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EvilCommie

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About EvilCommie

  • Rank
    Mad Korean
  • Birthday 06/22/1995

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  • Location
    Sweden
  • XBL
    knight8718
  • PSN
    EvilCommie

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  • Skype
    knigget8718
  1. Okay this may or may not be CP related but why the balls does chains not count as projectiles when triggering Yukikaze?
  2. EvilCommie

    Blazblue X GG?

    Kokonoe playable? She got new art on the vote page that looks like CP's character select art while all the other NPC's got old art. Edit: Nevermind, it wasn't new.
  3. I took a quick look at the mook and it says something about 2 frames. Might be completely unrelated though, I cant read moonrunes. I'll just assume Ressenga autocorrects without stance dash until someone proves it wrong. I dont think the frame in the picture looks like the dash animation but what do I know.
  4. Wouldn't stance dash add the green stuff to Ressenga? Or is it only after a set amount of time like with charged stance?
  5. http://www.youtube.com/watch?feature=player_detailpage&v=dfMor6brFRI#t=624s Does Ressenga autocorrect now or am i just seeing things?
  6. EvilCommie

    [CSE] Hazama Combo Guide and Combo Discussion Thread

    Problem is this is specific for that corner combo, even though alot of it will still work in any combo that does crossunder 6c into jakou. For example, try doing cross under 6c > dash hiren > jakou, then "Noel: .. > No Microdash > tk x1 > etc. confirmed" wont work. The sheet i made was just a general list of from what distances 3c or 3c > mizuchi will connect. Maybe i didn't mention this but the reason i used the combo i did was that after the first hiren the dash puts you as close as you can get, thus i could measure how far away you are from your opponent in hiren-loop-lengths. And this can be adapted for any corner combo ever, because by knowing from what distances you can change where your dashes are etc. (I did not do different version of the loop though, i used 85214b motion for everything.) Something i want to add is that j.c(5) > 5c/2c > ... puts you at the equivalent of one loop-length away, thus it works on Ragna, Litchi, Tsubaki, Hakumen, Bang, Jin and Mu. While doing j.c(5) > 2c > tk.214b > ... puts you at two loop-lengths away, which then would work on Noel, Hazama, Hakumen, Bang, Arakune, Rachel, Jin, Makoto, Platinum and Valk. And then you can add loops after to make it work on character which requiers you to be further away.
  7. EvilCommie

    [CSE] Hazama Combo Guide and Combo Discussion Thread

    I still use 6c for frametraps and resets though, with varied success.
  8. EvilCommie

    [CS1-CSE] Hazama QnA and Tidbits Thread

    2a > 5/2b > 3c is the simplest i can think of, then you flesh it out with more stuff depending on spacing. After 3c you can do 236d or 214d~a, or drop after 5b/c and go back into pressure. Jakou after houtenjin in something you get a feel for. But if the opponent is more outside than inside the line then you probably dont have to backdash. To get out of corner pressure can be a bit tricky. Chains are a good but if you do it in an obvious way you will most likely get punished, this includes jumping. Using Houtenjin as a reversal is really risky, unless your opponent continously does something very obvious i'd say it isn't worth it, try to counter assault out instead. As for chains and pressure, check out shazams beginners guide. Covers both topics.
  9. EvilCommie

    [CSE] Hazama Combo Guide and Combo Discussion Thread

    Tried this from different distances and it seems to be the equivelent of being one-rep-lenght away. It worked on Ragna and Litchi, whiffed on Noel and Tager. But yeah, it should work on the majority of the cast.
  10. EvilCommie

    [CSE] Hazama Combo Guide and Combo Discussion Thread

    I didnt think four reps would work on any character but apperantly it works on tao, haku and arakune, maybe more. (Not tager though) Also could the timing on 214d~b affect if 3c connect?
  11. EvilCommie

    [CSE] Hazama Combo Guide and Combo Discussion Thread

    Been experimenting with 3c/mizuchi ender in corner. Would be grateful if someone could take a quick look and point out any obvious bs. https://docs.google.com/spreadsheet/ccc?key=0Ak9QeXQXerKldFlzb3dCVFd1TW9oUU1EckNwaHRqQ0E Was performed by doing: Zainega(S) > 6c > 665c > 2c > tk.214b > 66 > [5c > 2c > tk.214b] x n > 5c > 2c > 214d~b > 3c > Mizuchi Assuming the first dash takes you as close to your opponent as possible. If there already a similiar list that slipped me by please point me in the direction.
  12. EvilCommie

    [CSE] Iron Tager General Discussion

    Okay got it. Got inspired by some old EVO vid but i suppose it not as common as i thought.
  13. EvilCommie

    [CSE] Iron Tager General Discussion

    So quick questions regarding eating bursts with voltic charge; Do you guys do this on reaction or is it a guessing game? If/when you guess when do you do it? If you lack the meter to 720 what do you do? And if there is no burst what do you do?
  14. EvilCommie

    [CP] News & Gameplay Discussion (Old)

    Why would you do that? D:
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