal/Grd mechanic gives momentum, but it have a defined end if you don't continue to read the opponent. In Vorpal states you have acess to the best offensive and defensive options of the game. A "roman cancel" to prolong both combos and pressure and a "super flash" that let you confirm what is going on and then imput a reversal during it or choose to block. So the game turn into a race to enter vorpal all the time. 1st twist: when you use any of those habilitites, vorpal ends. Even if you don't use them, the vorpal ends in 13s (17 in the game timer). 2nd twist: both attacking and defending correctly is rewarded. Even if there's a pressure that hold the opponent in blockstun, if they continue to block correctly they will get vorpal before you. A correct guard shield have a reward in GRD as big as a fullcombo. So the momentum go to whoever get to read the opponent.
  8. i think the last one is Yoishi from Phenomeno. It's a very good and short kinetic novel https://vndb.org/v10526 btw, it's very high quality and free for download. Kind of a walking banner for the light novel series of the same name. Ilustrations by Yoshitoshi ABe (same guy of serial experiments lain). There exists physical copies, but they were rare...kind of a collector product
  9. Kamone (french bread battle planner) maked a nitro+.txt with what he tested in the locktest https://twitter.com/kamone1006/status/549274221558243329 i missed it before, but the tag for twitter was #ニトブラ https://twitter.com/examu_PR/status/542924795889721344
  10. it would make sense for them to put characters from famous franchise that received anime adaptations like chaos;head, stein;gates, robotic;notes...but in those titles nitro+ share copyrights with 5pb. It's not exclusively theirs...it might happen, but the legal part won't be so straightforward
  11. Ruili is not a heroin, what already contradict the title. Think that this is not their native language, and the english speaking community is not the intended public. It's for japanese arcades. And the public is people that already played nitro+ VNs, know and love those characters. So i still think you are taking the title too seriously. Take another examu game as a example: Daemon Bride. Even if it have "bride" in the name, just 5 out of 16 characters are females. Nobody takes the announcer lines "1st crusade: judge" and "crusade is end" to hearth too, in the same line that nobody think too deply about unib "1st clause: divide". The whole point of using characters from famous nitro+ VN is to appeal for fans of nitro+ VN. But i would agree with you if any of the examples you gave were about playstyle, instead of characters personality. Like:-characters with slower movement, but with a array of projectyles to controll the screen. -characters with normals that are slower in activation/recovery/less advantageous hitbox, but have a incredible reach. -characters with smaller, but faster normals and more mobility than the normal. etc Back to news http://dengekionline.com/elem/000/000/984/984580/ https://twitter.com/NESiCA_PR/status/549017261260808193/photo/1 rei is in japan right now too, might have some interesting comments about it in english language https://twitter.com/Reioumu
  12. caiooa

    [UNIEL] News & Gameplay Discussion

    French bread attacks contracts again. No idea for what project, so leaving it here and in dfc topic https://twitter.com/kamone1006/status/548769636318081025 Also, seeing that nobody posted it here http://d.hatena.ne.jp/French-Bread/20141215
  13. 12 years old vn, anyone remotely interested already know the plot. Nothing about it in rules about it too. I was just pointing out that "heroin" beeing in the name of the game don't mean the characters have to be heroins, or even females...
  14. ...but ruili is a villain, not a heroin...
  15. i understand people beeing disappointed (i'm myself), but i would aproach it with care. I wouldn't create unrealistic expectatations, but i would look foward for the game. -seeing aquapazza having male chars (Arrawn, Hakuowlo, Oboro, Touka) and that 11 of 16 chars of Daemon Bride are males, it's a complete exageration to say "examu things are waifus". They have tried going the other way, receiving mixed responses, It's not a "hopeless cause". -the famitsu scans says the development is just at 40%. It's not something that will be launched tomorrow, expect at least 2nd half of 2015 (and for arcades) -as it's just at 40%....expect more characters
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