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About floatwater

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  • Birthday 04/14/1995

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  1. floatwater

    [CF] Ragna Gameplay Discussion

    2D still catches up backing which is where the move had real utility lol.
  2. floatwater

    [CPEX] PSN Match Finder/GGs Thread

    Rare post of Nineball actually giving an input other than GGs X players that he put in bodybags during the week.
  3. Late as fuck but whatever, you can attack 5F after an airdash is done (Meaning as soon as you do an airdash you can pretty much attack), you cannot block until the airdash is complete. MOST character air dashes are 20 frames, others are lower/higher refer to wiki for such info lol (http://www.dustloop.com/wiki/index.php?title=BBCPE/System_Data) ye
  4. Movement was linear as fuck in 1.0, MUs etc etc.
  5. floatwater

    [CPEX] PSN Match Finder/GGs Thread

    It depends really, character/player thing. Momentum is pretty important in this game.
  6. You get TRM'd because you missed the "throw tech window" (not the window where you can tech a throw (green/purple), but the pre tech window before the throw comes out essentially) The concept for OS throw is using it when a throw is supposed to be coming. so an example is like AB > ABC (causes a barrier to flash.) and if you get throw and done correctly you immediately tech the throw, if you miss you get TRM'd! The window is pretty small so practice it I guess. otherwise always try to react to the throw tech window when you get grabbed (16 frames or something like that as opposed to hovering somewhere around a 3 frame window) There are ways to deal with OS'ing a throw on offense, one of them is Ragna doing 5A whiff > throw or just walk up 2A > throw. stuff like dat Fuzzy jump is 171AB/171ABC
  7. floatwater

    [CF] Ragna Gameplay Discussion

    You could always do that. this goes for anyone who's 5A doesn't hit crouchers normally.
  8. Going on a tangent but shtkn is the highest dimensions you can get for an avatar? looks a lot smaller than previous version
  9. imo if a moderation staff ends up coming to a decision like this then why even be a moderator to a "information hub".
  10. I would also like to stress the frame data in BBCPE should be updated. a lot of stuff left unchecked, not really a good look Well, the thing a lot of the stuff is just copy and pasted from 1.0 stuff. it's just the finer things not being corrected (ex. Mu-12's DP being listed as frame 1 GP when as of 1.1 it was nerfed to frame 4 GP)
  11. floatwater

    [CPEX] Izayoi General / Q&A - "DO IT FOR HER"

    If anything he would be the most qualified to teach blazblue lmao I actually do not get your complaint. It's still a video thread but less clutter and more A N A L Y S I S
  12. floatwater

    [CPEX] PSN Match Finder/GGs Thread

    I thought she was IP banned from the site what gives
  13. floatwater

    [CPEX] PSN Match Finder/GGs Thread

    it's nice that some people can confess to not being able to block Izayoi
  14. floatwater

    [CPEX] PSN Match Finder/GGs Thread

    I think they forgot to kick their torrent bandwidth to max priority
  15. floatwater

    [CPEX] PSN Match Finder/GGs Thread

    Mashing on wake up is not the answer