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ElvenShadow

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Everything posted by ElvenShadow

  1. ElvenShadow

    [AC+R] News & Gameplay Discussion

    I'm pretty sure ED "spitball" is still overhead. Im pretty sure I got hit by an unblOckable from it but I could be wrong. Lots of matches sometimes become a big blur when all played in several hour long sessions.
  2. ElvenShadow

    [AC+R] News & Gameplay Discussion

    Yes, I noticed. You are correct about Faust being able to stay in the air. The problem is that the skull lasts a very long time. You can only run away from it in the air for so long, and once you find yourself with it stuck directly under you with no more mobility options, you ARE going to land on it. Once Faust uses his air dash and has no more momentum for his forcebreak pogo, he can only throw bomb bags and FDC float, but those options keep him pretty much stationary, so if by that point the skull catches up to you, you are getting cursed. Once you are in that position the only thing you can hope to hit Testament with is a hail mary bomb bag or hope some item you threw before you went airborn comes back to randomly save your ass, but chances are you are getting cursed. So yea pretty much need to stay mobile while keeping what Testament is doing in mind as well. Good Testament's will force you into blocking the skull and getting cursed. I think it's a really good tool for Testament. As far as how the new game is being received, I really don't know yet. Most people I talked to seem to like it or say it is too early to decide, but I think most people are happy to see a new GG. I am sure it will thrive, especially since regular AC never even died. Destin: No problem. I hope you get back into GG. Would be great to play again someday.
  3. ElvenShadow

    [AC+R] News & Gameplay Discussion

    The matchup felt the same for me with Faust against him mostly. I think his bar charges a little faster, or at least it just seemed like it. I found it harder to stop him from charging... maybe he recovers faster from charge animation. Either way, he was getting to use way more lvl 2 and 3 moves against me than I am used to. But yea... other than that it felt pretty similar so far.
  4. ElvenShadow

    [AC+R] News & Gameplay Discussion

    I fought Chipp maybe like 4 times. I think I went 2-2. The match up feels mostly the same but a little harder. The new "find me" move is really hard to see. Blocking his teleport mixups seemed harder. I can't really remember much specific stuff. I need more experience against him.
  5. ElvenShadow

    [AC+R] News & Gameplay Discussion

    I will try to ask. As far as my own observations, I don't remember specifics about fish and lasers, but the D ice spike is really useful and annoying to deal with. It hit's from about 3/4 screen away, so I really have to watch out for it while for away from Dizzy and trying to set up items. It caught me off guard a lot. Auto exploding bubble is a nice bonus for Dizzy. I used to be able to just wait the bubble out but now I have to really be careful about not getting hit by it while dodging other crap if it is on me. FB knife comes out fast and does a lot of hits. It doesn't seem amazing but is a quick full screen homing pressure tool. There already is a thread for my blog. I can just post in there. But since everyone is asking questions in this thread, I am just posting everything in here right now (at least about ACR). And thank you!
  6. ElvenShadow

    [AC+R] News & Gameplay Discussion

    Of course it's possible. Many arcades even run SSFIV:AE on old cabinets. There are settings to adjust the aspect ratio so that it fits better on non wide screen cabs. ACR works just like any other GG game on it... it just gets rid of the side bars. And thanks! The problem with updating my blog is I used to do it at work. I have a new job now and work at the main government office for Gunma Prefecture. The security settings on the computers here are very strict and block tons of websites. I can't seem to be able to log in to blogspot to edit my blog from here. After work, I have more important things to do than type about video games, like actually playing them (plus I am married now so I need to make time for my wife). So, I am happy to just update people with info on DL or whatever.
  7. ElvenShadow

    [AC+R] News & Gameplay Discussion

    Mikado has 4 ACR sets. The rest are still regular AC. They are all on old cabs and the game runs completely fine on them without any lag. No bars on the side. The cab at Game New Platon (where I sometimes play now that I moved to Maebashi 30 minutes from there in Gunma. I got 1st place in that 3 on 3 tournament you posted vids for on 9/15 btw) has only one cab and its a new cab and uses the bars. Now that I compare, the newer cab does seem to have a SLIGHT bit of lag... maybe, but it is totally playable. I need to try it again to compare, so don't take what I say 100% on this yet. Abominable K - I haven't played PS2 AC since Frosty Faustings in January... (please check the new Frosty Faustings thread BTW! You should all come!) but the speed feels like what I am more used to (arcade, Naomi), so I think it's pretty much the same as it has always been on arcade. Whether or not the PS3/360 port is more like PS2 speed or arcade speed... I guess we will wait and see. zdravkelja - I know Justice is female. Sometimes I don't think about it though.
  8. ElvenShadow

