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ElegantShadow

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    293
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About ElegantShadow

  • Rank
    Welcome to Die! Nice to =D You
  • Birthday 06/18/1996

Profile Information

  • Interests
    Mythology and Folklore, Reading, Writing, Video Games, Anime/Manga, MUSIC.

Other Info

  • Location
    North Midgard
  • XBL
    I haven't one.
  • PSN
    Soultaker655
  1. ElegantShadow

    [CP 2.0] Changes Discussion

    I could have sworn that there was some huge fuss being made back in the first Loketest, that Nu could use Act Parser out of Sickle Storm, Spike Chaser, and Gravity Seed? Hmm... Maybe I'm not remembering, correctly. :o Oh my goodness, those combos! Hmm... I'm not missing Mode Change as much, now that I've seen those. I love what they've done with her Drive, overall. It seems to have improved in some way, but I can't quite put my finger on it.
  2. ElegantShadow

    [CP 2.0] Changes Discussion

    Oh, thanks! Wow, Nu looks awesome, from that first match with her. I can really see how she and Lambda are different, now. O.O
  3. ElegantShadow

    [CP 2.0] Changes Discussion

    Was there some stream I missed? That aside, did anyone else notice that Gravity Seed stays out regardless of whether or not the opponent is on it? I can't help but wonder if, with the way the cool-down now works, if it could be used as a type of slowing wall, to further hinder the opponent's advances. And Projectile level 2 when the swords first come out? I'm not sure how I feel about that. Like, I can see people timing their Drive to intercept the projectiles of others, but I imagine that in some match ups, save for some small situations, it won't matter much, unless I'm missing something? Can she still cancel her Specials into Act Parser, by the way? In the small demonstration they released, I didn't see anything to do with that. Was it removed?
  4. I think I'll write a few things today. :3

  5. ElegantShadow

    [Xrd] Axl Gameplay Discussion

    So, when it comes to Axl in Xrd, did he lose some of his close-ranged Specials for more long-ranged options? Because that new Stance, albeit likely isn't as spammable as shown in the current videos, is ridiculous! Not to mention his new/re-tuned DP. Are they actually trying to make him a bit more of a zoner now. I wonder?
  6. ElegantShadow

    Kokonoe or Brokonoe?

    Glass Cannon in the sense that she lacks defensive options, but has a huge plethora of offensive, high damaging tools at her disposal, not in terms of HP. Mayhaps I should have been a bit clearer on that. My bad. Also, "invalid"? Eh, I'd say that the opinion of one that observes is just as valid as that of one that plays, so long as they know the bare basics of what's being discussed, and as stated above, I did clear up what I meant by that term. But I'll say no more on the matter. Edit: And upon reading the comment above me, I realize that Glass Cannon may not be the correct term for Kokonoe. God Among Men would be a more fitting term for her. XD
  7. ElegantShadow

    Kokonoe or Brokonoe?

    Hmm... Good question. Well (bear in mind that I don't own the game as of yet, so this is based completely on observation alone), Kokonoe honestly seems like she cannot afford to make any mistakes whatsoever in her pressure, similarly to Nu, or her lack of defensive options will get the better of her. There's also the matter of how easy/hard she is to use. I can't really say myself, but I've heard that she's about as difficult as Rachel, so I think that might be a valid point if it's true. In a nutshell, she seems like a very high risk, high reward, Glass Cannon type of character. So with that in mind, her lack of Meterless defenses (is Super Ball even that good of a Reversal?) are what keeps her from being completely unfair to fight.
  8. ElegantShadow

    Kokonoe or Brokonoe?

    I actually wasn't aware of that tradition (and looking back, I was like "What tradition is s/he talking about???" XD), but even then, I don't see any point in Banning Console characters just for the sake of keeping up tradition when there's nothing particularly wrong with them that would get them Banned under normal circumstances.
  9. ElegantShadow

    Kokonoe or Brokonoe?

    She is most certainly overpowered, however, I wouldn't say that she's completely liable for a Ban. She can be dealt with, abet with a lot of patience, practice, and persistence (and luck, in some cases). The only thing about the character that should be Banned is Black Hole set up in the Corner, IMO, since it is nigh inescapable for some characters, and COMPLETELY inescapable for others. Edit: On the subject of Banning Console characters, Kagura and Terumi, as far as I can see, don't have anything that could be considered horribly exploitable or just plain devastating like the above. So no, they shouldn't be Banned either. :I
  10. ElegantShadow

    [P4AU] Yukari Takeba - Q & A Thread

    Oh, I see. With the description you gave in mind, and from the videos I watched a bit earlier, her playstyle seems less air-tight than Yukiko's, however, it also seems to be a bit more free in terms of what you can do with it and just how many ways you can hit the opponent. Thanks for clearing that up for me. Hm... I always thought that the concept of a long-ranged, projectile AA was that it would be a bit more versatile than a non-projectile, close-range AA, since you could cover more distance with it and be relatively safer than someone attacking at close-range with one.
  11. ElegantShadow

    [P4AU] Yukari Takeba - Q & A Thread

    So, I'm not quite sure as to what I think of Yukari so far. When I first saw her in the Loketests, I thought that she'd have zoning more akin to Nu-13 or Mu-12's, but that doesn't quite seem to be the case as she seems that her zoning ability, while looking like it has potential, isn't even on par with Yukiko's. The only truly amazing tool that she seems to have is her Super where she summons a Cyclone, a truly devastating attack, yes, but is that really all that she has? I know that it's still a bit too early to really gauge what Yukari is capable of and all, but if someone could give me an explanation on what exactly Yukari's game-plan is and what she excels at, I'd be very grateful. I mean, I know that she's zoning, but is she pure keep-away? Or something more akin to Naoto in that she can fight effectively(or somewhat effectively) at all/most distances?
  12. ElegantShadow

    [P4AU] Yukari Takeba - Q & A Thread

    I see. She's looking like an overall solid character (a bit early to say that, I know, but she really does just look all around strong.) Also, what statuses are she able to inflict upon the opponent? I've seen Confusion, and Charm, but is there anything else? Poison perhaps?
  13. ElegantShadow

    [P4AU] Yukari Takeba - Q & A Thread

    How strong are Yukari's Okizeme options looking? Is it on the same level as Chie or Yukiko's?
  14. ElegantShadow

    [CP](Pre-Release) ν-13 Gameplay Discussion

    On that note, let's hope that if Nu has a joke ending, it's less depressing than Lambda's.
  15. ElegantShadow

    [CP](Pre-Release) ν-13 Gameplay Discussion

    So, I was pondering a few things about Chrono Phantasma, and in my musings, I came up with this combo: (In Dia Forma)5D>(TK)214D>3C>22A>3C>214A>(TK)214D>6A>6C>236C>66>5C>2C>623C. How is this? Is there anything keeping this combo from working? And is it at all optimal?
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