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Nattak

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Everything posted by Nattak

  1. Nattak

    AC: Combo Guide

    It's sort of a universal type 1-hit ensenga and works on almost all of the cast (?), however it lacks the damage. If you want to increase the damage output do a relaunch carrier combo to the wall. Midscreen: 5D, IAD, j.D. land, j.K, j.S, dj.K, j.S, j.D, Ensenga (1). Should easily get one hit ensenga from this one on light character as long as the j.D is near the wall From a dust IAD, you can do loads of damage if you are willing to spend some meter and a few coins too.
  2. Nattak

    AC: Combo Guide

    For the mid-screen I would do combos that would give me the advantage in ALL or at least ONE of these: *+LVL *Knockdown *+Tension *Tech options (traps) *Cornering *Hilarious Damage But i have got to admit i'm a sucker for recoins combos and the options that follows. example I have already hit Ky with a coin. Now i got level 2 mistfiner, but i don't have enough tension to get much out of it. I'f i hit Ky with a poke, i would confirm it into: [MFlvl2_Low(S), 5S.c, Coin] Now i have at least gotten my coin back, some tension and the opponent can now recover in the air. Depending on which way he recovers lots of things.: Neutral tech: 1) opponent forgets to FD right after recovery: 5p,(5S.c), MFlvl2High -> 2/3x coin loop (almost 50% meter gain) -> Coin, J.S,j.HS, KJ(frc), (AD, j.K,j.S,j.D,Ensenga (1-hit) [if far from corner] / AD, j.P, j.K,j.D, Ensenga (1-hit) [if "inside the wall" or very close] If everything went as planned, i would now have 25% tension left (or more), and a knockdown with a nice unblockable setup. From this point on win will be yours depending on how well i can read your opponents wakeup game and my execution. 2) Now your opponent probably knows that it's best to use some tension to avoid loosing the round. If you can react to the green circle, airthrow the guy towards the corner. Air Throw, KJT Now you have got a knockdown closer to the corner, make the best of it . Air throw, DBT>DB (jumpinstalled)(Frc) *Lot's of blockstun on meaty, leads to mixup: 1. land 2k 2. j.k, land 3. AD, airstring [j.k,j.p....] 4. Block reversal 3) Burst bait. 5p, 6HS Jo's hitbox become "flat" during the animation of 6HS. If the opponent gets a blueburst, he will eat a 6HS and from there you can do what you want. Back tech: 1) opponent forgets to FD right after recovery: 5HS/6Hs (mix it up, opponent might not think of it as a threat if you color it with some variety), MFlvl2High -> 2/3x coin loop (almost 50% meter gain) -> Coin, J.S,j.HS, KJ(frc), (AD, j.K,j.S,j.D,Ensenga (1-hit) [if far from corner] / AD, j.P, j.K,j.D, Ensenga (1-hit) [if "inside the wall" or very close] *If 5HS is blocked, mist cancel it into a 5S.f.At this point the opponent will be grounded. The 5S.f has a high probability of being a hit from here, so if you hit: throw or combo depending on how much tension you have got. If blocked then start some pressure. Front tech: 1) opponent forgets to FD right after recovery: 5p / 4P (will become 6p due to the opponent changing sides) (5S.c), MFlvl2High -> 2/3x coin loop (almost 50% meter gain) -> Coin, J.S,j.HS, KJ(frc), (AD, j.K,j.S,j.D,Ensenga (1-hit) [if far from corner] / AD, j.P, j.K,j.D, Ensenga (1-hit) [if "inside the wall" or very close] 2) jump back, air throw..
  3. Nattak

    [AC+] PSN ID Thread

    PSN: NTKNO Location: Norway I throw coins..
  4. Nattak

    AC: Combo Guide

    This morning i was inspired by watching satou play so I decided to record some combos and put them together in the laziest way possible (infinite tension etc.) Kinda practicing a bit of editing and execution atm as practice for something cool to come (hopefully). I hope it's sort of enjoyable. *There is a testament combo in there where i fail connecting 6hs, kjt properly, but it still works combovise. http://youtu.be/tu0mPuuCiQk and a little extra.
  5. Nattak

    [AC+R] Venom Discussion Thread

    Is it just me or does the Carcass raid S seem faster? Only combo i have seen today is, throw, 5s,6k/6hs, cr(s). Anyone seen anything cool?
  6. Nattak

    [#R-AC] PC Good Games Thread

    GG's Akabane! I really need to work on the anji matchup hehe got raped left right and center :P
  7. Nattak

