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It's sort of a universal type 1-hit ensenga and works on almost all of the cast (?), however it lacks the damage. If you want to increase the damage output do a relaunch carrier combo to the wall. Midscreen: 5D, IAD, j.D. land, j.K, j.S, dj.K, j.S, j.D, Ensenga (1). Should easily get one hit ensenga from this one on light character as long as the j.D is near the wall From a dust IAD, you can do loads of damage if you are willing to spend some meter and a few coins too.
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For the mid-screen I would do combos that would give me the advantage in ALL or at least ONE of these: *+LVL *Knockdown *+Tension *Tech options (traps) *Cornering *Hilarious Damage But i have got to admit i'm a sucker for recoins combos and the options that follows. example I have already hit Ky with a coin. Now i got level 2 mistfiner, but i don't have enough tension to get much out of it. I'f i hit Ky with a poke, i would confirm it into: [MFlvl2_Low(S), 5S.c, Coin] Now i have at least gotten my coin back, some tension and the opponent can now recover in the air. Depending on which way he recovers lots of things.: Neutral tech: 1) opponent forgets to FD right after recovery: 5p,(5S.c), MFlvl2High -> 2/3x coin loop (almost 50% meter gain) -> Coin, J.S,j.HS, KJ(frc), (AD, j.K,j.S,j.D,Ensenga (1-hit) [if far from corner] / AD, j.P, j.K,j.D, Ensenga (1-hit) [if "inside the wall" or very close] If everything went as planned, i would now have 25% tension left (or more), and a knockdown with a nice unblockable setup. From this point on win will be yours depending on how well i can read your opponents wakeup game and my execution. 2) Now your opponent probably knows that it's best to use some tension to avoid loosing the round. If you can react to the green circle, airthrow the guy towards the corner. Air Throw, KJT Now you have got a knockdown closer to the corner, make the best of it . Air throw, DBT>DB (jumpinstalled)(Frc) *Lot's of blockstun on meaty, leads to mixup: 1. land 2k 2. j.k, land 3. AD, airstring [j.k,j.p....] 4. Block reversal 3) Burst bait. 5p, 6HS Jo's hitbox become "flat" during the animation of 6HS. If the opponent gets a blueburst, he will eat a 6HS and from there you can do what you want. Back tech: 1) opponent forgets to FD right after recovery: 5HS/6Hs (mix it up, opponent might not think of it as a threat if you color it with some variety), MFlvl2High -> 2/3x coin loop (almost 50% meter gain) -> Coin, J.S,j.HS, KJ(frc), (AD, j.K,j.S,j.D,Ensenga (1-hit) [if far from corner] / AD, j.P, j.K,j.D, Ensenga (1-hit) [if "inside the wall" or very close] *If 5HS is blocked, mist cancel it into a 5S.f.At this point the opponent will be grounded. The 5S.f has a high probability of being a hit from here, so if you hit: throw or combo depending on how much tension you have got. If blocked then start some pressure. Front tech: 1) opponent forgets to FD right after recovery: 5p / 4P (will become 6p due to the opponent changing sides) (5S.c), MFlvl2High -> 2/3x coin loop (almost 50% meter gain) -> Coin, J.S,j.HS, KJ(frc), (AD, j.K,j.S,j.D,Ensenga (1-hit) [if far from corner] / AD, j.P, j.K,j.D, Ensenga (1-hit) [if "inside the wall" or very close] 2) jump back, air throw..
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PSN: NTKNO Location: Norway I throw coins..
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This morning i was inspired by watching satou play so I decided to record some combos and put them together in the laziest way possible (infinite tension etc.) Kinda practicing a bit of editing and execution atm as practice for something cool to come (hopefully). I hope it's sort of enjoyable. *There is a testament combo in there where i fail connecting 6hs, kjt properly, but it still works combovise. http://youtu.be/tu0mPuuCiQk and a little extra.
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Is it just me or does the Carcass raid S seem faster? Only combo i have seen today is, throw, 5s,6k/6hs, cr(s). Anyone seen anything cool?
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GG's Akabane! I really need to work on the anji matchup hehe got raped left right and center :P
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GG's Akabane Long time no see indeed! trying to get back into it myself, we should play some more some time
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GG's to Banofee - Madsol! GG's to Macloud - It's just retarded how hard it is to get close to your axl =/
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[AC] GGXX: Accent Core on PC - now (actually) playable online
Nattak replied to Teyah's topic in Guilty Gear Online Play
http://www.youtube.com/watch?v=zzZv_EZL8xI Works ok for me. -
Does anyone have a list of warp combos for each char?
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GG's to Macloud, Reaver, Chise, Jakestation Those were some quite enjoyable GGAC online games =)
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GG's to Akabane, Dadovoski, BomBEERman, Bluescat and a whole lot more as well but having trouble remembering.
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GG's to Grayfox GG's to freelander - Long time no see mate
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GG's to Toki - <3 GG's to Fettered - Always a pleasure to fight GG's to Macloud - AAARFFAAAAARF that damn unblockable GG's to Saigen - Comeback ?
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GG's to you akabane, so good to see you back online