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caiooa

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Everything posted by caiooa

  1. caiooa

    [UNIEL] News & Gameplay Discussion

    3 articles, the content is different (slightly different interviews with kamone/narita, different screenshots, dengeki have a video demoing phonon) http://www.famitsu.com/news/201505/22079209.html http://www.4gamer.net/games/302/G030218/20150522095/ http://dengekionline.com/elem/000/001/055/1055422/ https://www.youtube.com/watch?v=hbQQesntdKE edit: 4 gamer article have one video of them talking with kamone now, and dengeki have screenshots of each attack with the command https://www.youtube.com/watch?v=s_L_V5vbKgw
  2. caiooa

    [UNIEL] News & Gameplay Discussion

    for comparision sake, 1st week sales in japan to compare the ability to move foward with the series http://beastnote.blogspot.com.br/2014/12/first-week-sales-guilty-gear-xrd.html my rant/reservations
  3. caiooa

    [UNIEL] News & Gameplay Discussion

    narita twitted this right afte he retweeted this (from yatagarasu developer) https://twitter.com/shizap/status/589068448904261632 may they have some relation? (speculation, not retoric)
  4. caiooa

    [UNIEL] News & Gameplay Discussion

    They have basically showed Typemoon staff guilty gear story mode style, of a blend between fighting game and visual novel, and get the approval from them. Nasu had writed every line of story mode of all versions. Mb, react, act cadenza and actress again (the reason why it never will receive official translation). Typemoon had the decision too in the choice of voice actors since the first mb, all of them are the official ones (used later on in the animes). What people confuse as "making official" is just that french bread wasn't know as french bread at the time, but Watanabe Seisakujo, and Typemoon going full comercial 2 years after the 1st melty. Those 2 transitions happened by the same time as react came out, no?
  5. caiooa

    [UNIEL] News & Gameplay Discussion

    The producers said that they originaly inteded to make a full "punishgemu" (defined by SF2) instead of a "combogemu" (defined by marvel), but ended up with a midterm. It was what they come up to create something different from melty, but at the same time close enought to appeal to mb players. By their own words, this midterm is were snk stuff standed (older kofs, real bout fatal fury, last blade, etc). It's not SamshoV S, but it's a very controled environment compared to guilty/marvel. -only 2 chars have double jump, 2 have airgrab, just 1 have air backdash. -except projectyles and long range special moves, you can't normally airblock anything. Not even air normals. -in 2.0 update they added a very harsh hitstun deterioration. The lenght of combos becomes very controled compared to melty. -melty failsafes like crossup protection, fuzzy protection, unblockable protection, wakeup grab protection and not beeing able to die from chip damange have been ported directly. Even more things were added on top...jumping normals aren't overhead during the rising part of the jump, just the falling, what takes almost every instant overhead away from the game. -in compensation, there's no universal dodges/rolls/parries. No combo breakers/bursts too. Alpha counters are too expensive to use withouth thinking. -sf4 no-juggle states from air recovery are in the game. If you recover in the air, you cant go down attacking, but the opponent can't reset you in the air too. Then there's what Icekin said. Vorpal/Grd mechanic gives momentum, but it have a defined end if you don't continue to read the opponent. In Vorpal states you have acess to the best offensive and defensive options of the game. A "roman cancel" to prolong both combos and pressure and a "super flash" that let you confirm what is going on and then imput a reversal during it or choose to block. So the game turn into a race to enter vorpal all the time. 1st twist: when you use any of those habilitites, vorpal ends. Even if you don't use them, the vorpal ends in 13s (17 in the game timer). 2nd twist: both attacking and defending correctly is rewarded. Even if there's a pressure that hold the opponent in blockstun, if they continue to block correctly they will get vorpal before you. A correct guard shield have a reward in GRD as big as a fullcombo. So the momentum go to whoever get to read the opponent.
  6. caiooa

    [UNIEL] News & Gameplay Discussion

    French bread attacks contracts again. No idea for what project, so leaving it here and in dfc topic https://twitter.com/kamone1006/status/548769636318081025 Also, seeing that nobody posted it here http://d.hatena.ne.jp/French-Bread/20141215
  7. caiooa

    [UNIEL] News & Gameplay Discussion

    http://www.dustloop.com/forums/index.php?/topic/8894-uniel-news-gameplay-discussion/page-14#entry854065
  8. caiooa

    [UNIEL] Video/Stream Thread

    The guys from Tough Cookie Gaming Cafe (Singapore) are streaming a 2on2 of UNIB http://www.twitch.tv/toughcookietv
  9. caiooa

    [UNIEL] News & Gameplay Discussion

    but hyde have dash normals + scare shadow (archetype-earth power geyser thing). Maybe people haven't realized yet how strong those things are
  10. caiooa

    [UNIEL] Video/Stream Thread

    since 2 months ago, battle arena shinjuku arcade created a youtube account and are uploading their new tourneys there. There's little unib there for now as the channel is new https://www.youtube.com/channel/UCdkDrB_73tpNXUUViUhCRrQ/videos
  11. hum...i remeber hearing that you can't airblock air normals in general. But you can air shield them. As the opponent can't cancel a air attack that was shielded into anything, you can punish them with a full combo. The problem is...if the opponent predict you they can grd break you with almost any grounded normal (that are air unblockable and unshieldable in the air). It's a risky action.
  12. caiooa