    [#R-AC] PC Good Games Thread

    GG's Akabane Long time no see indeed! trying to get back into it myself, we should play some more some time
  8. Nattak

    [#R-AC] PC Good Games Thread

    GG's to Banofee - Madsol! GG's to Macloud - It's just retarded how hard it is to get close to your axl =/
  9. http://www.youtube.com/watch?v=zzZv_EZL8xI Works ok for me.
  10. Nattak

    Accent Core Venom Thread

    Does anyone have a list of warp combos for each char?
  11. Nattak

    [#R-AC] PC Good Games Thread

    GG's to Macloud, Reaver, Chise, Jakestation Those were some quite enjoyable GGAC online games =)
  12. Nattak

    [#R-AC] PC Good Games Thread

    GG's to Akabane, Dadovoski, BomBEERman, Bluescat and a whole lot more as well but having trouble remembering.
  13. Nattak

    [#R-AC] PC Good Games Thread

    GG's to Grayfox GG's to freelander - Long time no see mate
  14. Nattak

    [#R-AC] PC Good Games Thread

    GG's to Toki - <3 GG's to Fettered - Always a pleasure to fight GG's to Macloud - AAARFFAAAAARF that damn unblockable GG's to Saigen - Comeback ?
  15. Nattak

    [#R-AC] PC Good Games Thread

    GG's to you akabane, so good to see you back online
  16. Nattak

    Accent Core Venom Thread

    6p>6hs carcass raid (s), is hard. Spent hours trying to get it now, But i guess i just have to try and try again. It's a bit confusing about the point where you would release the charge. When trying it seems it comes out too late or not at all, as if i'm not allowed to do it.
  17. Nattak

    AC: Combo Guide

    You will need to hit j.D as close to the ground as possible. I have spent some time in practice mode just to check how close to the ground i can do it. And as for the 6hs on landing, i have experienced that there is tight timing. I have tried to hold 6 before landing and then pressing hs, but didn't work. But pressing 6hs just as i land, i have had a higher success rate.
  18. Nattak

    Guilty Gear Motivational Posters

    The last one was just epic! ;D
  19. Nattak

    Guilty Gear Videos on YouTube

    http://www.youtube.com/watch?v=nOy9Dh1xfLE Latest ensenga madness enjoy Some of the notations might be wrong.
  20. Nattak

    [AC] Johnny AC Discussion

    Johnny could do lots of lots of cool combos, with 1-hit ensenga enders, DB knockdown, or just plain damage. Wich ones would you find usable in matches ?
  21. Nattak

    AC: Combo Guide

    Tips is a cool CM. I remember Getting AC for the first time, surprised to find that the Divinblade combos were alot harder to do. But after a few runs of the first johnny AC cm "Welcome to hell" i understood that KJ was the way to go, so used alot less DB. Kj is more safe, you dont need to be ULTRA tight on the followup moves. But DB brings back the flashyness DB combo starters: 2d,MCJH,5K[JI]5hs, DBT>DB(frc) (corner) MFlvl2Mid, coin, 5K[JI]5hs, DBT>DB(frc) (corner) MFlvl2Mid, coin, walk, 6K, sj.D, DB(frc)
  22. Nattak

    AC: Combo Guide

    The timing is tricky correct, very much, you must dash fast! This works on slot of characters. lvl 2 MFM, coin, 6K, MC, [super] forward jump, j.D, divine blade, frc, air dash, air combo into enkasu. The superjump is character dependant, but in my oppinion its more safe. The timing for your DB(frc) changes also. You would want to wait until your opponent has hit the wall and is bouncing back at you. For practice: 6k, MC, Sj.D, [delay], DB(Frc) -> Quick-AD, Ad combo char dependant. 6k, MC, sj.D, DB(frc) <- this part of it actualy does alot of damage.
  23. Nattak

    AC: Combo Guide

    If you get a lowhitting 5D in ur IAD j.d, you can dashback and do something, id preffer using mistfiner hehe, haven't found any other goodies of it other than that.
  24. Nattak

    [AC] Johnny Video Links/Video Discussion

    Trying to boost my game a little, and need some tips etc http://www.youtube.com/watch?v=bD9ccFOZGvw would love some feedback Sry there is no sound tho =/
  25. Nattak

    [AC] The List o' Mist Setups

    I found 1 this morning for sol. but its a tight one, u have to be NEAR a corner for it to work. Throw -> Dashjumpcancel, p,p,k,d,ensenga Sols body needs to be 90* and you aim for the bottom of his shoe. Sol stands tall at the moment he hits the wall from the j.D, that is where push ensenga. When practicing 1-hits on him, he reminds me more and more of AXL.
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