    [AC+R] News & Gameplay Discussion

    I fought Dizzy a lot. Mostly against Natsume and Baim. I can't remember the exact properties of the EX fish but I think it follows, goes really fast, and lasts a long time. Don't remember number of bites. I also don't remember what old H laser was like. What I can say is that the new force break knife is really fast and homes. The biggest thing that I found annoying to deal with was Dizzy's new far ice spike. She now has 2 versions, sort of like Eddies drills, so you really have to watch where you are standing at all times. Overall, the match feels harder for Faust than it did in AC. I think Dizzy was one of Faust's easier match ups in AC though. I did well in general winning more than I was losing vs the Dizzys. Sorry I am not much of a Dizzy expert aside from how to fight her with Faust, but I hope that answer's some of your questions Destin. I hope you pick the game up again. I think you will like new Dizzy.
  9. ElvenShadow

    [AC+R] News & Gameplay Discussion

    I haven't heard anything about an official guidebook or change log. I'm sure someone will eventually post all of the changes though. Kliff impressions: I only fought one Kliff player but I played against him maybe about 6 times. I think we went 3-3 or something like that. I really do not know how to fight this character yet. His long reach attacks really catch you off guard sometimes. The move where he pole vaults on his sword is hard to block and also caught me off guard a lot. I'm not quite sure if it can cross up or if there is a specific way to block it yet. When he does that air move where he falls straight down and stabs his sword on the ground, after the initial sword hit, there is also an impact radius ground hit that also got me a few times. Watch out for that. It seems like he can be punished if you avoid it though. His super disc thing has really long range and is pretty fast. Hit box is annoying sometimes and stuff will whiff against him. He does pretty good damage in general. This particular player was doing pretty well against other people. Overall, I think he seems pretty good. It's hard to tell because its so early. I fought 2 Justice players. One of them was Mike (the famous Jam player). He had like a 30 win streak with Justice against various random people. I only fought him once and came within like a hit of beating him on my only try. Mike says that he thinks Justice isn't that good but is having fun messing with him and will probably stick with Jam. Mugen told me he thinks Justice looks strong. I asked Mike about his thoughts on the 100% tension "install" super and he says he never even used it once. He thinks its a waste of meter and that Justice's other supers are way more useful. I would agree. Fighting him just feels like running through a big obstacle course of slow moving missiles. Kind of like playing a bullet hell shooter but not really. Once you can get past the bit wall of missiles, the match didn't seem so bad. Justice can convert big damage off of random missile hits and he can also combo into existing missiles already on screen pretty easily. He has a lot of solid looking normals. His sweep is especially a good poke. Fast and long range. The other Justice player wasn't as good as Mike but he seems to be enjoying the character. Overall I think Faust will do fairly well against Justice because he has a lot of tools to get in with teleport variations, air force break pogo, and the right items at the right time. Faust can't really poke justice through all of those missiles though. I really want to fight this character more since I only had 2 matches total. Maybe just jumping into his missiles and slash backing them to get rid of them like I often do against Testament's old phantom soul would work, but I think they are multiple hits so it would probably be difficult. Once again, it is too early to tell how good Justice is, but I don't think he will completely suck.
  10. ElvenShadow

    [AC+R] News & Gameplay Discussion

    Oh you mean air spike swat down follow up? Yea maybe. I am pretty sure the flaming version has big stun, but I don't know about the regular version.
  11. ElvenShadow

    [AC+R] News & Gameplay Discussion

    I don't think Faust's scalpel pull had the stun changed but I guess it could have been (?). My gut says probably not but I guess we will find out when an official list is posted. By the way. I am happy to answer any questions about any other characters or in general if people want to post them in the thread. I don't know everything, but I played the game all day Saturday and Sunday and a bit on Thursday. The only characters that I have not fought against yet are May and ABA.
  12. ElvenShadow

