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fubarduck

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About fubarduck

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  1. fubarduck

    Helpful Japanese for our DUSTLOOP community

    Not quite, Atemi is a counter move, like Fei Long's counter super. Counter hit is usually just "counter".
  2. fubarduck

    [AC+R] News & Gameplay Discussion

    Does anyone know what kind of have a picture of the cabinet used for the loke test? Since this is running on Sega hardware I figured they wouldn't be using a Vewlix. Not sure what they could use besides a Lindbergh cab though.
  3. <comment about how TX would have owned if we were there, stay free, etc> Actually I'm sure Pozer already posted something salty so what am I even doing here? How's it going guys!!!
  4. Thanks for coming everyone, you guys were all pretty free. I was actually following DavidBro around Austin Friday, and poisoned his soup while he was in the restroom. My plan worked perfectly. Jokes aside, It was a real pleasure to have everyone in town and see such high-level BB play. The competition was fierce and we should rally behind our SBO reps to turn up the heat in Japan. Thank you all so much and I hope we can do it again next year!
  5. Stream is starting at 3:00PM Eastern/2:00 Central. We'll start with a pre-show of a new mystery game, followed by quals at 6:00PM Eastern/5:00 Central! http://arcadeufo.com http://teamspooky.com
  6. Head-to-head Delta 32. A pair of the black cabinets as pictured here: http://nostalgeek.files.wordpress.com/2009/08/arcadeufo01.jpg There is 0 lag on these cabs, the response time is identical to the red Vewlix. No lag like the blue Vewlix.
  7. Dude you couldn't even beat me in a 3-7 matchup! gutter trash obv lolol Oh and everyone posting in this thread is free. See you all next week! :-)
  8. Because the qualifier and final are Waseda format rather than knockoff/Pokemon, a 1-man team is probably not allowed. However, I'll contact SBO staff to confirm for you. BTW, I don't have a partner yet!
  9. As you may have heard, Arcade UFO will proudly be hosting the official Blazblue: Continuum Shift qualifier for Super Battle Opera 2010, the 8th Annual Arcadia Cup tournament and the most prestigious fighting game event in the world. Don't play BB:CS? Come join us for the first Melty Blood Actress Again: Current Code major in the United States! Date: Saturday, July 31, 2010 Location: Arcade UFO 3101 Speedway Austin, TX 78705 http://www.arcadeufo.com/map.html Closest Airport: AUS (Austin Bergstrom Int'l Airport) 13 miles from airport, 20 minutes by car, 30+ minutes in traffic. Bus directions Closest Hotels (1.0 mile away, 20 minutes by foot): Rodeway Inn / University: http://www.rodewayinn.com/hotel-austin-texas-TX191?promo=gglocal Rate: 69.95/night weekdays, $89.96/night Friday/Saturday. Book early. (1.0 mile away, 20 minutes by foot): Days Inn / University: http://www.daysinnaustinuniversity.com/ Rate: ~$60/night weekdays, ~$90 for Friday/Saturday. Check site for exact rates. Book early. Registration All registration will be on-site before the event begins. There is no online registration or pre-registering for this event. A U.S. Passport is required to travel to Japan. It is recommended that you apply for a Passport NOW if you are attending this event. Expediting a Passport request costs MORE MONEY, so you will save by doing it now! For More Information: How to get a U.S. Passport in a Hurry U.S. Passport Processing Times To participate in the SBO Qualifier event, your team must consist of at least one U.S. Citizen. You are allowed to have one non-U.S. Citizen on your team, but two non-U.S. Citizens on the same team is forbidden. This is the official ruling on this event from SBO Staff. Venue Fee $2 per player. BB:CS and MBAA:CC will be on "free play" for tournament matches. Per-Game Fee Blazblue - $30 per player ($60 per team) Prize: SBO Spot + some REALLY cool goodies! No pot split; entry fees will help sponsor the winning team's plane tickets MBAA:CC - $5 Prize: 70/20/10 pot split for Top 3 + some REALLY cool goodies! General Rules: - The winning team of the event will gain entry into the final bracket of Blazblue: Continuum Shift at Super Battle Opera 2010, and will have both team members' plane tickets fully sponsored by Arcade UFO. You must take a round trip flight from the U.S., departing from and arriving back to one major U.S. airport of your choice. The flight will be to and from Narita Airport (Tokyo). - Only the winning team will be granted this privilege, and the winning team must be available for the week of SBO to travel to the event and represent the USA. - SBO is taking place this year in September 2010, but the exact date has not yet been announced. Remember to take the time difference and travel time into consideration. - If you cause physical damage to any machine at Arcade UFO in any way for any reason, you will be ejected from the tournament and venue with no refund. If the person causing damage is on a team, the entire team will be ejected. - In the case of a joystick or button malfunction, you must report the malfunction DURING THE MATCH. Once a match is over, it's done. - If a joystick or button malfunction is reported, it will be tested thoroughly. If there is determined to be an issue, the machine will be repaired promptly and the match will be replayed. If there are determined to be no issues, you will be awarded a loss for the match. All rulings will be final. Schedule Saturday, July 31st ----------------------------------- 1:00PM Registration for Melty Blood Actress Again: Current Code ----------------------------------- Melty Blood Actress Again: Current Code - Singles Start - 2:00PM sharp Format: Double Elimination bracket, best 2/3 In Grand Finals, the loser must defeat the winner twice. - Arcade version on head-to-head New Net City cabinets. - Joysticks are Sanwa JLF-TP-8Y, buttons are Sanwa OSBF-30. ----------------------------------- 4:00PM: Registration for Blazblue: Continuum Shift SBO Qualifier begins ----------------------------------- Blazblue: Continuum Shift Start - 5:00PM sharp Format: Double Elimination bracket, Waseda-style, best of 3 rounds, 1 match only In Grand Finals, the losing team must defeat the undefeated team twice. We will use challonge.com to generate an unbiased, random tournament bracket. The bracket will be generated completely randomly; no "do-overs", no seeding, no floating brackets, no shadiness. - Arcade version on head-to-head HD Cabinets (16:9 aspect ratio). - Joysticks are Sanwa JLF-TP-8Y, buttons are Sanwa OSBF-30. - The first player (Player A) on each team must be reported to a judge before each match begins (double blind). - Player A from each team will play, and then Player B from each team will play. A 2-0 record will result in a victory, while a 1-1 record will force a playoff between Player A and Player B. - You cannot switch characters after your initial selection. The winning team must use the characters they qualify with at SBO. - Further details may be added later. ----------------------------------- See you guys at Arcade UFO in July! Come hungry! Post up if you have any questions at all.
  10. fubarduck

