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Everything posted by Moroha
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Yeah, so I know this isn't game discussion but http://br.youtube.com/watch?v=Oy7D9c2iu0Q :D And Josh mostly everyone can IK ABA off stuff, I think a lot of the other character forums have a list of how in their own matchup threads since it's not on our shoulders to execute. My favorite is probably I-No's throw xx FRC xx AD, land, IK.
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The visual acknowledgment is that you don't even really see her enter her run animation - if only for a frame. You want to 669 ASAP as you are able to; the instant you are able to act after the throw animation ends. 669 should be fast and fluid, again, you really shouldn't see much at all of her dash frames and just get the momentum for the jump. For the dash jump j.P combo after the throw it's important to catch them early I believe.
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Moroha replied to Kairi's topic in Archive
Some characters are better equipped in the air than other characters; May, Millia, Chipp come to mind. But going to the air is a risk, and should be treated as such. If the opponent doesn't react to it or AAs improperly, they're either dealing with a combo or an air to ground blockstring. That being said, all kinds of things can happen to you in the air. If air to ground was stronger throughout the game than vice versa, then everyone would be jumping the whole time and could turn into a game of lol air counterhits. -
Basically, throwing a bloodball and then another is fine. Throwing a bloodball and sliding is fine. So is throwing a bloodball and jumping in, or 236King. Your opponent has options after a bloodball, but you do have some frame adv - especially if you FRC it.
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ABA has no problems whatsoever gaining tension. Anytime you're dashing forward or pressuring/comboing the opponent, you are gaining copious amounts of tension. ABA will often times have at least 25% tension available to her at many points in a round. Play smart in Moroha, dash and feint, and when they start blocking, you will def be seeing some serious tension gain.
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Casual Vids from a round robin this weekend; http://www.youtube.com/view_play_lis...53E109ABC6F77E Most of them are newer players in the MD community, so take them with a grain of salt. 4r5 and Xiggurat are the fights of note. While I'm on it, does anyone that fights Venom ever have the problem where he randomly just stuffs a Danzai/EX Danzai? Edit: FixT
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6P, as Mechanica said, fixes some height issues with certain characters. For instance, throw -> dash forward 5K, 6P, 2S, sj.K, sj.S, sj.HS KG works on the entire cast from what I can remember, whereas 5K 5S 2S the rest etc might not.
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Thanks for the fix
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Mr. FunkDoc is officially on board. Sadly I can't make it to MWC. ABA vs ABA mirror is roflsauces btw, hope to see you at a C3 in the future - and REP DAT ABA!!
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2. What the hell are my Oki options aside from EX-bloodball? http://dustloop.com/forums/showpost.php?p=169797&postcount=4 Please read the 101 FAQ, it goes over her primary oki options.
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It's got invincibility. For instance, if you're pretty sure someone is going to punish you in between your swings in danzai, you can do 1 hit danzai string into Goku Moroha activate. You'll be invincible, and the move's hitbox will cause the stagger for a combo.
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5D homing jump JC j.H land dash in 5S 2S Butt RC 2 hit orbs into their life
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Hopefully we'll get word on this soon. To hold you over.. http://img86.imageshack.us/my.php?image=finalroundxikj7.jpg A bunch of pictures I took before Flash vs Latiff, it's far from perfect (i.e. Marn has half a head and Doomscyther's face is cracked) but the alternative was cutting some other people out and/or giving Rudy two heads. Edit: Moar pix. Simon vs. Doomscyther http://img80.imageshack.us/my.php?image=paxz5.jpg SH_ concentrating, or maybe getting hit with a big combo http://img134.imageshack.us/my.php?image=pcid4.jpg Casuals http://img291.imageshack.us/my.php?image=peqj2.jpg Peter watches Funk Doctor vs Titanium Beast http://img291.imageshack.us/my.php?image=pgac4.jpg Jan vs SH_ http://img80.imageshack.us/my.php?image=pbeo6.jpg "Kwanzaa Shirt" http://img291.imageshack.us/my.php?image=g1kx8.jpg
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Keep on dreaming, SMP. <3
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But that goes for pretty much any ABA oki situation. What makes 2D knockdown special is the time it gives you the perfect easyish timing to perform the dj mixup. You get it off butt knockdowns too, but since you have a wider gap it's easier to fuck up.
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Yeah, if you knockdown the other guy in the corner with say 2D, you dash jump and either; 1. j.S, JC j.S 2. j.S, land, 2K 3. Empty jump-in throw 4. Orbs FRC into mixup 5. Delayed Orbs into whatever the fuck you want Delayed orbs is fucking awesome because it'll catch people trying to throw you (You're still in the air, so they'll get a 6HS) with an unprorated CH 2x orbs. Follow up the delayed dj.Orbs with a 5S, since it's easy to confirm hit or block and continue as necessary from there.
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Um, you can do 5D, homing jump, j.H, land, Danzai or EX Danzai, orb loop. Or just go straight into it off the j.HS but you need to time it real strong.
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thankyou for the psyduck
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Working on those matchup threads. CONTRIBUTE PLEASE! I definitely don't have matchup experience against all the cast, only a handful of them can I really say I know well. Even those I posted stuff for please add, whatever blurb I posted is absolutely not the end of the discussion on stuff we should know for our matchups.
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Moroha vs.. Shohaib (ED) http://www.youtube.com/watch?v=X2JjDZOM448 KrazyKorean (MI) http://www.youtube.com/watch?v=GgqKEiduF3c Josh, the "FunkDoc" Ballard (AX). Josh tries to block my lethargic IK attempt with a respect. http://www.youtube.com/watch?v=XlTpWLtEQRo My execution is pretty sketch on these, you'll see me not string my f.S or 236S correctly in a few instances. Hopefully the TN guys will get my match vs Robot's Sol uploaded, that man's Sol was too good.
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If you delay certain hits, you will drop lower / closer to the opponent overall. Someone made a very good post awhile back in I believe the 101 thread regarding the timing; if you can't find it by the time I get back from Final Round I'll try to find it for you. As far as an ID combo, I do 5D, hold 9, 5D hits, pause for a very brief moment, 9, j.HS, land, dash in, 5S, 2S, Butt. From there I RC the Butt into dj.S, HS, D Orbs. If I don't have the tension to RC, I either do another butt rep, or just do 5P, 5S, 2S, j.D, Orbs.
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2HS, delay. It will depend on the character, and some characters are harder (Johnny, Sol) than others to get the IAD j.S, j.HS, Orbs on. If I remember right you wait for the character you're 2HSing to sail into the air before you even IAD, but I forget off the top of my head
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http://jp.youtube.com/watch?v=sFovdUywZyE OMG @ 2:05 match.
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Nah. I'm going to put a page after the initial one that lists them all. Showing it is a waste of time, though showing the dashless Faust one might be in the cards. http://www.youtube.com/watch?v=oMEVs091t3c Moroha gameplay, tell me what you think. I'll be adding to this also the list of people the 2S Keygrab OTG Keygrab (Vs 5S) followup to IAD S HS Orbs works on, as well as the Rekkas FRC 5S -> Orbloop -> 2x Keygrab vs Rekkas FRC 6H -> Orbloop -> 2x Keygrab. The third section is Moroha basics, which covers her strongest pokes, antiairs, and combos, including dusts and throws.
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Def a good call. I'll have to figure out a presentable way to show who it does work on. Thanks! It's ABA! This aint no Nakoruru tutorial. ;p