    [AC+R] News & Gameplay Discussion

    Faust didn't change much as far as he plays, but all of his changes are pretty much subtle buffs that all add up. The biggest thing that I think makes him more powerful is his item buffs. New dumbell item comes out fast, does tons of stun and knocks down on any hit New coin controls tons of space and gives you flaming swat till end of round New mini Robo-Ky now flies out farther, and if it lands behind the opponent it runs at them from BEHIND meaning your opponent is stuck between Faust and the min Robo-Ky. So many great setups from this and there have been so many times when opponent got hit while comboing me or had to stop their combo to block or avoid mini RK The big sink/wash tub item now TRACKS, so it falls wherever they are standing. Very hard to avoid unless they stop whatever they were doing and move right when they see it thrown. So many times has this counter hit characters trying to set stuff up like Zappa with Ghosts or Dizzy with fish/garbage All his other items are good as ever. Another thing I never posted before was for his baseball bat follow up to scalpel pull, it now wall sticks which makes it pretty hard to combo unless you are near the corner (which you most likely wont be if you are using scalpel pull)... this I mentioned. The thing I didn't mention was that the baseball bat followup is now a NORMAL special move and not a force break. Meaning, that the TNT explosion only costs 25% to do now. I mentioned FB door and said it isnt good to spam. This is true, but it can be used to punish things from full screen on reaction! All of the other changes I posted previously are all little things that help. Faust isn't like WAY better and I doubt he is going to be top tier or anything, but I am happy with him and his new tools are all really fun. I also never mentioned that untechable time on jumping dust is longer, so you can get a knock down off of air combos from higher up now and get that okizeme game going again. I posted a list of some changes here http://www.dustloop.com/forums/showthread.php?15069-GG-AC-R-Video-Discussion-Thread!&p=1395052&viewfull=1#post1395052 This game is great. I hope everyone plays it a lot when it comes out on console!
  13. ElvenShadow

    [AC+R] News & Gameplay Discussion

    Reaver. Game is fun as hell! New Faust is really good. I'm having a lot of fun learning all of the new matchups. There are definitely changes that were not reported in the last loketest, so I guess just wait till someone loss a complete official list. Probably won't be too long.
  14. ElvenShadow

    [AC+R] News & Gameplay Discussion

    Colors and sets same as console AC but the 2 new ones replaced set 1 hs and d
  15. ElvenShadow

    [AC+R] News & Gameplay Discussion

    Yea, its his Slash color set Slash button (color set 3). That's actually the color I am using as my main color now and was my main color in Slash. In addition to the obvious old school XX black and red, I am also a big fan of Slash K button (blue), and reload K button (all white with gold scalpel)
  16. ElvenShadow

    [AC+R] News & Gameplay Discussion

    This may seem like a silly question coming from someone who played "R" already, but does anyone know if it was mentioned in any posts how to select the new colors out of curiosity? You can toggle between color sets by pressing start, and there are 4 sets just like in console AC, but basically I was just wondering what colors the new colors replaced. Personally, I think Faust's new colors suck, and I checked all the ones I like and they are still there, so I was just sorta curious about what got replaced or if the new ones are selectable in a different way.
  17. ElvenShadow

    [AC+R] News & Gameplay Discussion

    I dunno but I want some. That icon is pretty sweet IMO. Leaving work in 10 minutes! HYYYPPPEEEE!!!
  18. ElvenShadow

    [AC+R] News & Gameplay Discussion

    Heading to my local arcade (Game New Platon) to play "R" first thing after work today!!!
  19. ElvenShadow

    [AC+R] News & Gameplay Discussion

    Too bad Faust's new colors both suck BTW were there any more actual game play change notes? (I was unable to make it to the loketest this time around)
  20. ElvenShadow

    [AC+R] News & Gameplay Discussion

    Some Japanese players at the last loketest told me that the console version is regular AC+ but for all we know, they don't know any more than the people on this thread and it is all speculation. Even if we get regular AC+ first on console, it is pretty much a given that we eventually will get console R. I just hope it doesn't take too long. Edit: well... Looks like they were wrong!
  21. ElvenShadow

    [AC+R] News & Gameplay Discussion

    its too early for me to really say if Baiken will still be really good but I would say she will still be a pretty solid character. her combos will be quite different but she still has great tools. im not a baiken player so im not really the best person to ask.
  22. ElvenShadow

    [AC+R] News & Gameplay Discussion

    Slayer will still be really good but I respect that attitude. Youcanwonder, just read the changes lol.
  23. ElvenShadow

    [AC+R] News & Gameplay Discussion

    LOL theres no training mode on the arcade version and loketests wont use consoles. Using Fausts teleports with an item covering him is good to do, and coin bounce and the new dumbell will be able to be used in this way.
  24. ElvenShadow

    [AC+R] News & Gameplay Discussion

    Dennis, Im not sure you can combo into new Ky FB from any normal. At least 2D and 5HS didn't work from what I saw. Might be different on crouch hit or counter hit. Senkei, not sure. Never saw it counter hit. Ppl just kept standing there and blocking the wrong way.
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