    [UNIEL] News & Gameplay Discussion

    they already twitted this by jpt midnight, when the physical copies were already rocking in streams and the 4gamer article came out :V
  13. caiooa

    [UNIEL] News & Gameplay Discussion

    Nostalgia from what? By the time of june 2012 beta this hud, announcer and sound effects were already gone. New article http://www.4gamer.net/games/255/G025555/20140721002/
  14. caiooa

    [UNIEL] Video/Stream Thread

    asw channel was streaming the console version. Kamone and Mori were there too http://live.nicovideo.jp/watch/lv186597793
  15. caiooa

    [UNIEL] News & Gameplay Discussion

    More about player skill. Leo's CM Warc Linne and Senaru/Kaze tsukai's Akatsuki have a really really high winrate. Both are the only characters of the cast with double jump btw. Akatsuki, like sf characters, have different version of standing normals when close and from neutral jump....once he is in he have a big advantage agains the other chars. While nerfed from blitzkampf, his ligh tatsu continue to be very fast, the whiff is a strong throw setup. He and sion are the only 2 of the game with airthrow, that can't be teched. So he's strong from close, but he can engage in projectyle wars quite confortably too with his 236 and j.236. To complete things, his dp uses the 22 motion, what is quite faster and more reliable if the opponent crossed in the air. His bigger problem is to rush down from the ground, as he uses step style dash. But from close, this works to his advantage (like nanaya/tohno dash). Linne is probably the most mobile character of the cast. Her jump have very little startup (and she is one of the 2 of the cast with double jump). Her dash is one of the fastest in the game, and she can cancel her projectyle into dash, and the dash into roll (what gives her a bunch of real crossup/fakecrossup setups).
  16. select "ヒルだ" in the bottom for her matchups http://sp.uniapm.info/diagram_view.php What people are saying is true, she don't have a reversal for herself. But everyone can use "veil off" activation as a revesal or "guard thrust" to get out of a bad situation. The cost and proprieties of those are different from melty blood "heat" activation" and "bunkers"...so it would be good to search a little about them.
  17. or use MMcafe tool. It's around since nico douga creation, and let you search and see videos withouth registring in nico http://www.mmcafe.com/nico.html
  18. caiooa

    [UNIEL] Video/Stream Thread

    For the main tournment, this reupload cutted the beggining, and the staff have uploaded it in youtube with better quality. https://www.youtube.com/watch?v=DR5HD8xFq4E&list=UUk0GvnMFjvk7AlmrdaZs1vQ https://www.youtube.com/watch?v=CjU0brIOSew&list=UUk0GvnMFjvk7AlmrdaZs1vQ https://www.youtube.com/watch?v=hC3hsBTke_8&list=UUk0GvnMFjvk7AlmrdaZs1vQ https://www.youtube.com/watch?v=IMfLGlMzzZI&list=UUk0GvnMFjvk7AlmrdaZs1vQ i think this one was battle arena shinjuku- http://www.ustream.tv/channel/under-night-in-birth#utm_campaign=www.facebook.com&utm_source=12210939&utm_medium=social Not sure from were is this one you posted.. Leisureand akihabara staff account in nico http://www.nicovideo.jp/user/9916053 Their playlist with all of their movies http://www.nicovideo.jp/mylist/34257498
  19. caiooa

    Dengeki FIGHTING CLIMAX: Announced at TGS.

    電撃FC. But keep in mind there's a lot of videos from beta tests in youtube and some videos from streams (like http://www.twitch.tv/joniosan/profile/pastBroadcasts or http://www.twitch.tv/llakb/profile/pastBroadcasts) that haven't been reuploaded to nico and may have been reuploaded to youtube. Right now, as it's in the first days, people would take the work to reupload things from nico to youtube in the same day. The problem lies after some months...
  20. caiooa

    Dengeki FIGHTING CLIMAX: Announced at TGS.

    Thanks @Tsuntenshi again for the link. Akira boss fight http://www.nicovideo.jp/watch/sm23131224
  21. caiooa

    Dengeki FIGHTING CLIMAX: Announced at TGS.

    More char notes added, thanks Setsuna for the links! misaka http://dengekionline.com/elem/000/000/812/812492/ asuna http://dengekionline.com/elem/000/000/812/812491/ kuroyukihime http://dengekionline.com/elem/000/000/812/812495/ shizuo http://dengekionline.com/elem/000/000/812/812496/
  22. caiooa

    Dengeki FIGHTING CLIMAX: Announced at TGS.

    more confirmation that this will be the releasing date https://twitter.com/FIGHTING_CLIMAX/status/443401611746897920 and one more trailler, with the op song http://dengekionline.com/elem/000/000/819/819204/ thanks "エバンス, Damare" for the info obs:0:36
  23. caiooa

    Dengeki FIGHTING CLIMAX: Announced at TGS.

    the last location tests http://climax.sega.jp/ Suposed to start today and go in for a week, from 10am to midnight (in jp time), in 3 places: sega club akihabara 1, sega GiGO ikebukuro and sega club shinjuku
  24. caiooa

    Dengeki FIGHTING CLIMAX: Announced at TGS.

    hum...normals with extend action means charged version (BE) ?
  25. caiooa

    Dengeki FIGHTING CLIMAX: Announced at TGS.

    they updated their blog http://climax.sega.jp/blog/
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