    [CS1] Hazama Complete Guide

    Yep. Just says that 6 Throw, 236236B will work fine if you aren't used to the timing on dash 3C after 623D.
  11. fubarduck

    [CS1] Hazama Complete Guide

    Jabaki should be used at mid-range on opponents trying to get in from the ground. For opponents trying to get in via air at that range (via IAD or similar), 5C or 2C are your best bets. I like 5C because it stays active for a while and you can confirm to 2C, 4D/D, j.CxN if they attempt to IAD. Paste the original Japanese text in the thread.
  12. fubarduck

    [CS1] Hazama Complete Guide

    Not very long. You have time to combo a powered up version after 3C to get an extra 300 or so damage to the B&B. I'd guess about 1/8th of a second.
  13. fubarduck

    [CS1] Hakumen Information Thread

    On the contrary, if a Hazama D move counterhits Hakumen before the active frames on projectile autoguard, Hazama gets a full B&B. Hazama can A cancel out if he sees the clash with your sword and avoid the black hole; furthermore, he can just whiff punish if you're spamming 4C. I would say thus far that Hazama's goal against Hakumen is not to rush in, but to fish for counterhits and play safely on the other side of the screen until Hakumen is forced to come in.
  14. fubarduck

    [CT] Carl Clover Tactical Discussion/Questions/Help

    6A is excellent anti-air, but the number of active frames is very small. You can't stick it out and let it whiff (punishable), you really have to have no fear and just wait until they get close to you. It has upper-body invincibility so it will not get beaten. After you hit them with it once or twice, you are going to want to start waiting for your opponent to dash or double jump before throwing it out, otherwise you will get baited/punished (same as all of the good anti-air 6As in Guilty Gear). Unfortunately, all you get afterwards is jB, double jump B, jC.
  15. fubarduck

    [CT] Carl Clover Tactical Discussion/Questions/Help

    236D is not a move. You're either doing 2D, 3D or 6D. That, or you're doing 41236D.
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