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edollarports

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About edollarports

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  1. edollarports

    [P4AU] Yu Narukami Combo Thread

    For 50-100 meter, no OMB, confirm into D slide RC.
  2. edollarports

    [P4AU] Yu Narukami - Gameplay Discussion

    I think it's good to note though that if you DO need the damage, you can ziodyne/RC the ziodyne/idk how much meter you actually have to follow 236B/AB midscreen, in order to grab a kill
  3. edollarports

    [P4AU] Yu Narukami - Gameplay Discussion

    Wait are you being serious Narukami works by existing. Just hit buttons, they're all huge, many awesome options on block, superior hitconfirms, easy life, easy love, totally fine oki and mixup set up damage by doing the following 1. hit them 2. spend some meter 3. they probably died
  4. edollarports

    [P4AU] Yu Narukami - Gameplay Discussion

    have you tried just doing it twice possibly close to the ground
  5. edollarports

    [P4AU] Yu Narukami - Gameplay Discussion

    I once DPed, and they blocked it and I was horribly punished. Obviously not a good idea (B+D). You can use sweep instead of 214C, just lacking in range, but sometimes you have to remind Mitsuru that she's not safe from the Lord at any range
  6. edollarports

    [P4AU] Yu Narukami - Gameplay Discussion

    After certain knockdowns (B lion, C car, CH DP, other stuff) you can time a jump-in (usually j.B) that will stuff all wakeup attempts but allow you to block if they reversal. Obviously this doesn't work on all reversals but it's a good way for Narukami to start his offense.
  7. edollarports

    [P4AU] Yu Narukami - Gameplay Discussion

    Narukami's existence is a frametrap
  8. edollarports

    [Xrd] Sol Badguy Gameplay Discussion

    Height restriction, I'd guess. Lots of air moves have those.
  9. edollarports

    [Xrd] King Ky - Gameplay Discussion

    No, he means Xrd 3HS is new and Xrd 6HS is #R 6HS, or +R 3HS.
  10. edollarports

    The "Picking a Main" thread

    Last I checked Mu was less zoning and more doing whatever the fuck you want
  11. edollarports

    [+R] Potemkin Gameplay Discussion

    APB only adds 10 damage? On most characters you can do APB 5S 2S heat in the corner for damage. Or at least 5S heat. That's got to be more than 10 damage.
  12. edollarports

    [+R] Potemkin Gameplay Discussion

    In combos, adding an APB near the corner will lead to BIG DAMAGE. For example, 2H HFB TK APB is big. Slidehead FRC is a big drain of meter too. Adding extra cS TK APB in combos will be pot's main meter filler it seems. Past that, traditional RC uses (hammerfall FRC etc) are still present, as well as the new pressure HFB FRC.
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